pub fn load_blendable_material_ext(name: &str, base: &str, ext: &str)Expand description
Loads a blendable material using a base path and extension.
Automatically expands to 4 filenames by appending _r, _g, _b, _k
before the extension. For example:
load_blendable_material_ext("metal", "assets/metal", ".hdr")
loads assets/metal_r.hdr, assets/metal_g.hdr, assets/metal_b.hdr, assets/metal_k.hdr.