pub struct Module { /* private fields */ }
Expand description
contains info about the module and its content in bytes
Implementations§
source§impl Module
impl Module
pub fn new( mname: String, mpath: String, pid: u32, mbaseaddr: usize, mbasesize: usize, proc: &Process ) -> Self
pub fn name(&self) -> &str
pub fn path(&self) -> &str
pub fn pid(&self) -> &u32
pub fn base_address(&self) -> usize
pub fn base_size(&self) -> &usize
pub fn data(&self) -> &Vec<u8>
pub fn get_raw<T: Copy>(&self, o: usize, is_relative: bool) -> Option<T>
sourcepub fn find_signature(&self, sig: &Signature) -> Result<usize, ProcMemError>
pub fn find_signature(&self, sig: &Signature) -> Result<usize, ProcMemError>
This functions finds an address in memory based on the provided Signature
use proc_mem::{Process, Module, Signature, ProcMemError};
let some_game: Result<Process,ProcMemError> = Process::with_name("some_game.exe");
let module: Result<Module,ProcMemError> = some_game.module("module.dll");
let lp_signature = Signature {
name: "LocalPlayer",
pattern: "8D 34 85 ? ? ? ? 89 15 ? ? ? ? 8B 41 08 8B 48 04 83 F9 FF",
offsets: vec![3],
extra: 4,
relative: true,
rip_relative: false,
rip_offset: 0,
};
let lp_address: Result<usize,ProcMemError> = module.find_signature(&lp_signature);
Trait Implementations§
Auto Trait Implementations§
impl RefUnwindSafe for Module
impl Send for Module
impl Sync for Module
impl Unpin for Module
impl UnwindSafe for Module
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more