[][src]Struct polyhorn_ios::linalg::Quaternion3D

pub struct Quaternion3D<T> {
    pub x: T,
    pub y: T,
    pub z: T,
    pub w: T,
}

A 3D rotation quaternion.

Fields

x: T

The x-element of this quaternion.

y: T

The y-element of this quaternion.

z: T

The z-element of this quaternion.

w: T

The w-element of this quaternion.

Implementations

impl<T> Quaternion3D<T>[src]

pub fn new(x: T, y: T, z: T, w: T) -> Quaternion3D<T>[src]

Returns a new quaternion with the given elements.

pub fn map<F, O>(self, op: F) -> Quaternion3D<O> where
    F: FnMut(T) -> O, 
[src]

Applies the given transformation to each element of the given quaternion and returns the result.

pub fn as_ref(&self) -> Quaternion3D<&T>[src]

Returns a new quaternion with references to each of the original elements. This is particularly useful when T does not implement Copy.

impl<T> Quaternion3D<T> where
    T: Float
[src]

pub fn with_angle(angle: T, rx: T, ry: T, rz: T) -> Quaternion3D<T>[src]

Converts the rotation with the given angle radians around a vector with the given coordinates, into a quaternion with the corresponding elements.

pub fn dot(&self, other: &Quaternion3D<T>) -> T[src]

Computes the inner product of this quaternion and the given quaternion.

pub fn mix(self, weight: T, other: Quaternion3D<T>) -> Quaternion3D<T>[src]

Interpolates between the given quaternions with the given weight. If the weight is one, self is returned. If the weight is zero, other is returned.

pub fn addition(&self, other: &Quaternion3D<T>) -> Quaternion3D<T>[src]

Returns the element-wise addition of this quaternion and the given quaternion.

pub fn subtract(&self, other: &Quaternion3D<T>) -> Quaternion3D<T>[src]

Returns the element-wise subtraction of this quaternion and the given quaternion.

Trait Implementations

impl<T> Clone for Quaternion3D<T> where
    T: Clone
[src]

impl<T> Copy for Quaternion3D<T> where
    T: Copy
[src]

impl<T> Debug for Quaternion3D<T> where
    T: Debug
[src]

impl<T> Default for Quaternion3D<T> where
    T: Default
[src]

impl<T> Eq for Quaternion3D<T> where
    T: Eq
[src]

impl<T> Index<usize> for Quaternion3D<T>[src]

type Output = T

The returned type after indexing.

impl<T> IndexMut<usize> for Quaternion3D<T>[src]

impl<T> PartialEq<Quaternion3D<T>> for Quaternion3D<T> where
    T: PartialEq<T>, 
[src]

impl<T> StructuralEq for Quaternion3D<T>[src]

impl<T> StructuralPartialEq for Quaternion3D<T>[src]

Auto Trait Implementations

impl<T> RefUnwindSafe for Quaternion3D<T> where
    T: RefUnwindSafe

impl<T> Send for Quaternion3D<T> where
    T: Send

impl<T> Sync for Quaternion3D<T> where
    T: Sync

impl<T> Unpin for Quaternion3D<T> where
    T: Unpin

impl<T> UnwindSafe for Quaternion3D<T> where
    T: UnwindSafe

Blanket Implementations

impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
    D: AdaptFrom<S, Swp, Dwp, T>,
    Dwp: WhitePoint,
    Swp: WhitePoint,
    T: Component + Float
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> AsAny for T where
    T: Any
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T, U> ConvertInto<U> for T where
    U: ConvertFrom<T>, 
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> IsDefault for T where
    T: PartialEq<T> + Default + Copy
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.