pub struct FlashLoader { /* private fields */ }
Expand description

FlashLoader is a struct which manages the flashing of any chunks of data onto any sections of flash.

Use add_data() to add a chunk of data. Once you are done adding all your data, use commit() to flash the data. The flash loader will make sure to select the appropriate flash region for the right data chunks. Region crossing data chunks are allowed as long as the regions are contiguous.

Implementations§

Create a new flash loader.

Stages a chunk of data to be programmed.

The chunk can cross flash boundaries as long as one flash region connects to another flash region.

Reads the data from the binary file and adds it to the loader without splitting it into flash instructions yet.

Reads the HEX data segments and adds them as loadable data blocks to the loader. This does not create and flash loader instructions yet.

Prepares the data sections that have to be loaded into flash from an ELF file. This will validate the ELF file and transform all its data into sections but no flash loader commands yet.

Writes all the stored data chunks to flash.

Requires a session with an attached target that has a known flash algorithm.

If do_chip_erase is true the entire flash will be erased.

Return data chunks stored in the FlashLoader as pairs of address and bytes.

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