Expand description
§Poisson-disk distribution generation
Generates distribution of points in [0, 1)d where:
- For each point there is disk of certain radius which doesn’t intersect with any other disk of other points
- Samples fill the space uniformly
Due it’s blue noise properties poisson-disk distribution can be used for object placement in procedural texture/world generation, as source distribution for digital stipling, as distribution for sampling in rendering or for (re)meshing.
§Examples
Generate non-tiling poisson-disk distribution in [0, 1)2 with disk radius 0.1 using slower but more accurate algorithm.
extern crate poisson;
extern crate rand;
extern crate nalgebra as na;
use rand::FromEntropy;
use rand::rngs::SmallRng;
use poisson::{Builder, Type, algorithm};
fn main() {
let poisson =
Builder::<_, na::Vector2<f64>>::with_radius(0.1, Type::Normal)
.build(SmallRng::from_entropy(), algorithm::Ebeida);
let samples = poisson.generate();
println!("{:?}", samples);
}
Generate tiling poisson-disk distribution in [0, 1)3 with approximately 100 samples and relative disk radius 0.9 using faster but less accurate algorithm.
fn main() {
let poisson =
Builder::<_, na::Vector3<f32>>::with_samples(100, 0.9, Type::Perioditic)
.build(SmallRng::from_entropy(), algorithm::Bridson);
for sample in poisson {
println!("{:?}", sample)
}
}
Modules§
- algorithm
- Module that contains traits that describe poisson-disk distribution generating algorithms.
Structs§
- Builder
- Builder for the generator.
- Generator
- Generates poisson-disk distribution in [0, 1]d area.
- Poisson
Iter - Iterator for generating poisson-disk distribution.
Enums§
- Type
- Enum for determining the type of poisson-disk distribution.