1use crate::grid_index::GridIndex;
9use crate::homography::{estimate_homography, Homography};
10use nalgebra::{Matrix2, Point2, Vector2};
11use std::collections::HashMap;
12
13const SQRT3_HALF: f64 = 0.866_025_403_784_438_6;
15
16#[derive(thiserror::Error, Debug)]
17pub enum HexMeshError {
18 #[error("not enough grid corners (need at least 3)")]
19 NotEnoughCorners,
20 #[error("no valid triangles found")]
21 NoValidTriangles,
22}
23
24#[derive(Clone, Copy, Debug)]
26pub struct AffineTransform2D {
27 pub linear: Matrix2<f64>,
29 pub translation: Vector2<f64>,
31}
32
33impl AffineTransform2D {
34 pub fn from_triangle_correspondence(
38 src: [Point2<f64>; 3],
39 dst: [Point2<f64>; 3],
40 ) -> Option<Self> {
41 let ds1 = src[1] - src[0];
44 let ds2 = src[2] - src[0];
45 let dd1 = dst[1] - dst[0];
46 let dd2 = dst[2] - dst[0];
47
48 let src_mat = Matrix2::new(ds1.x, ds2.x, ds1.y, ds2.y);
50
51 let src_inv = src_mat.try_inverse()?;
52
53 let dst_mat = Matrix2::new(dd1.x, dd2.x, dd1.y, dd2.y);
55 let linear = dst_mat * src_inv;
56
57 let t = dst[0] - linear * Vector2::new(src[0].x, src[0].y);
58 let translation = Vector2::new(t.x, t.y);
59
60 Some(Self {
61 linear,
62 translation,
63 })
64 }
65
66 pub fn apply(&self, p: Point2<f64>) -> Point2<f64> {
68 let v = self.linear * Vector2::new(p.x, p.y) + self.translation;
69 Point2::new(v.x, v.y)
70 }
71}
72
73#[derive(Clone, Debug)]
74struct TriangleCell {
75 affine: AffineTransform2D,
77 homography: Homography,
79}
80
81#[derive(Clone, Debug)]
88pub struct HexGridHomographyMesh {
89 pub min_q: i32,
90 pub min_r: i32,
91 pub cells_q: usize,
93 pub cells_r: usize,
95 pub px_per_cell: f32,
97 pub valid_triangles: usize,
99 pub rect_width: usize,
101 pub rect_height: usize,
102
103 cells: Vec<Option<TriangleCell>>,
106
107 x_offset: f64,
109 y_offset: f64,
110}
111
112impl HexGridHomographyMesh {
113 pub fn from_corners(
118 corners: &HashMap<GridIndex, Point2<f32>>,
119 px_per_cell: f32,
120 ) -> Result<Self, HexMeshError> {
121 if corners.len() < 3 {
122 return Err(HexMeshError::NotEnoughCorners);
123 }
124
125 let (mut min_q, mut min_r) = (i32::MAX, i32::MAX);
126 let (mut max_q, mut max_r) = (i32::MIN, i32::MIN);
127 for g in corners.keys() {
128 min_q = min_q.min(g.i);
129 min_r = min_r.min(g.j);
130 max_q = max_q.max(g.i);
131 max_r = max_r.max(g.j);
132 }
133
134 if max_q - min_q < 1 || max_r - min_r < 1 {
135 return Err(HexMeshError::NoValidTriangles);
136 }
137
138 let cells_q = (max_q - min_q) as usize;
139 let cells_r = (max_r - min_r) as usize;
140 let s = px_per_cell as f64;
141
142 let mut x_min = f64::MAX;
144 let mut x_max = f64::MIN;
145 let mut y_min = f64::MAX;
146 let mut y_max = f64::MIN;
147
148 for &q in &[min_q, max_q] {
150 for &r in &[min_r, max_r] {
151 let x = s * (q as f64 + r as f64 * 0.5);
152 let y = s * (r as f64 * SQRT3_HALF);
153 x_min = x_min.min(x);
154 x_max = x_max.max(x);
155 y_min = y_min.min(y);
156 y_max = y_max.max(y);
157 }
158 }
159
160 let rect_width = ((x_max - x_min).round().max(1.0)) as usize;
161 let rect_height = ((y_max - y_min).round().max(1.0)) as usize;
