poke_engine/
damage_calc.rs

1use crate::abilities::Abilities;
2use crate::choices::{Choices, MOVES};
3use crate::state::{PokemonIndex, Side, Terrain};
4use crate::{
5    choices::{Choice, MoveCategory},
6    state::{
7        Pokemon, PokemonBoostableStat, PokemonStatus, PokemonType, PokemonVolatileStatus,
8        SideReference, State, Weather,
9    },
10};
11
12#[rustfmt::skip]
13#[cfg(any(feature = "gen9",feature = "gen8",feature = "gen7",feature = "gen6"))]
14const TYPE_MATCHUP_DAMAGE_MULTIPICATION: [[f32; 19]; 19] = [
15/*         0    1    2    3    4    5    6    7    8    9   10   11   12   13   14   15   16   17   18  */
16/*  0 */ [1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 0.5, 0.0, 1.0, 1.0, 0.5, 1.0, 1.0],
17/*  1 */ [1.0, 0.5, 0.5, 1.0, 2.0, 2.0, 1.0, 1.0, 1.0, 1.0, 1.0, 2.0, 0.5, 1.0, 0.5, 1.0, 2.0, 1.0, 1.0],
18/*  2 */ [1.0, 2.0, 0.5, 1.0, 0.5, 1.0, 1.0, 1.0, 2.0, 1.0, 1.0, 1.0, 2.0, 1.0, 0.5, 1.0, 1.0, 1.0, 1.0],
19/*  3 */ [1.0, 1.0, 2.0, 0.5, 0.5, 1.0, 1.0, 1.0, 0.0, 2.0, 1.0, 1.0, 1.0, 1.0, 0.5, 1.0, 1.0, 1.0, 1.0],
20/*  4 */ [1.0, 0.5, 2.0, 1.0, 0.5, 1.0, 1.0, 0.5, 2.0, 0.5, 1.0, 0.5, 2.0, 1.0, 0.5, 1.0, 0.5, 1.0, 1.0],
21/*  5 */ [1.0, 0.5, 0.5, 1.0, 2.0, 0.5, 1.0, 1.0, 2.0, 2.0, 1.0, 1.0, 1.0, 1.0, 2.0, 1.0, 0.5, 1.0, 1.0],
22/*  6 */ [2.0, 1.0, 1.0, 1.0, 1.0, 2.0, 1.0, 0.5, 1.0, 0.5, 0.5, 0.5, 2.0, 0.0, 1.0, 2.0, 2.0, 0.5, 1.0],
23/*  7 */ [1.0, 1.0, 1.0, 1.0, 2.0, 1.0, 1.0, 0.5, 0.5, 1.0, 1.0, 1.0, 0.5, 0.5, 1.0, 1.0, 0.0, 2.0, 1.0],
24/*  8 */ [1.0, 2.0, 1.0, 2.0, 0.5, 1.0, 1.0, 2.0, 1.0, 0.0, 1.0, 0.5, 2.0, 1.0, 1.0, 1.0, 2.0, 1.0, 1.0],
25/*  9 */ [1.0, 1.0, 1.0, 0.5, 2.0, 1.0, 2.0, 1.0, 1.0, 1.0, 1.0, 2.0, 0.5, 1.0, 1.0, 1.0, 0.5, 1.0, 1.0],
26/* 10 */ [1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 2.0, 2.0, 1.0, 1.0, 0.5, 1.0, 1.0, 1.0, 1.0, 0.0, 0.5, 1.0, 1.0],
27/* 11 */ [1.0, 0.5, 1.0, 1.0, 2.0, 1.0, 0.5, 0.5, 1.0, 0.5, 2.0, 1.0, 1.0, 0.5, 1.0, 2.0, 0.5, 0.5, 1.0],
28/* 12 */ [1.0, 2.0, 1.0, 1.0, 1.0, 2.0, 0.5, 1.0, 0.5, 2.0, 1.0, 2.0, 1.0, 1.0, 1.0, 1.0, 0.5, 1.0, 1.0],
29/* 13 */ [0.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 2.0, 1.0, 1.0, 2.0, 1.0, 0.5, 1.0, 1.0, 1.0],
30/* 14 */ [1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 2.0, 1.0, 0.5, 0.0, 1.0],
31/* 15 */ [1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 0.5, 1.0, 1.0, 1.0, 2.0, 1.0, 1.0, 2.0, 1.0, 0.5, 1.0, 0.5, 1.0],
32/* 16 */ [1.0, 0.5, 0.5, 0.5, 1.0, 2.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 2.0, 1.0, 1.0, 1.0, 0.5, 2.0, 1.0],
33/* 17 */ [1.0, 0.5, 1.0, 1.0, 1.0, 1.0, 2.0, 0.5, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 2.0, 2.0, 0.5, 1.0, 1.0],
34/* 18 */ [1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0]
35];
36
37#[rustfmt::skip]
38#[cfg(any(feature = "gen5",feature = "gen4", feature = "gen3"))]
39const TYPE_MATCHUP_DAMAGE_MULTIPICATION: [[f32; 19]; 19] = [
40/*         0    1    2    3    4    5    6    7    8    9   10   11   12   13   14   15   16   17   18  */
41/*  0 */ [1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 0.5, 0.0, 1.0, 1.0, 0.5, 1.0, 1.0],
42/*  1 */ [1.0, 0.5, 0.5, 1.0, 2.0, 2.0, 1.0, 1.0, 1.0, 1.0, 1.0, 2.0, 0.5, 1.0, 0.5, 1.0, 2.0, 1.0, 1.0],
43/*  2 */ [1.0, 2.0, 0.5, 1.0, 0.5, 1.0, 1.0, 1.0, 2.0, 1.0, 1.0, 1.0, 2.0, 1.0, 0.5, 1.0, 1.0, 1.0, 1.0],
44/*  3 */ [1.0, 1.0, 2.0, 0.5, 0.5, 1.0, 1.0, 1.0, 0.0, 2.0, 1.0, 1.0, 1.0, 1.0, 0.5, 1.0, 1.0, 1.0, 1.0],
45/*  4 */ [1.0, 0.5, 2.0, 1.0, 0.5, 1.0, 1.0, 0.5, 2.0, 0.5, 1.0, 0.5, 2.0, 1.0, 0.5, 1.0, 0.5, 1.0, 1.0],
46/*  5 */ [1.0, 0.5, 0.5, 1.0, 2.0, 0.5, 1.0, 1.0, 2.0, 2.0, 1.0, 1.0, 1.0, 1.0, 2.0, 1.0, 0.5, 1.0, 1.0],
47/*  6 */ [2.0, 1.0, 1.0, 1.0, 1.0, 2.0, 1.0, 0.5, 1.0, 0.5, 0.5, 0.5, 2.0, 0.0, 1.0, 2.0, 2.0, 0.5, 1.0],
48/*  7 */ [1.0, 1.0, 1.0, 1.0, 2.0, 1.0, 1.0, 0.5, 0.5, 1.0, 1.0, 1.0, 0.5, 0.5, 1.0, 1.0, 0.0, 2.0, 1.0],
49/*  8 */ [1.0, 2.0, 1.0, 2.0, 0.5, 1.0, 1.0, 2.0, 1.0, 0.0, 1.0, 0.5, 2.0, 1.0, 1.0, 1.0, 2.0, 1.0, 1.0],
50/*  9 */ [1.0, 1.0, 1.0, 0.5, 2.0, 1.0, 2.0, 1.0, 1.0, 1.0, 1.0, 2.0, 0.5, 1.0, 1.0, 1.0, 0.5, 1.0, 1.0],
51/* 10 */ [1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 2.0, 2.0, 1.0, 1.0, 0.5, 1.0, 1.0, 1.0, 1.0, 0.0, 0.5, 1.0, 1.0],
52/* 11 */ [1.0, 0.5, 1.0, 1.0, 2.0, 1.0, 0.5, 0.5, 1.0, 0.5, 2.0, 1.0, 1.0, 0.5, 1.0, 2.0, 0.5, 0.5, 1.0],
53/* 12 */ [1.0, 2.0, 1.0, 1.0, 1.0, 2.0, 0.5, 1.0, 0.5, 2.0, 1.0, 2.0, 1.0, 1.0, 1.0, 1.0, 0.5, 1.0, 1.0],
54/* 13 */ [0.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 2.0, 1.0, 1.0, 2.0, 1.0, 0.5, 0.5, 1.0, 1.0],
55/* 14 */ [1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 2.0, 1.0, 0.5, 0.0, 1.0],
56/* 15 */ [1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 0.5, 1.0, 1.0, 1.0, 2.0, 1.0, 1.0, 2.0, 1.0, 0.5, 0.5, 0.5, 1.0],
57/* 16 */ [1.0, 0.5, 0.5, 0.5, 1.0, 2.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 2.0, 1.0, 1.0, 1.0, 0.5, 2.0, 1.0],
58/* 17 */ [1.0, 0.5, 1.0, 1.0, 1.0, 1.0, 2.0, 0.5, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 2.0, 2.0, 0.5, 1.0, 1.0],
59/* 18 */ [1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0]
60];
61
62#[cfg(any(feature = "gen3", feature = "gen4", feature = "gen5"))]
