[−][src]Struct polyhorn_ios::linalg::Quaternion3D
A 3D rotation quaternion.
Fields
x: T
The x-element of this quaternion.
y: T
The y-element of this quaternion.
z: T
The z-element of this quaternion.
w: T
The w-element of this quaternion.
Implementations
impl<T> Quaternion3D<T>
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pub fn new(x: T, y: T, z: T, w: T) -> Quaternion3D<T>
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Returns a new quaternion with the given elements.
pub fn map<F, O>(self, op: F) -> Quaternion3D<O> where
F: FnMut(T) -> O,
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F: FnMut(T) -> O,
Applies the given transformation to each element of the given quaternion and returns the result.
pub fn as_ref(&self) -> Quaternion3D<&T>
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Returns a new quaternion with references to each of the original
elements. This is particularly useful when T
does not implement
Copy
.
impl<T> Quaternion3D<T> where
T: Float,
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T: Float,
pub fn with_angle(angle: T, rx: T, ry: T, rz: T) -> Quaternion3D<T>
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Converts the rotation with the given angle radians around a vector with the given coordinates, into a quaternion with the corresponding elements.
pub fn dot(&self, other: &Quaternion3D<T>) -> T
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Computes the inner product of this quaternion and the given quaternion.
pub fn mix(self, weight: T, other: Quaternion3D<T>) -> Quaternion3D<T>
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Interpolates between the given quaternions with the given weight. If the
weight is one, self
is returned. If the weight is zero, other
is
returned.
pub fn addition(&self, other: &Quaternion3D<T>) -> Quaternion3D<T>
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Returns the element-wise addition of this quaternion and the given quaternion.
pub fn subtract(&self, other: &Quaternion3D<T>) -> Quaternion3D<T>
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Returns the element-wise subtraction of this quaternion and the given quaternion.
Trait Implementations
impl<T> Clone for Quaternion3D<T> where
T: Clone,
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T: Clone,
fn clone(&self) -> Quaternion3D<T>
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fn clone_from(&mut self, source: &Self)
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impl<T> Copy for Quaternion3D<T> where
T: Copy,
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T: Copy,
impl<T> Debug for Quaternion3D<T> where
T: Debug,
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T: Debug,
impl<T> Default for Quaternion3D<T> where
T: Default,
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T: Default,
fn default() -> Quaternion3D<T>
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impl<T> Eq for Quaternion3D<T> where
T: Eq,
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T: Eq,
impl<T> Index<usize> for Quaternion3D<T>
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type Output = T
The returned type after indexing.
fn index(&self, index: usize) -> &<Quaternion3D<T> as Index<usize>>::Output
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impl<T> IndexMut<usize> for Quaternion3D<T>
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impl<T> PartialEq<Quaternion3D<T>> for Quaternion3D<T> where
T: PartialEq<T>,
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T: PartialEq<T>,
fn eq(&self, other: &Quaternion3D<T>) -> bool
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fn ne(&self, other: &Quaternion3D<T>) -> bool
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impl<T> StructuralEq for Quaternion3D<T>
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impl<T> StructuralPartialEq for Quaternion3D<T>
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Auto Trait Implementations
impl<T> RefUnwindSafe for Quaternion3D<T> where
T: RefUnwindSafe,
T: RefUnwindSafe,
impl<T> Send for Quaternion3D<T> where
T: Send,
T: Send,
impl<T> Sync for Quaternion3D<T> where
T: Sync,
T: Sync,
impl<T> Unpin for Quaternion3D<T> where
T: Unpin,
T: Unpin,
impl<T> UnwindSafe for Quaternion3D<T> where
T: UnwindSafe,
T: UnwindSafe,
Blanket Implementations
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
D: AdaptFrom<S, Swp, Dwp, T>,
Dwp: WhitePoint,
Swp: WhitePoint,
T: Component + Float,
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D: AdaptFrom<S, Swp, Dwp, T>,
Dwp: WhitePoint,
Swp: WhitePoint,
T: Component + Float,
fn adapt_into_using<M>(self, method: M) -> D where
M: TransformMatrix<Swp, Dwp, T>,
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M: TransformMatrix<Swp, Dwp, T>,
fn adapt_into(self) -> D
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impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> AsAny for T where
T: Any,
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T: Any,
fn as_any(&self) -> &(dyn Any + 'static)
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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fn type_name(&self) -> &'static str
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impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T, U> ConvertInto<U> for T where
U: ConvertFrom<T>,
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U: ConvertFrom<T>,
fn convert_into(self) -> U
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fn convert_unclamped_into(self) -> U
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fn try_convert_into(self) -> Result<U, OutOfBounds<U>>
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> IsDefault for T where
T: PartialEq<T> + Default + Copy,
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T: PartialEq<T> + Default + Copy,
fn is_default(&self) -> bool
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impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,