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use crate::app::state::{AppState, Pods};
use crate::client::Client;
use crate::input::key::Key;
use crate::Args;
pub mod state;
pub mod ui;
#[derive(Debug, PartialEq, Eq)]
pub enum AppReturn {
Exit,
Continue,
}
pub struct App {
state: AppState,
client: Client,
args: Args,
global: Global,
}
pub struct Global {
pub logs: bool,
pub help: bool,
}
impl Default for Global {
fn default() -> Self {
Self {
logs: false,
help: false,
}
}
}
impl App {
pub fn new(args: Args) -> Self {
let client = Client::new(args.clone());
Self {
state: AppState::Pods(Pods::new(client.clone())),
client,
args,
global: Default::default(),
}
}
pub async fn do_action(&mut self, key: Key) -> AppReturn {
log::debug!("Key: {key:?}");
match key {
Key::Ctrl('c') | Key::Char('q') => return AppReturn::Exit,
Key::Esc => {
if self.global.help {
self.global.help = false;
} else {
return AppReturn::Exit;
}
}
Key::Char('d') => self.state = AppState::Deployments,
Key::Char('p') => self.state = AppState::Pods(Pods::new(self.client.clone())),
Key::Char('l') => self.global.logs = !self.global.logs,
Key::Char('h') | Key::Char('?') => self.global.help = !self.global.help,
_ => {
self.state.on_key(key).await;
}
}
AppReturn::Continue
}
pub fn state(&self) -> &AppState {
&self.state
}
pub fn global(&self) -> &Global {
&self.global
}
}