63pub const CRIT_MULTIPLIER: f32 = 2.0;
64
65#[cfg(any(feature = "gen6", feature = "gen7", feature = "gen8", feature = "gen9"))]
66pub const CRIT_MULTIPLIER: f32 = 1.5;
67
68#[allow(dead_code)]
69pub enum DamageRolls {
70    Average,
71    Min,
72    Max,
73}
74
75fn type_enum_to_type_matchup_int(type_enum: &PokemonType) -> usize {
76    match type_enum {
77        PokemonType::NORMAL => 0,
78        PokemonType::FIRE => 1,
79        PokemonType::WATER => 2,
80        PokemonType::ELECTRIC => 3,
81        PokemonType::GRASS => 4,
82        PokemonType::ICE => 5,
83        PokemonType::FIGHTING => 6,
84        PokemonType::POISON => 7,
85        PokemonType::GROUND => 8,
86        PokemonType::FLYING => 9,
87        PokemonType::PSYCHIC => 10,
88        PokemonType::BUG => 11,
89        PokemonType::ROCK => 12,
90        PokemonType::GHOST => 13,
91        PokemonType::DRAGON => 14,
92        PokemonType::DARK => 15,
93        PokemonType::STEEL => 16,
94        PokemonType::FAIRY => 17,
95        PokemonType::TYPELESS => 18,
96        PokemonType::STELLAR => 18, // Stellar is typeless for type effectiveness
97    }
98}
99
100pub fn type_effectiveness_modifier(attacking_type: &PokemonType, defender: &Pokemon) -> f32 {
101    #[cfg(not(feature = "terastallization"))]
102    let defending_types = defender.types;
103    #[cfg(feature = "terastallization")]
104    let defending_types = if defender.terastallized {
105        (defender.tera_type, PokemonType::TYPELESS)
106    } else {
107        defender.types
108    };
109    _type_effectiveness_modifier(attacking_type, &defending_types)
110}
111
112fn _type_effectiveness_modifier(
113    attacking_type: &PokemonType,
114    defending_types: &(PokemonType, PokemonType),
115) -> f32 {
116    let mut modifier = 1.0;
117    let attacking_type_index = type_enum_to_type_matchup_int(attacking_type);
118    modifier = modifier
119        * TYPE_MATCHUP_DAMAGE_MULTIPICATION[attacking_type_index]
120            [type_enum_to_type_matchup_int(&defending_types.0)];
121    modifier = modifier
122        * TYPE_MATCHUP_DAMAGE_MULTIPICATION[attacking_type_index]
123            [type_enum_to_type_matchup_int(&defending_types.1)];
124    modifier
125}
126
127fn weather_modifier(attacking_move_type: &PokemonType, weather: &Weather) -> f32 {
128    match weather {
129        Weather::SUN => match attacking_move_type {
130            PokemonType::FIRE => 1.5,
131            PokemonType::WATER => 0.5,
132            _ => 1.0,
133        },
134        Weather::RAIN => match attacking_move_type {
135            PokemonType::WATER => 1.5,
136            PokemonType::FIRE => 0.5,
137            _ => 1.0,
138        },
139        Weather::HARSHSUN => match attacking_move_type {
140            PokemonType::FIRE => 1.5,
141            PokemonType::WATER => 0.0,
142            _ => 1.0,
143        },
144        Weather::HEAVYRAIN => match attacking_move_type {
145            PokemonType::WATER => 1.5,
146            PokemonType::FIRE => 0.0,
147            _ => 1.0,
148        },
149        _ => 1.0,
150    }
151}
152
153fn stab_modifier(attacking_move_type: &PokemonType, active_pkmn: &Pokemon) -> f32 {
154    if attacking_move_type == &PokemonType::TYPELESS {
155        return 1.0;
156    }
157
158    let active_types = active_pkmn.types;
159    let move_has_basic_stab =
160        attacking_move_type == &active_types.0 || attacking_move_type == &active_types.1;
161    if active_pkmn.terastallized {
162        if &active_pkmn.tera_type == attacking_move_type && move_has_basic_stab {
163            return 2.0;
164        } else if &active_pkmn.tera_type == attacking_move_type || move_has_basic_stab {
165            return 1.5;
166        }
167    } else if move_has_basic_stab {
168        return 1.5;
169    }
170    1.0
171}
172
173fn burn_modifier(
174    attacking_move_category: &MoveCategory,
175    attacking_pokemon_status: &PokemonStatus,
176) -> f32 {
177    if attacking_pokemon_status == &PokemonStatus::BURN
178        && attacking_move_category == &MoveCategory::Physical
179    {
180        return 0.5;
181    }
182
183    1.0
184}
185
186fn terrain_modifier(
187    terrain: &Terrain,
188    attacker: &Pokemon,
189    defender: &Pokemon,
190    choice: &Choice,
191) -> f32 {
192    #[cfg(any(feature = "gen9", feature = "gen8"))]
193    let terrain_boost = 1.3;
194
195    #[cfg(not(any(feature = "gen9", feature = "gen8")))]
196    let terrain_boost = 1.5;
197
198    match terrain {
199        Terrain::ELECTRICTERRAIN => {
200            if choice.move_type == PokemonType::ELECTRIC && attacker.is_grounded() {
201                terrain_boost
202            } else {
203                1.0
204            }
205        }
206        Terrain::GRASSYTERRAIN => {
207            if choice.move_type == PokemonType::GRASS && attacker.is_grounded() {
208                terrain_boost
209            } else if choice.move_id == Choices::EARTHQUAKE {
210                0.5
211            } else {
212                1.0
213            }
214        }
215        Terrain::MISTYTERRAIN => {
216            if choice.move_type == PokemonType::DRAGON && defender.is_grounded() {
