Expand description
Deferred rendering subsystem for the Proof Engine.
This module implements a full deferred rendering pipeline with:
- G-Buffer management with configurable attachments
- Multi-pass deferred rendering (depth pre-pass, geometry, lighting, forward, post-process)
- PBR material system with instancing support
- Anti-aliasing (FXAA, TAA, MSAA, CAS sharpening)
Re-exports§
pub use gbuffer::GBuffer;pub use gbuffer::GBufferLayout;pub use gbuffer::GBufferAttachment;pub use gbuffer::GBufferAttachmentFormat;pub use gbuffer::GBufferDebugView;pub use gbuffer::GBufferDebugChannel;pub use gbuffer::GBufferStats;pub use gbuffer::MrtConfig;pub use gbuffer::ClearValue;pub use pipeline::DeferredPipeline;pub use pipeline::DepthPrePass;pub use pipeline::GeometryPass;pub use pipeline::LightingPass;pub use pipeline::ForwardPass;pub use pipeline::PostProcessPass;pub use pipeline::HdrFramebuffer;pub use pipeline::ExposureController;pub use pipeline::ExposureMode;pub use pipeline::RenderQueue;pub use pipeline::RenderBucket;pub use pipeline::RenderItem;pub use pipeline::SortMode;pub use materials::PbrMaterial;pub use materials::MaterialInstance;pub use materials::MaterialLibrary;pub use materials::MaterialSortKey;pub use materials::InstanceData;pub use materials::MaterialPreset;pub use materials::MaterialPresets;pub use antialiasing::AntiAliasingMode;pub use antialiasing::FxaaPass;pub use antialiasing::FxaaQuality;pub use antialiasing::TaaPass;pub use antialiasing::TaaConfig;pub use antialiasing::MsaaConfig;pub use antialiasing::MsaaSampleCount;pub use antialiasing::SharpeningPass;pub use antialiasing::CasConfig;
Modules§
- antialiasing
- Anti-aliasing implementations for the deferred rendering pipeline.
- gbuffer
- G-Buffer management for deferred rendering.
- materials
- PBR material system for deferred rendering.
- pipeline
- Full deferred rendering pipeline.
Structs§
- Framebuffer
Id - Identifier for a framebuffer object in the deferred pipeline.
- Mat4
- Common 4x4 matrix type used in the deferred pipeline (column-major).
- Texture
Slot - Identifier for a render target texture slot.
- Viewport
- Viewport dimensions used throughout the deferred pipeline.
Functions§
- clampf
- Clamp a float to [min, max].
- lerpf
- Linear interpolation.
- saturate
- Saturate to [0, 1].
- smoothstep
- Smoothstep interpolation.
- vec3_
add - vec3_
cross - vec3_
dot - 3-component vector helper functions.
- vec3_
length - vec3_
lerp - vec3_
normalize - vec3_
scale - vec3_
sub