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Surface mesh structure.
Structs§
- Mesh
Corner Parameterization Quantity - A corner (per-face-vertex) parameterization quantity. Used when UV islands are disconnected (different UV at shared vertices).
- Mesh
Face Color Quantity - A face color quantity on a surface mesh.
- Mesh
Face Intrinsic Vector Quantity - A face intrinsic vector quantity on a surface mesh.
- Mesh
Face Scalar Quantity - A face scalar quantity on a surface mesh.
- Mesh
Face Vector Quantity - A face vector quantity on a surface mesh.
- Mesh
OneForm Quantity - A one-form quantity on a surface mesh.
- Mesh
Vertex Color Quantity - A vertex color quantity on a surface mesh.
- Mesh
Vertex Intrinsic Vector Quantity - A vertex intrinsic vector quantity on a surface mesh.
- Mesh
Vertex Parameterization Quantity - A vertex parameterization (UV) quantity on a surface mesh.
- Mesh
Vertex Scalar Quantity - A vertex scalar quantity on a surface mesh.
- Mesh
Vertex Vector Quantity - A vertex vector quantity on a surface mesh.
- Surface
Mesh - A surface mesh structure (triangular or polygonal).
Enums§
- Backface
Policy - Policy for rendering backfaces of the mesh.
- Shade
Style - Shading style for surface mesh rendering.