217                0.5
218            } else {
219                1.0
220            }
221        }
222        Terrain::PSYCHICTERRAIN => {
223            if choice.move_type == PokemonType::PSYCHIC && attacker.is_grounded() {
224                terrain_boost
225            } else {
226                1.0
227            }
228        }
229        Terrain::NONE => 1.0,
230    }
231}
232
233fn volatile_status_modifier(choice: &Choice, attacking_side: &Side, defending_side: &Side) -> f32 {
234    let mut modifier = 1.0;
235    for vs in attacking_side.volatile_statuses.iter() {
236        match vs {
237            PokemonVolatileStatus::FLASHFIRE if choice.move_type == PokemonType::FIRE => {
238                modifier *= 1.5;
239            }
240            PokemonVolatileStatus::SLOWSTART if choice.category == MoveCategory::Physical => {
241                modifier *= 0.5;
242            }
243            PokemonVolatileStatus::CHARGE if choice.move_type == PokemonType::ELECTRIC => {
244                modifier *= 2.0;
245            }
246            PokemonVolatileStatus::PROTOSYNTHESISATK | PokemonVolatileStatus::QUARKDRIVEATK
247                if choice.category == MoveCategory::Physical =>
248            {
249                modifier *= 1.3;
250            }
251            PokemonVolatileStatus::PROTOSYNTHESISSPA | PokemonVolatileStatus::QUARKDRIVESPA
252                if choice.category == MoveCategory::Special =>
253            {
254                modifier *= 1.3;
255            }
256            _ => {}
257        }
258    }
259
260    for vs in defending_side.volatile_statuses.iter() {
261        match vs {
262            PokemonVolatileStatus::MAGNETRISE
263                if choice.move_type == PokemonType::GROUND
264                    && choice.move_id != Choices::THOUSANDARROWS =>
265            {
266                return 0.0;
267            }
268            PokemonVolatileStatus::TARSHOT if choice.move_type == PokemonType::FIRE => {
269                modifier *= 2.0;
270            }
271            PokemonVolatileStatus::PHANTOMFORCE
272            | PokemonVolatileStatus::SHADOWFORCE
273            | PokemonVolatileStatus::BOUNCE
274            | PokemonVolatileStatus::DIG
275            | PokemonVolatileStatus::DIVE
276            | PokemonVolatileStatus::FLY => {
277                return 0.0;
278            }
279            PokemonVolatileStatus::GLAIVERUSH => {
280                modifier *= 2.0;
281            }
282            PokemonVolatileStatus::PROTOSYNTHESISDEF | PokemonVolatileStatus::QUARKDRIVEDEF
283                if choice.category == MoveCategory::Physical =>
284            {
285                modifier /= 1.3;
286            }
287            PokemonVolatileStatus::PROTOSYNTHESISSPD | PokemonVolatileStatus::QUARKDRIVESPD
288                if choice.category == MoveCategory::Special =>
289            {
290                modifier /= 1.3;
291            }
292            _ => {}
293        }
294    }
295
296    modifier
297}
298
299fn get_defending_types(
300    side: &Side,
301    defending_pkmn: &Pokemon,
302    attacking_pkmn: &Pokemon,
303    attacking_choice: &Choice,
304) -> (PokemonType, PokemonType) {
305    if defending_pkmn.terastallized && !(defending_pkmn.tera_type == PokemonType::STELLAR) {
306        return (defending_pkmn.tera_type, PokemonType::TYPELESS);
307    }
308    let mut defender_types = defending_pkmn.types;
309    if side
310        .volatile_statuses
311        .contains(&PokemonVolatileStatus::ROOST)
312    {
313        if defender_types.0 == PokemonType::FLYING {
314            defender_types = (PokemonType::TYPELESS, defender_types.1);
315        }
316        if defender_types.1 == PokemonType::FLYING {
317            defender_types = (defender_types.0, PokemonType::TYPELESS);
318        }
319    }
320    if (attacking_pkmn.ability == Abilities::SCRAPPY
321        || attacking_pkmn.ability == Abilities::MINDSEYE)
322        && (attacking_choice.move_type == PokemonType::NORMAL
323            || attacking_choice.move_type == PokemonType::FIGHTING)
324    {
325        if defender_types.0 == PokemonType::GHOST {
326            defender_types = (PokemonType::TYPELESS, defender_types.1);
327        }
328        if defender_types.1 == PokemonType::GHOST {
329            defender_types = (defender_types.0, PokemonType::TYPELESS);
330        }
331    }
332    defender_types
333}
334
335fn get_attacking_and_defending_stats(
336    attacker: &Pokemon,
337    defender: &Pokemon,
338    attacking_side: &Side,
339    defending_side: &Side,
340    state: &State,
341    choice: &Choice,
342) -> (i16, i16, i16, i16) {
343    let mut should_calc_attacker_boost = true;
344    let mut should_calc_defender_boost = true;
345    let defending_stat;
346    let (
347        attacking_final_stat,
348        mut defending_final_stat,
349        mut crit_attacking_stat,
350        mut crit_defending_stat,
351    );
352
353    match choice.category {
354        MoveCategory::Physical => {
355            if attacking_side.attack_boost > 0 {
356                crit_attacking_stat =
357                    attacking_side.calculate_boosted_stat(PokemonBoostableStat::Attack);
