Expand description
Surface mesh GPU rendering resources.
Structsยง
- Mesh
Uniforms - Uniforms for surface mesh rendering.
Note: Layout must match WGSL
MeshUniformsexactly. WGSLvec3<f32>has 16-byte alignment, requiring extra padding. - Shadow
Model Uniforms - Model uniforms for shadow rendering.
Only contains the model matrix (64 bytes) - matches
shadow_map.wgslModelUniforms. - Surface
Mesh Render Data - GPU resources for rendering a surface mesh.