162
163 let axial_to_rect = |q: i32, r: i32| -> Point2<f64> {
164 Point2::new(
165 s * (q as f64 + r as f64 * 0.5) - x_min,
166 s * (r as f64 * SQRT3_HALF) - y_min,
167 )
168 };
169
170 let mut cells = vec![None; cells_q * cells_r * 2];
171 let mut valid_triangles = 0usize;
172
173 for cr in 0..cells_r {
174 for cq in 0..cells_q {
175 let q0 = min_q + cq as i32;
176 let r0 = min_r + cr as i32;
177
178 let g00 = GridIndex { i: q0, j: r0 };
179 let g10 = GridIndex { i: q0 + 1, j: r0 };
180 let g01 = GridIndex { i: q0, j: r0 + 1 };
181 let g11 = GridIndex {
182 i: q0 + 1,
183 j: r0 + 1,
184 };
185
186 let p00 = corners.get(&g00).copied();
187 let p10 = corners.get(&g10).copied();
188 let p01 = corners.get(&g01).copied();
189 let p11 = corners.get(&g11).copied();
190
191 let idx_base = (cr * cells_q + cq) * 2;
192
193 if let (Some(ip00), Some(ip10), Some(ip01)) = (p00, p10, p01) {
195 let rect_tri = [
196 axial_to_rect(q0, r0),
197 axial_to_rect(q0 + 1, r0),
198 axial_to_rect(q0, r0 + 1),
199 ];
200 let img_tri = [
201 Point2::new(ip00.x as f64, ip00.y as f64),
202 Point2::new(ip10.x as f64, ip10.y as f64),
203 Point2::new(ip01.x as f64, ip01.y as f64),
204 ];
205
206 if let Some(affine) =
207 AffineTransform2D::from_triangle_correspondence(rect_tri, img_tri)
208 {
209 let rect_c = centroid(&rect_tri);
211 let img_c = affine.apply(rect_c);
212 let rect_4: Vec<Point2<f32>> = rect_tri
213 .iter()
214 .chain(std::iter::once(&rect_c))
215 .map(|p| Point2::new(p.x as f32, p.y as f32))
216 .collect();
217 let img_4: Vec<Point2<f32>> = img_tri
218 .iter()
219 .chain(std::iter::once(&img_c))
220 .map(|p| Point2::new(p.x as f32, p.y as f32))
221 .collect();
222
223 if let Some(homography) = estimate_homography(&rect_4, &img_4) {
224 cells[idx_base] = Some(TriangleCell { affine, homography });
225 valid_triangles += 1;
226 }
227 }
228 }
229
230 if let (Some(ip10), Some(ip01), Some(ip11)) = (p10, p01, p11) {
232 let rect_tri = [
233 axial_to_rect(q0 + 1, r0),
234 axial_to_rect(q0, r0 + 1),
235 axial_to_rect(q0 + 1, r0 + 1),
236 ];
237 let img_tri = [
238 Point2::new(ip10.x as f64, ip10.y as f64),
239 Point2::new(ip01.x as f64, ip01.y as f64),
240 Point2::new(ip11.x as f64, ip11.y as f64),
241 ];
242
243 if let Some(affine) =
244 AffineTransform2D::from_triangle_correspondence(rect_tri, img_tri)
245 {
246 let rect_c = centroid(&rect_tri);
247 let img_c = affine.apply(rect_c);
248 let rect_4: Vec<Point2<f32>> = rect_tri
249 .iter()
250 .chain(std::iter::once(&rect_c))
251 .map(|p| Point2::new(p.x as f32, p.y as f32))
252 .collect();
253 let img_4: Vec<Point2<f32>> = img_tri
254 .iter()
255 .chain(std::iter::once(&img_c))
256 .map(|p| Point2::new(p.x as f32, p.y as f32))
257 .collect();
258
259 if let Some(homography) = estimate_homography(&rect_4, &img_4) {
260 cells[idx_base + 1] = Some(TriangleCell { affine, homography });
261 valid_triangles += 1;
262 }
263 }
264 }
265 }
266 }
267
268 if valid_triangles == 0 {
269 return Err(HexMeshError::NoValidTriangles);
270 }
271
272 Ok(Self {
273 min_q,