358            } else {
359                crit_attacking_stat = attacker.attack;
360            }
361            if defending_side.defense_boost <= 0 {
362                crit_defending_stat =
363                    defending_side.calculate_boosted_stat(PokemonBoostableStat::Defense);
364            } else {
365                crit_defending_stat = defender.defense;
366            }
367
368            // Unaware checks
369            if defender.ability == Abilities::UNAWARE {
370                should_calc_attacker_boost = false;
371            }
372            if attacker.ability == Abilities::UNAWARE {
373                should_calc_defender_boost = false;
374            }
375
376            // Get the attacking stat
377
378            // checks for moves that change which stat is used for the attacking_stat
379            if choice.move_id == Choices::FOULPLAY {
380                if should_calc_attacker_boost {
381                    attacking_final_stat =
382                        defending_side.calculate_boosted_stat(PokemonBoostableStat::Attack);
383                } else {
384                    attacking_final_stat = defender.attack;
385                }
386                crit_attacking_stat = defending_side.get_active_immutable().attack;
387            } else if choice.move_id == Choices::BODYPRESS {
388                if should_calc_attacker_boost {
389                    attacking_final_stat =
390                        attacking_side.calculate_boosted_stat(PokemonBoostableStat::Defense);
391                } else {
392                    attacking_final_stat = attacker.defense;
393                }
394                crit_attacking_stat = attacking_side.get_active_immutable().defense;
395            } else if should_calc_attacker_boost {
396                attacking_final_stat =
397                    attacking_side.calculate_boosted_stat(PokemonBoostableStat::Attack);
398            } else {
399                attacking_final_stat = attacker.attack;
400            }
401
402            // Get the defending stat
403            defending_stat = PokemonBoostableStat::Defense;
404            if should_calc_defender_boost {
405                defending_final_stat =
406                    defending_side.calculate_boosted_stat(PokemonBoostableStat::Defense);
407            } else {
408                defending_final_stat = defender.defense;
409            }
410        }
411        MoveCategory::Special => {
412            if attacking_side.special_attack_boost > 0 {
413                crit_attacking_stat =
414                    attacking_side.calculate_boosted_stat(PokemonBoostableStat::SpecialAttack);
415            } else {
416                crit_attacking_stat = attacker.special_attack;
417            }
418            if defending_side.special_defense_boost <= 0 {
419                crit_defending_stat =
420                    defending_side.calculate_boosted_stat(PokemonBoostableStat::SpecialDefense);
421            } else {
422                crit_defending_stat = defender.special_defense;
423            }
424
425            // Unaware checks
426            if defender.ability == Abilities::UNAWARE {
427                should_calc_attacker_boost = false;
428            }
429            if attacker.ability == Abilities::UNAWARE {
430                should_calc_defender_boost = false;
431            }
432
433            // Get the attacking stat
434            if should_calc_attacker_boost {
435                attacking_final_stat =
436                    attacking_side.calculate_boosted_stat(PokemonBoostableStat::SpecialAttack);
437            } else {
438                attacking_final_stat = attacker.special_attack;
439            }
440
441            // Get the defending stat
442            // check for moves that change which stat is used for the defending_stat
443            if choice.move_id == Choices::PSYSHOCK
444                || choice.move_id == Choices::SECRETSWORD
445                || choice.move_id == Choices::PSYSTRIKE
446            {
447                if defending_side.defense_boost <= 0 {
448                    crit_defending_stat =
449                        defending_side.calculate_boosted_stat(PokemonBoostableStat::Defense);
450                } else {
451                    crit_defending_stat = defender.defense;
452                }
453
454                defending_stat = PokemonBoostableStat::Defense;
455                if should_calc_defender_boost {
456                    defending_final_stat =
457                        defending_side.calculate_boosted_stat(PokemonBoostableStat::Defense);
458                } else {
459                    defending_final_stat = defender.defense;
460                }
461            } else {
462                defending_stat = PokemonBoostableStat::SpecialDefense;
463                if should_calc_defender_boost {
464                    defending_final_stat =
465                        defending_side.calculate_boosted_stat(PokemonBoostableStat::SpecialDefense);
466                } else {
467                    defending_final_stat = defender.special_defense;
468                }
469            }
