[][src]Struct polygons::Node

pub struct Node {
    pub xmin: f64,
    pub xmax: f64,
    pub ymin: f64,
    pub ymax: f64,
    pub children_nodes: Vec<Box<Node>>,
    pub edges: Vec<Edge>,
}

Fields

xmin: f64xmax: f64ymin: f64ymax: f64children_nodes: Vec<Box<Node>>edges: Vec<Edge>

Trait Implementations

impl Clone for Node[src]

Auto Trait Implementations

impl RefUnwindSafe for Node

impl Send for Node

impl Sync for Node

impl Unpin for Node

impl UnwindSafe for Node

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,