274 min_r,
275 cells_q,
276 cells_r,
277 px_per_cell,
278 valid_triangles,
279 rect_width,
280 rect_height,
281 cells,
282 x_offset: x_min,
283 y_offset: y_min,
284 })
285 }
286
287 pub fn rect_to_img_affine(&self, p_rect: Point2<f32>) -> Option<Point2<f32>> {
292 let (cell, p64) = self.lookup_cell(p_rect)?;
293 let result = cell.affine.apply(p64);
294 Some(Point2::new(result.x as f32, result.y as f32))
295 }
296
297 pub fn rect_to_img(&self, p_rect: Point2<f32>) -> Option<Point2<f32>> {
302 let (cell, _) = self.lookup_cell(p_rect)?;
303 Some(cell.homography.apply(p_rect))
304 }
305
306 fn lookup_cell(&self, p_rect: Point2<f32>) -> Option<(&TriangleCell, Point2<f64>)> {
308 let s = self.px_per_cell as f64;
309 if s <= 0.0 {
310 return None;
311 }
312
313 let p64 = Point2::new(p_rect.x as f64, p_rect.y as f64);
314
315 let r_frac = (p64.y + self.y_offset) / (s * SQRT3_HALF);
317 let q_frac = (p64.x + self.x_offset) / s - r_frac * 0.5;
318
319 let cq_f = q_frac - self.min_q as f64;
321 let cr_f = r_frac - self.min_r as f64;
322
323 let cq = cq_f.floor() as i32;
324 let cr = cr_f.floor() as i32;
325
326 if cq < 0 || cr < 0 || cq >= self.cells_q as i32 || cr >= self.cells_r as i32 {
327 return None;
328 }
329
330 let frac_q = cq_f - cq as f64;
332 let frac_r = cr_f - cr as f64;
333 let is_upper = frac_q + frac_r > 1.0;
334
335 let idx = (cr as usize * self.cells_q + cq as usize) * 2 + is_upper as usize;
336 let cell = self.cells.get(idx)?.as_ref()?;
337
338 Some((cell, p64))
339 }
340}
341
342fn centroid(tri: &[Point2<f64>; 3]) -> Point2<f64> {
343 Point2::new(
344 (tri[0].x + tri[1].x + tri[2].x) / 3.0,
345 (tri[0].y + tri[1].y + tri[2].y) / 3.0,
346 )
347}
348
349#[cfg(test)]
350mod tests {
351 use super::*;
352
353 fn make_hex_corners(radius: i32, spacing: f32) -> HashMap<GridIndex, Point2<f32>> {
354 let sqrt3 = 3.0f32.sqrt();
355 let mut map = HashMap::new();
356 for q in -radius..=radius {
357 for r in -radius..=radius {
358 if (q + r).abs() > radius {
359 continue;
360 }
361 let x = spacing * (q as f32 + r as f32 * 0.5);
362 let y = spacing * (r as f32 * sqrt3 / 2.0);
363 map.insert(GridIndex { i: q, j: r }, Point2::new(x, y));
364 }
365 }
366 map
367 }
368
369 #[test]
370 fn affine_from_triangle_identity() {
371 let tri = [
372 Point2::new(0.0, 0.0),
373 Point2::new(1.0, 0.0),
374 Point2::new(0.0, 1.0),
375 ];
376 let aff = AffineTransform2D::from_triangle_correspondence(tri, tri).unwrap();
377 let p = Point2::new(0.3, 0.4);
378 let result = aff.apply(p);
379 assert!((result.x - p.x).abs() < 1e-10);
380 assert!((result.y - p.y).abs() < 1e-10);
381 }
382
383 #[test]
384 fn affine_maps_vertices_correctly() {
385 let src = [
386 Point2::new(0.0, 0.0),
387 Point2::new(1.0, 0.0),
388 Point2::new(0.0, 1.0),
389 ];
390 let dst = [
391 Point2::new(10.0, 20.0),
392 Point2::new(30.0, 20.0),
393 Point2::new(10.0, 50.0),
394 ];
395 let aff = AffineTransform2D::from_triangle_correspondence(src, dst).unwrap();
396 for (s, d) in src.iter().zip(dst.iter()) {
397 let result = aff.apply(*s);
398 assert!((result.x - d.x).abs() < 1e-10);