470        }
471        _ => panic!("Can only calculate damage for physical or special moves"),
472    }
473
474    #[cfg(any(
475        feature = "gen4",
476        feature = "gen5",
477        feature = "gen6",
478        feature = "gen7",
479        feature = "gen8",
480        feature = "gen9"
481    ))]
482    if state.weather_is_active(&Weather::SNOW)
483        && defender.has_type(&PokemonType::ICE)
484        && defending_stat == PokemonBoostableStat::Defense
485    {
486        defending_final_stat = (defending_final_stat as f32 * 1.5) as i16;
487    } else if state.weather_is_active(&Weather::SAND)
488        && defender.has_type(&PokemonType::ROCK)
489        && defending_stat == PokemonBoostableStat::SpecialDefense
490    {
491        defending_final_stat = (defending_final_stat as f32 * 1.5) as i16;
492    }
493
494    (
495        attacking_final_stat,
496        defending_final_stat,
497        crit_attacking_stat,
498        crit_defending_stat,
499    )
500}
501
502fn common_pkmn_damage_calc(
503    attacking_side: &Side,
504    attacker: &Pokemon,
505    attacking_stat: i16,
506    defending_side: &Side,
507    defender: &Pokemon,
508    defending_stat: i16,
509    weather: &Weather,
510    terrain: &Terrain,
511    choice: &Choice,
512) -> f32 {
513    let mut damage: f32;
514    damage = 2.0 * attacker.level as f32;
515    damage = damage.floor() / 5.0;
516    damage = damage.floor() + 2.0;
517    damage = damage.floor() * choice.base_power;
518    damage = damage * attacking_stat as f32 / defending_stat as f32;
519    damage = damage.floor() / 50.0;
520    damage = damage.floor() + 2.0;
521
522    let defender_types = get_defending_types(&defending_side, defender, attacker, choice);
523
524    let mut damage_modifier = 1.0;
525    damage_modifier *= _type_effectiveness_modifier(&choice.move_type, &defender_types);
526
527    if attacker.ability != Abilities::CLOUDNINE
528        && attacker.ability != Abilities::AIRLOCK
529        && defender.ability != Abilities::CLOUDNINE
530        && defender.ability != Abilities::AIRLOCK
531    {
532        damage_modifier *= weather_modifier(&choice.move_type, weather);
533    }
534
535    damage_modifier *= stab_modifier(&choice.move_type, &attacker);
536    damage_modifier *= burn_modifier(&choice.category, &attacker.status);
537    damage_modifier *= volatile_status_modifier(&choice, attacking_side, defending_side);
538    damage_modifier *= terrain_modifier(terrain, attacker, defender, &choice);
539
540    damage * damage_modifier
541}
542
543// This is a basic damage calculation function that assumes special effects/modifiers
544// are reflected in the `Choice` struct
545//
546// i.e. if an ability would multiply a move's base-power by 1.3x, that should already
547// be reflected in the `Choice`
548pub fn calculate_damage(
549    state: &State,
550    attacking_side: &SideReference,
551    choice: &Choice,
552    _damage_rolls: DamageRolls,
553) -> Option<(i16, i16)> {
554    if choice.category == MoveCategory::Status || choice.category == MoveCategory::Switch {
555        return None;
556    } else if choice.base_power == 0.0 {
557        return Some((0, 0));
558    }
559    let (attacking_side, defending_side) = state.get_both_sides_immutable(attacking_side);
560    let attacker = attacking_side.get_active_immutable();
561    let defender = defending_side.get_active_immutable();
562    let (attacking_stat, defending_stat, crit_attacking_stat, crit_defending_stat) =
563        get_attacking_and_defending_stats(
564            attacker,
565            defender,
566            attacking_side,
567            defending_side,
568            state,
569            &choice,
570        );
571
572    let mut damage = common_pkmn_damage_calc(
573        attacking_side,
574        attacker,
575        attacking_stat,
576        defending_side,
577        defender,
578        defending_stat,
579        &state.weather.weather_type,
580        &state.terrain.terrain_type,
581        choice,
582    );
583    if attacker.ability != Abilities::INFILTRATOR {
584        if defending_side.side_conditions.aurora_veil > 0 {
585            damage *= 0.5
586        } else if defending_side.side_conditions.reflect > 0
587            && choice.category == MoveCategory::Physical
588        {
589            damage *= 0.5
590        } else if defending_side.side_conditions.light_screen > 0
591            && choice.category == MoveCategory::Special
592        {
593            damage *= 0.5
594        }
595    }
596
597    let mut crit_damage = common_pkmn_damage_calc(
598        attacking_side,
599        attacker,
600        crit_attacking_stat,
601        defending_side,
602        defender,
603        crit_defending_stat,
604        &state.weather.weather_type,
605        &state.terrain.terrain_type,
606        choice,
607    );
608    crit_damage *= CRIT_MULTIPLIER;
609
610    match _damage_rolls {
611        DamageRolls::Average => {
612            damage = damage.floor() * 0.925;
613            crit_damage = crit_damage.floor() * 0.925;
614        }
615        DamageRolls::Min => {
616            damage = damage.floor() * 0.85;
