pride_overlay/effects/
overlay.rs1use crate::prelude::*;
2use image::GenericImageView;
3use image::{ImageBuffer, Rgba, RgbaImage, imageops::overlay};
4use imageproc::{drawing::draw_filled_rect_mut, rect::Rect};
5use resvg::{
6 tiny_skia::{Pixmap, Transform},
7 usvg::{self, Tree},
8};
9
10#[derive(Builder)]
12#[builder(
13 const,
14 builder_type(doc {
15 }),
17 start_fn(vis = "pub(crate)", name = "_builder")
18)]
19pub struct Overlay<'a> {
20 #[builder(start_fn)]
21 flag: Flag<'a>,
22 #[builder(default = Opacity::HALF)]
23 opacity: Opacity,
24}
25
26impl<'a> Effect for Overlay<'a> {
27 fn apply(&self, image: &mut image::DynamicImage) {
28 let (width, height) = image.dimensions();
29 let flag_overlay = create_flag_overlay(&self.flag, width, height, &self.opacity);
30 overlay(image, &flag_overlay, 0, 0);
31 }
32}
33
34impl<'a> Overlay<'a> {
35 pub const fn builder(flag: Flag<'a>) -> OverlayBuilder<'a> {
37 Self::_builder(flag)
38 }
39}
40
41pub(crate) fn create_flag_overlay<'a>(
42 flag: &Flag<'a>,
43 width: u32,
44 height: u32,
45 opacity: &Opacity,
46) -> RgbaImage {
47 let alpha = opacity.get_raw();
48
49 match flag.svg {
50 Some(svg) => overlay_svg(svg, width, height, alpha),
51 None => overlay_colours(flag.colours, width, height, alpha),
52 }
53}
54
55fn overlay_svg(
56 SvgAsset { data, mode, .. }: SvgAsset,
57 width: u32,
58 height: u32,
59 alpha: u8,
60) -> RgbaImage {
61 let tree = Tree::from_data(data, &usvg::Options::default()).unwrap();
62 let mut pixmap = Pixmap::new(width, height).unwrap();
63
64 let size = tree.size();
65 let scale_x = width as f32 / size.width();
66 let scale_y = height as f32 / size.height();
67
68 let transform = match mode {
69 SvgScaleMode::Contain => {
70 let scale = scale_x.min(scale_y);
71 Transform::from_scale(scale, scale).post_translate(
72 (width as f32 - size.width() * scale) / 2.0,
73 (height as f32 - size.height() * scale) / 2.0,
74 )
75 }
76 SvgScaleMode::Cover => {
77 let scale = scale_x.max(scale_y);
78 Transform::from_scale(scale, scale).post_translate(
79 (width as f32 - size.width() * scale) / 2.0,
80 (height as f32 - size.height() * scale) / 2.0,
81 )
82 }
83 SvgScaleMode::Stretch => Transform::from_scale(scale_x, scale_y),
84 SvgScaleMode::None => Transform::identity(),
85 };
86
87 resvg::render(&tree, transform, &mut pixmap.as_mut());
88
89 let mut flag: RgbaImage = ImageBuffer::from_raw(width, height, pixmap.data().to_vec()).unwrap();
90 flag.pixels_mut().for_each(|pixel| pixel[3] = alpha);
91 flag
92}
93
94fn overlay_colours(colours: &[Colour], width: u32, height: u32, alpha: u8) -> RgbaImage {
95 let mut flag_image = RgbaImage::new(width, height);
96 let count = colours.len() as u32;
97
98 for (i, &Colour(r, g, b)) in colours.iter().enumerate() {
99 let i = i as u32;
100 let y_start = (i * height) / count;
101 let y_end = ((i + 1) * height) / count;
102
103 if y_end > y_start {
104 let rect = Rect::at(0, y_start as i32).of_size(width, y_end - y_start);
105 let colour = Rgba([r, g, b, alpha]);
106 draw_filled_rect_mut(&mut flag_image, rect, colour);
107 }
108 }
109
110 flag_image
111}