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procmod_overlay/
error.rs

1use thiserror::Error;
2
3#[derive(Error, Debug)]
4pub enum Error {
5    #[error("target window not found")]
6    WindowNotFound,
7
8    #[error("target window closed")]
9    WindowClosed,
10
11    #[error("failed to create overlay window")]
12    WindowCreation(#[source] std::io::Error),
13
14    #[error("failed to create D3D11 device")]
15    DeviceCreation,
16
17    #[error("failed to create swap chain")]
18    SwapChainCreation,
19
20    #[error("failed to compile shader: {message}")]
21    ShaderCompilation { message: String },
22
23    #[error("failed to create render target")]
24    RenderTarget,
25
26    #[error("renderer error: {message}")]
27    Renderer { message: String },
28
29    #[error("frame not in progress")]
30    NoActiveFrame,
31}
32
33pub type Result<T> = std::result::Result<T, Error>;