617            crit_damage = crit_damage.floor() * 0.85;
618        }
619        DamageRolls::Max => {
620            damage = damage.floor();
621            crit_damage = crit_damage.floor();
622        }
623    }
624
625    Some((damage as i16, crit_damage as i16))
626}
627
628pub fn calculate_futuresight_damage(
629    attacking_side: &Side,
630    defending_side: &Side,
631    attacking_side_pokemon_index: &PokemonIndex,
632) -> i16 {
633    let attacking_stat = attacking_side.pokemon[attacking_side_pokemon_index].special_attack;
634    let defending_stat = defending_side.get_active_immutable().special_defense;
635    let attacker = attacking_side.get_active_immutable();
636    let mut damage = common_pkmn_damage_calc(
637        attacking_side,
638        attacker,
639        attacking_stat,
640        defending_side,
641        defending_side.get_active_immutable(),
642        defending_stat,
643        &Weather::NONE,
644        &Terrain::NONE,
645        MOVES.get(&Choices::FUTURESIGHT).unwrap(),
646    );
647    if attacker.ability != Abilities::INFILTRATOR {
648        if defending_side.side_conditions.light_screen > 0 {
649            damage *= 0.5
650        }
651    }
652
653    (damage * 0.925) as i16
654}
655
656#[cfg(test)]
657mod tests {
658    use std::collections::HashSet;
659    use std::iter::FromIterator;
660
661    use super::*;
662    use crate::state::{
663        PokemonStatus, PokemonType, PokemonVolatileStatus, SideReference, State, Weather,
664    };
665
666    #[test]
667    fn test_basic_damaging_move() {
668        let state = State::default();
669        let mut choice = Choice {
670            ..Default::default()
671        };
672        choice.move_id = Choices::TACKLE;
673        choice.move_type = PokemonType::TYPELESS;
674        choice.base_power = 40.0;
675        choice.category = MoveCategory::Physical;
676
677        let dmg = calculate_damage(
678            &state,
679            &SideReference::SideOne,
680            &choice,
681            DamageRolls::Average,
682        );
683
684        // level 100 tackle with 100 base stats across the board (attacker & defender)
685        assert_eq!(32, dmg.unwrap().0);
686    }
687
688    #[test]
689    fn test_basic_non_damaging_move() {
690        let state = State::default();
691        let mut choice = Choice {
692            ..Default::default()
693        };
694        choice.move_id = Choices::PROTECT;
695        choice.category = MoveCategory::Status;
696
697        let dmg = calculate_damage(
698            &state,
699            &SideReference::SideOne,
700            &choice,
701            DamageRolls::Average,
702        );
703
704        assert_eq!(None, dmg);
705    }
706
707    #[test]
708    fn test_move_with_zero_base_power() {
709        let state = State::default();
710        let mut choice = Choice {
711            ..Default::default()
712        };
713        choice.move_id = Choices::TACKLE;
714        choice.move_type = PokemonType::TYPELESS;
715        choice.base_power = 0.0;
716        choice.category = MoveCategory::Physical;
717
718        let dmg = calculate_damage(
719            &state,
720            &SideReference::SideOne,
721            &choice,
722            DamageRolls::Average,
723        );
724
725        assert_eq!(0, dmg.unwrap().0);
726    }
727
728    #[test]
729    fn test_boosted_damaging_move() {
730        let mut state = State::default();
731        let mut choice = Choice {
732            ..Default::default()
733        };
734        state.side_one.attack_boost = 1;
735        choice.move_id = Choices::TACKLE;
736        choice.move_type = PokemonType::TYPELESS;
737        choice.base_power = 40.0;
738        choice.category = MoveCategory::Physical;
739
740        let dmg = calculate_damage(
741            &state,
742            &SideReference::SideOne,
743            &choice,
744            DamageRolls::Average,
745        );
746
747        assert_eq!(48, dmg.unwrap().0);
748    }
749
750    #[test]
751    fn test_unaware_does_not_get_damaged_by_boosted_stats() {
752        let mut state = State::default();
753        let mut choice = Choice {
754            ..Default::default()
755        };
756        state.side_one.attack_boost = 1;
757        state.side_two.get_active().ability = Abilities::UNAWARE;
758        choice.move_id = Choices::TACKLE;
759        choice.move_type = PokemonType::TYPELESS;
760        choice.base_power = 40.0;
761        choice.category = MoveCategory::Physical;
762
763        let dmg = calculate_damage(
764            &state,
765            &SideReference::SideOne,
766            &choice,
767            DamageRolls::Average,
768        );
769
770        assert_eq!(32, dmg.unwrap().0);
771    }
772
773    #[test]
774    fn test_basic_super_effective_move() {
775        let mut state = State::default();
776        let mut choice = Choice {
777            ..Default::default()
778        };
779
780        state.side_two.get_active().types = (PokemonType::FIRE, PokemonType::TYPELESS);
781        choice.move_id = Choices::WATERGUN;
782        choice.move_type = PokemonType::WATER;
783        choice.base_power = 40.0;
