Struct progression::Bar
source · pub struct Bar<'a> { /* private fields */ }
Implementations§
source§impl<'a> Bar<'a>
impl<'a> Bar<'a>
sourcepub fn new(len: u64, config: Config<'a>) -> Self
pub fn new(len: u64, config: Config<'a>) -> Self
Examples found in repository?
examples/example.rs (line 31)
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fn main() {
// Default
for _ in progression::bar(0..1_000) {
thread::sleep(Duration::from_millis(1));
}
// Cargo style
for _ in progression::bar_with_config(0..1_000, progression::Config::cargo()) {
thread::sleep(Duration::from_millis(1));
}
// Unicode style
for _ in progression::bar_with_config(0..1_000, progression::Config::unicode()) {
thread::sleep(Duration::from_millis(1));
}
// Uses `slice.chunks` internally for lower overhead on large numbers of items
for _ in progression::bar_chunks(10, &[0; 1_000]) {
thread::sleep(Duration::from_millis(1));
}
// Custom
for _ in progression::bar_with_config(0..1_000, progression::Config { style: progression::Style::Mono('·'), ..Default::default() }) {
thread::sleep(Duration::from_millis(1));
}
// Manual
let items = vec![1, 2, 3, 4, 5];
let bar = progression::Bar::new(items.len() as u64, progression::Config { prefix: "(items) ", ..progression::Config::cargo() });
for _ in items {
thread::sleep(Duration::from_millis(100));
bar.inc(1);
}
bar.finish();
}
sourcepub fn inc(&self, delta: u64)
pub fn inc(&self, delta: u64)
Examples found in repository?
examples/example.rs (line 35)
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fn main() {
// Default
for _ in progression::bar(0..1_000) {
thread::sleep(Duration::from_millis(1));
}
// Cargo style
for _ in progression::bar_with_config(0..1_000, progression::Config::cargo()) {
thread::sleep(Duration::from_millis(1));
}
// Unicode style
for _ in progression::bar_with_config(0..1_000, progression::Config::unicode()) {
thread::sleep(Duration::from_millis(1));
}
// Uses `slice.chunks` internally for lower overhead on large numbers of items
for _ in progression::bar_chunks(10, &[0; 1_000]) {
thread::sleep(Duration::from_millis(1));
}
// Custom
for _ in progression::bar_with_config(0..1_000, progression::Config { style: progression::Style::Mono('·'), ..Default::default() }) {
thread::sleep(Duration::from_millis(1));
}
// Manual
let items = vec![1, 2, 3, 4, 5];
let bar = progression::Bar::new(items.len() as u64, progression::Config { prefix: "(items) ", ..progression::Config::cargo() });
for _ in items {
thread::sleep(Duration::from_millis(100));
bar.inc(1);
}
bar.finish();
}
sourcepub fn finish(self)
pub fn finish(self)
Examples found in repository?
examples/example.rs (line 38)
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fn main() {
// Default
for _ in progression::bar(0..1_000) {
thread::sleep(Duration::from_millis(1));
}
// Cargo style
for _ in progression::bar_with_config(0..1_000, progression::Config::cargo()) {
thread::sleep(Duration::from_millis(1));
}
// Unicode style
for _ in progression::bar_with_config(0..1_000, progression::Config::unicode()) {
thread::sleep(Duration::from_millis(1));
}
// Uses `slice.chunks` internally for lower overhead on large numbers of items
for _ in progression::bar_chunks(10, &[0; 1_000]) {
thread::sleep(Duration::from_millis(1));
}
// Custom
for _ in progression::bar_with_config(0..1_000, progression::Config { style: progression::Style::Mono('·'), ..Default::default() }) {
thread::sleep(Duration::from_millis(1));
}
// Manual
let items = vec![1, 2, 3, 4, 5];
let bar = progression::Bar::new(items.len() as u64, progression::Config { prefix: "(items) ", ..progression::Config::cargo() });
for _ in items {
thread::sleep(Duration::from_millis(100));
bar.inc(1);
}
bar.finish();
}