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use palette::encoding::Srgb;
use palette::float::Float;
use palette::rgb::{Primaries, RgbSpace, RgbStandard};
use palette::white_point::{WhitePoint, D65};
use palette::{Component, Yxy};
#[derive(Copy, Clone, Debug, PartialEq)]
pub struct DisplayP3;
impl RgbStandard for DisplayP3 {
type Space = DisplayP3;
type TransferFn = Srgb;
}
impl RgbSpace for DisplayP3 {
type Primaries = DisplayP3;
type WhitePoint = D65;
}
impl Primaries for DisplayP3 {
fn red<Wp: WhitePoint, T: Component + Float>() -> Yxy<Wp, T> {
Yxy::with_wp(0.680.convert(), 0.320.convert(), 0.001.convert())
}
fn green<Wp: WhitePoint, T: Component + Float>() -> Yxy<Wp, T> {
Yxy::with_wp(0.265.convert(), 0.690.convert(), 0.045.convert())
}
fn blue<Wp: WhitePoint, T: Component + Float>() -> Yxy<Wp, T> {
Yxy::with_wp(0.150.convert(), 0.060.convert(), 0.79.convert())
}
}