pub fn ability_modify_attack_being_used(
state: &State,
attacker_choice: &mut Choice,
defender_choice: &Choice,
attacking_side_ref: &SideReference,
)pub fn ability_modify_attack_being_used(
state: &State,
attacker_choice: &mut Choice,
defender_choice: &Choice,
attacking_side_ref: &SideReference,
)