pub struct Generator {
pub map: Vec<usize>,
pub width: usize,
pub height: usize,
pub noise_options: NoiseOptions,
/* private fields */
}
Expand description
The foundation of this crate
Fields§
§map: Vec<usize>
§width: usize
§height: usize
§noise_options: NoiseOptions
Implementations§
Source§impl Generator
impl Generator
Sourcepub fn with_seed(self, seed: u32) -> Self
pub fn with_seed(self, seed: u32) -> Self
Set seed for noise generation. Useful for reproducing results. Random otherwise.
Sourcepub fn with_options(self, options: NoiseOptions) -> Self
pub fn with_options(self, options: NoiseOptions) -> Self
Changes how noise is generated. Different values make for much more interesting noise
Sourcepub fn with_size(self, width: usize, height: usize) -> Self
pub fn with_size(self, width: usize, height: usize) -> Self
Sets size of map. This clears the map as well.
Sourcepub fn spawn_perlin<F: Fn(f64) -> usize + Sync>(self, f: F) -> Self
pub fn spawn_perlin<F: Fn(f64) -> usize + Sync>(self, f: F) -> Self
Generates perlin noise over the entire map.
For every coordinate, the closure f(f64)
receives a value
between 0 and 1. This closure must then return a usize
accordingly to what value it receives, such as the following.
You can also modify some options for how the noise should behave,
see NoiseOptions.
fn main() {
Generator::new()
.with_size(40, 20)
.spawn_perlin(|value| {
if value > 0.66 {
2
} else if value > 0.33 {
1
} else {
0
}
})
.show();
}
Sourcepub fn spawn_rooms(self, number: usize, rooms: usize, size: &Size) -> Self
pub fn spawn_rooms(self, number: usize, rooms: usize, size: &Size) -> Self
Spawns rooms of varying sizes based on input size
. number
sets
what number the rooms are represented with in the map, rooms
is amount of rooms
to generate and size
specifies the minimum and maximum boundaries for each room.
fn main() {
let size = Size::new((4, 4), (10, 10));
Generator::new()
.with_size(30, 20)
.spawn_rooms(2, 3, &size)
.show();
}
Sourcepub fn get(&self, x: usize, y: usize) -> usize
pub fn get(&self, x: usize, y: usize) -> usize
Returns value at (x, y) coordinate, useful since map is in 1d form but treated as 2d.
Sourcepub fn get_2d_map(&self) -> Vec<Vec<usize>>
pub fn get_2d_map(&self) -> Vec<Vec<usize>>
This is not recommended unless it’s convenient or necessary, as 2d vectors are slow.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Generator
impl RefUnwindSafe for Generator
impl Send for Generator
impl Sync for Generator
impl Unpin for Generator
impl UnwindSafe for Generator
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