784        choice.category = MoveCategory::Special;
785        let dmg = calculate_damage(
786            &state,
787            &SideReference::SideOne,
788            &choice,
789            DamageRolls::Average,
790        );
791
792        assert_eq!(64, dmg.unwrap().0);
793    }
794
795    #[test]
796    fn test_basic_not_very_effective_move() {
797        let mut state = State::default();
798        let mut choice = Choice {
799            ..Default::default()
800        };
801
802        state.side_two.get_active().types = (PokemonType::WATER, PokemonType::TYPELESS);
803        choice.move_id = Choices::WATERGUN;
804        choice.move_type = PokemonType::WATER;
805        choice.base_power = 40.0;
806        choice.category = MoveCategory::Special;
807        let dmg = calculate_damage(
808            &state,
809            &SideReference::SideOne,
810            &choice,
811            DamageRolls::Average,
812        );
813
814        assert_eq!(15, dmg.unwrap().0);
815    }
816
817    macro_rules! weather_tests {
818        ($($name:ident: $value:expr,)*) => {
819            $(
820                #[test]
821                fn $name() {
822                    let (weather_type, move_type, expected_damage_amount) = $value;
823                    let mut state = State::default();
824                    let mut choice = Choice {
825                        ..Default::default()
826                    };
827                    state.weather.weather_type = weather_type;
828
829                    choice.move_type = move_type;
830                    choice.base_power = 40.0;
831                    choice.category = MoveCategory::Special;
832                    let dmg = calculate_damage(&state, &SideReference::SideOne, &choice, DamageRolls::Average);
833
834                    assert_eq!(expected_damage_amount, dmg.unwrap().0);
835                }
836             )*
837        }
838    }
839    weather_tests! {
840        test_rain_boosting_water: (Weather::RAIN, PokemonType::WATER, 48),
841        test_rain_not_boosting_normal: (Weather::RAIN, PokemonType::NORMAL, 48),
842        test_sun_boosting_fire: (Weather::SUN, PokemonType::FIRE, 48),
843        test_sun_reducing_water: (Weather::SUN, PokemonType::WATER, 15),
844        test_sun_not_boosting_normal: (Weather::SUN, PokemonType::NORMAL, 48),
845        test_heavy_rain_makes_fire_do_zero: (Weather::HEAVYRAIN, PokemonType::FIRE, 0),
846        test_heavy_rain_boost_water: (Weather::HEAVYRAIN, PokemonType::WATER, 48),
847        test_harsh_sun_makes_water_do_zero: (Weather::HARSHSUN, PokemonType::WATER, 0),
848        test_harsh_sun_boosting_fire: (Weather::HARSHSUN, PokemonType::FIRE, 48),
849    }
850
851    macro_rules! stab_tests {
852        ($($name:ident: $value:expr,)*) => {
853            $(
854                #[test]
855                fn $name() {
856                    let (attacker_types, attacking_move_type, expected_damage_amount) = $value;
857                    let mut state = State::default();
858                    let mut choice = Choice {
859                        ..Default::default()
860                    };
861                    state.side_one.get_active().types = attacker_types;
862
863                    choice.move_type = attacking_move_type;
864                    choice.base_power = 40.0;
865                    choice.category = MoveCategory::Special;
866                    let dmg = calculate_damage(&state, &SideReference::SideOne, &choice, DamageRolls::Average);
867
868                    assert_eq!(expected_damage_amount, dmg.unwrap().0);
869                }
870             )*
871        }
872    }
873    stab_tests! {
874        test_basic_stab: ((PokemonType::WATER, PokemonType::FIRE), PokemonType::WATER, 48),
875        test_basic_without_stab: ((PokemonType::WATER, PokemonType::FIRE), PokemonType::NORMAL, 32),
876    }
877
878    macro_rules! burn_tests {
879        ($($name:ident: $value:expr,)*) => {
880            $(
881                #[test]
882                fn $name() {
883                    let (attacking_move_category, expected_damage_amount) = $value;
884                    let mut state = State::default();
885                    let mut choice = Choice {
886                        ..Default::default()
887                    };
888                    state.side_one.get_active().status = PokemonStatus::BURN;
889
890                    choice.category = attacking_move_category;
891                    choice.move_type = PokemonType::TYPELESS;
892                    choice.base_power = 40.0;
893                    let dmg = calculate_damage(&state, &SideReference::SideOne, &choice, DamageRolls::Average);
894
895                    assert_eq!(expected_damage_amount, dmg.unwrap().0);
896                }
897             )*
898        }
899    }
900    burn_tests! {
901        test_physical_move_when_burned_reduces: (MoveCategory::Physical, 15),
902        test_special_move_when_burned_does_not_reduce: (MoveCategory::Special, 32),
903    }
904
905    macro_rules! screens_tests {
906        ($($name:ident: $value:expr,)*) => {
907            $(
908                #[test]
