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AssembledNode

Struct AssembledNode 

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pub struct AssembledNode<St, R, F, S>
where S: StorageLayout,
{ pub engine: EngineState<S>, pub state: St, pub on_event: F, pub request_endpoints: PhantomData<R>, }

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§engine: EngineState<S>§state: St§on_event: F§request_endpoints: PhantomData<R>

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impl<St, R, F, S> Freeze for AssembledNode<St, R, F, S>

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impl<St, R, F, S> RefUnwindSafe for AssembledNode<St, R, F, S>

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impl<St, R, F, S> Send for AssembledNode<St, R, F, S>
where EngineState<S>: Send, St: Send, F: Send, PhantomData<R>: Send,

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impl<St, R, F, S> Sync for AssembledNode<St, R, F, S>
where EngineState<S>: Sync, St: Sync, F: Sync, PhantomData<R>: Sync,

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impl<St, R, F, S> Unpin for AssembledNode<St, R, F, S>
where EngineState<S>: Unpin, St: Unpin, F: Unpin, PhantomData<R>: Unpin,

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impl<St, R, F, S> UnsafeUnpin for AssembledNode<St, R, F, S>

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impl<St, R, F, S> UnwindSafe for AssembledNode<St, R, F, S>

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.