Struct printpdf::types::pdf_page::PdfPage
[−]
[src]
pub struct PdfPage { pub width: Pt, pub height: Pt, pub layers: Vec<PdfLayer>, // some fields omitted }
PDF page
Fields
width: Pt
page width in point
height: Pt
page height in point
layers: Vec<PdfLayer>
Page layers
Methods
impl PdfPage
[src]
fn new<S>(
width: Mm,
height: Mm,
layer_name: S,
page_index: usize
) -> (Self, PdfLayerIndex) where
S: Into<String>,
[src]
width: Mm,
height: Mm,
layer_name: S,
page_index: usize
) -> (Self, PdfLayerIndex) where
S: Into<String>,
Create a new page, notice that width / height are in millimeter. Page must contain at least one layer
fn add_graphics_state(
&mut self,
added_state: ExtendedGraphicsState
) -> ExtendedGraphicsStateRef
[src]
&mut self,
added_state: ExtendedGraphicsState
) -> ExtendedGraphicsStateRef
Change the graphics state. Before this operation is done, you should save
the graphics state using the save_graphics_state()
function. This will change the
current graphics state until the end of the page or until the page is reset to the
previous state.
Returns the old graphics state, in case it was overwritten, as well as a reference
to the currently active graphics state
fn add_pattern(&mut self, pattern: Pattern) -> PatternRef
[src]
STUB: Adds a pattern to the pages resources
fn add_xobject(&mut self, xobj: XObject) -> XObjectRef
[src]
STUB: Adds an XObject to the pages resources. NOTE: Watch out for scaling. Your XObject might be invisible or only 1pt x 1pt big