Crate proc_mem

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ProcMem is a minimalistic rust library for dealing with processes, their modules and threads utilizing the winapi. (therefore solely targeting windows systems)

The main purpose of ProcMem is to easily get access to running processes, their modules, threads and corresponding memory addresses. In addition to that, this crate provides functionality to read/write memory of processes/modules and reading pointer chains.

Installation

Use the package manager cargo to install ProcMem (cargo add proc_mem). Or add: “proc_mem = VERSION” into your Cargo.toml file. You can find the newest version on crates.io.

Example: get a running process

In order to get a running process you will have to call Process::with_name(), Process::with_pid() or Process::all_with_name(). On success the returned value will be of type: Process.

use proc_mem::Process;
let firefox: Result<Process, ProcMemError>      = Process::with_pid(12345);
let chrome:  Result<Process, ProcMemError>      = Process::with_name("chrome.exe");
let vscode: Result<Vec<Process>, ProcMemError>  = Process::all_with_name("Code.exe");

Example: terminate a process

use proc_mem::Process;
let chrome:  Result<Process, ProcMemError> = Process::with_name("chrome.exe");
let did_terminate: bool = chrome.kill();

Example: get a module from a process

To get a module which was loaded by a process you just have to call Process::module(). which on success will return an instance of Module.

use proc_mem::{Process, Module};
let chrome = Process::with_name("chrome.exe")?;
let desired_module: Result<Module,ProcMemError> = chrome.module("kernel32.dll");

Example: read/write memory

To read memory you have to call Process::read_mem(). This function takes a type and the address to read. On success the read value will be returned.

use proc_mem::{Process, Module};
let chrome = Process::with_name("chrome.exe")?;
let module = chrome.module("kernel32.dll")?;
let read_value: Result<T, ProcMemError> = chrome.read_mem::<T>(module.base_address() + 0x1337);

To write memory you have to call Process::write_mem(). This function takes a type and the address to write to. the returned boolean will be true on success and false on failure

use proc_mem::{Process, Module};
let chrome = Process::with_name("chrome.exe")?;
let module = chrome.module("kernel32.dll")?;
let write_result: bool = chrome.read_mem::<T>(module.base_address() + 0x1337);

There is also a function to read pointer chains Process::read_mem_chain(). This function takes a type and a Vec of addresses/offsets, the first entry being the base address to start from. On success the read value will be returned.

use proc_mem::{Process, Module};
let chrome = Process::with_name("chrome.exe")?;
let module = chrome.module("kernel32.dll")?;
let chain: Vec<usize> = vec![module.base_address(), 0xDEA964, 0x100]
let read_value: Result<T, ProcMemError> = chrome.read_mem_chain::<T>(chain);

If you dont want to read the value from the end of the chain you can use the function: Process::read_ptr_chain(). This function takes a Vec of addresses/offsets, the first entry being the base address to start from. On success the address at the end of the chain will be returned.

use proc_mem::{Process, Module};
let chrome = Process::with_name("chrome.exe")?;
let module = chrome.module("kernel32.dll")?;
let chain: Vec<usize> = vec![module.base_address(), 0xDEA964, 0x100]
let desired_address: Result<usize, ProcMemError> = chrome.read_ptr_chain(chain);

Example: pattern scanning

It´s a pain to maintain offsets manually, but luckily proc_mem provides a way around that issue. You can scan modules for byte patterns and get the desired address this way.

use proc_mem::{Process, Module, Signature};
let some_game = Process::with_name("some_game.exe")?;
let module = some_game.module("module.dll")?;
let lp_signature = Signature {
    name: "LocalPlayer",
    pattern: "8D 34 85 ? ? ? ? 89 15 ? ? ? ? 8B 41 08 8B 48 04 83 F9 FF",
    offsets: vec![3],
    extra: 4,
    relative: true,
    rip_relative: false,
    rip_offset: 0,
};
let lp_address: Result<usize,ProcMemError> = module.find_signature(&lp_signature);

Structs

  • contains info about the module and its content in bytes
  • contains name, pid and handle of a process
  • contains info needed to find the byte pattern in memory

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