399 assert!((result.y - d.y).abs() < 1e-10);
400 }
401 }
402
403 #[test]
404 fn degenerate_triangle_returns_none() {
405 let src = [
406 Point2::new(0.0, 0.0),
407 Point2::new(1.0, 0.0),
408 Point2::new(2.0, 0.0), ];
410 let dst = src;
411 assert!(AffineTransform2D::from_triangle_correspondence(src, dst).is_none());
412 }
413
414 #[test]
415 fn mesh_from_regular_hex_grid() {
416 let corners = make_hex_corners(3, 60.0);
417 let mesh = HexGridHomographyMesh::from_corners(&corners, 60.0).unwrap();
418 assert!(mesh.valid_triangles > 0);
419 assert!(mesh.rect_width > 0);
420 assert!(mesh.rect_height > 0);
421 }
422
423 #[test]
424 fn round_trip_through_affine_mesh() {
425 let spacing = 60.0;
426 let corners = make_hex_corners(3, spacing);
427 let mesh = HexGridHomographyMesh::from_corners(&corners, spacing).unwrap();
428
429 let s = spacing as f64;
431
432 for (g, &img_pos) in &corners {
434 let rx = (s * (g.i as f64 + g.j as f64 * 0.5) - mesh.x_offset) as f32;
435 let ry = (s * (g.j as f64 * SQRT3_HALF) - mesh.y_offset) as f32;
436 let rect_pt = Point2::new(rx, ry);
437
438 if let Some(recovered) = mesh.rect_to_img_affine(rect_pt) {
439 assert!(
440 (recovered.x - img_pos.x).abs() < 1.0,
441 "x mismatch at ({},{}): {} vs {}",
442 g.i,
443 g.j,
444 recovered.x,
445 img_pos.x,
446 );
447 assert!(
448 (recovered.y - img_pos.y).abs() < 1.0,
449 "y mismatch at ({},{}): {} vs {}",
450 g.i,
451 g.j,
452 recovered.y,
453 img_pos.y,
454 );
455 }
456 }
458 }
459
460 #[test]
461 fn round_trip_through_homography_mesh() {
462 let spacing = 60.0;
463 let corners = make_hex_corners(3, spacing);
464 let mesh = HexGridHomographyMesh::from_corners(&corners, spacing).unwrap();
465
466 let s = spacing as f64;
467
468 for (g, &img_pos) in &corners {
469 let rx = (s * (g.i as f64 + g.j as f64 * 0.5) - mesh.x_offset) as f32;
470 let ry = (s * (g.j as f64 * SQRT3_HALF) - mesh.y_offset) as f32;
471 let rect_pt = Point2::new(rx, ry);
472
473 if let Some(recovered) = mesh.rect_to_img(rect_pt) {
474 assert!(
475 (recovered.x - img_pos.x).abs() < 1.0,
476 "homography x mismatch at ({},{}): {} vs {}",
477 g.i,
478 g.j,
479 recovered.x,
480 img_pos.x,
481 );
482 assert!(
483 (recovered.y - img_pos.y).abs() < 1.0,
484 "homography y mismatch at ({},{}): {} vs {}",
485 g.i,
486 g.j,
487 recovered.y,
488 img_pos.y,
489 );
490 }
491 }
492 }
493
494 #[test]
495 fn too_few_corners_errors() {
496 let mut corners = HashMap::new();
497 corners.insert(GridIndex { i: 0, j: 0 }, Point2::new(0.0, 0.0));
498 corners.insert(GridIndex { i: 1, j: 0 }, Point2::new(50.0, 0.0));
499
500 let result = HexGridHomographyMesh::from_corners(&corners, 50.0);
501 assert!(result.is_err());
502 }
503
504 #[test]
505 fn missing_corners_handled_gracefully() {
506 let mut corners = make_hex_corners(3, 60.0);
507 corners.remove(&GridIndex { i: 0, j: 0 });
509 corners.remove(&GridIndex { i: 1, j: 1 });
510
511 let mesh = HexGridHomographyMesh::from_corners(&corners, 60.0);
512 assert!(mesh.is_ok());
514 let mesh = mesh.unwrap();
515 assert!(mesh.valid_triangles > 0);
516 }
517}