pub fn build_surface_mesh_ui(
ui: &mut Ui,
num_vertices: usize,
num_faces: usize,
num_edges: usize,
shade_style: &mut u32,
surface_color: &mut [f32; 3],
transparency: &mut f32,
show_edges: &mut bool,
edge_width: &mut f32,
edge_color: &mut [f32; 3],
backface_policy: &mut u32,
material: &mut String,
available_materials: &[&str],
) -> boolExpand description
Builds UI for a surface mesh.