909                fn $name() {
910                    let (reflect_count, lightscreen_count, auroraveil_count, move_category, expected_damage_amount) = $value;
911                    let mut state = State::default();
912                    let mut choice = Choice {
913                        ..Default::default()
914                    };
915                    state.side_two.side_conditions.reflect = reflect_count;
916                    state.side_two.side_conditions.light_screen = lightscreen_count;
917                    state.side_two.side_conditions.aurora_veil = auroraveil_count;
918
919                    choice.category = move_category;
920                    choice.base_power = 40.0;
921                    choice.move_type = PokemonType::TYPELESS;
922                    let dmg = calculate_damage(&state, &SideReference::SideOne, &choice, DamageRolls::Average);
923
924                    assert_eq!(expected_damage_amount, dmg.unwrap().0);
925                }
926             )*
927        }
928    }
929    screens_tests! {
930        test_reflect_reduces_physical_damage_by_half: (1, 0, 0, MoveCategory::Physical, 15),
931        test_lightscreen_reduces_special_damage_by_half: (0, 1, 0, MoveCategory::Special, 15),
932        test_auroraveil_reduces_physical_damage_by_half: (0, 0, 1, MoveCategory::Physical, 15),
933        test_auroraveil_reduces_special_damage_by_half: (0, 0, 1, MoveCategory::Special, 15),
934        test_reflect_does_not_reduce_special_damage: (1, 0, 0, MoveCategory::Special, 32),
935        test_light_screen_does_not_reduce_physical_damage: (0, 1, 0, MoveCategory::Physical, 32),
936        test_auroraveil_does_not_stack_with_reflect: (1, 1, 1, MoveCategory::Physical, 15),
937        test_auroraveil_does_not_stack_with_lightscreen: (1, 1, 1, MoveCategory::Special, 15),
938    }
939
940    macro_rules! volatile_status_tests{
941        ($($name:ident: $value:expr,)*) => {
942            $(
943                #[test]
944                fn $name() {
945                    let (attacking_volatile_status, defending_volatile_status, move_type, move_name, expected_damage_amount) = $value;
946                    let mut state = State::default();
947                    let mut choice = Choice {
948                        ..Default::default()
949                    };
950                    state.side_one.volatile_statuses = HashSet::from_iter(attacking_volatile_status);
951                    state.side_two.volatile_statuses = HashSet::from_iter(defending_volatile_status);
952
953                    choice.move_id = move_name;
954                    choice.category = MoveCategory::Physical;
955                    choice.move_type = move_type;
956                    choice.base_power = 40.0;
957                    let dmg = calculate_damage(&state, &SideReference::SideOne, &choice, DamageRolls::Average);
958
959                    assert_eq!(expected_damage_amount, dmg.unwrap().0);
960                }
961             )*
962        }
963    }
964    volatile_status_tests! {
965        test_flashfire_boosts_fire_move: (
966            vec![PokemonVolatileStatus::FLASHFIRE],
967            vec![],
968            PokemonType::FIRE,
969            Choices::NONE,
970            48
971        ),
972        test_flashfire_does_not_boost_normal_move: (
973            vec![PokemonVolatileStatus::FLASHFIRE],
974            vec![],
975            PokemonType::TYPELESS,
976            Choices::NONE,
977            32
978        ),
979        test_magnetrise_makes_pkmn_immune_to_ground_move: (
980            vec![],
981            vec![PokemonVolatileStatus::MAGNETRISE],
982            PokemonType::GROUND,
983            Choices::NONE,
984            0
985        ),
986        test_thousandarrows_can_hit_magnetrise_pokemon: (
987            vec![],
988            vec![PokemonVolatileStatus::MAGNETRISE],
989            PokemonType::GROUND,
990            Choices::THOUSANDARROWS,
991            32
992        ),
993        test_tarshot_boosts_fire_move: (
994            vec![],
995            vec![PokemonVolatileStatus::TARSHOT],
996            PokemonType::FIRE,
997            Choices::NONE,
998            64
999        ),
1000        test_slowstart_halves_move: (
1001            vec![PokemonVolatileStatus::SLOWSTART],
1002            vec![],
1003            PokemonType::NORMAL,
1004            Choices::NONE,
1005            24
1006        ),
1007        test_tarshot_and_flashfire_together: (
1008            vec![PokemonVolatileStatus::FLASHFIRE],
1009            vec![PokemonVolatileStatus::TARSHOT],
1010            PokemonType::FIRE,
1011            Choices::NONE,
1012            97
1013        ),
1014        test_glaiverush_doubles_damage_against: (
1015            vec![],
1016            vec![PokemonVolatileStatus::GLAIVERUSH],
1017            PokemonType::NORMAL,
1018            Choices::NONE,
1019            97
1020        ),
1021        test_phantomforce_on_defender_causes_0_damage: (
1022            vec![],
1023            vec![PokemonVolatileStatus::PHANTOMFORCE],
1024            PokemonType::NORMAL,
1025            Choices::NONE,
1026            0
1027        ),
1028    }
1029}