Re-exports
pub use wan_image::WanImage;
Modules
Structs
An
Animation
is a set of AnimationFrame
, that will be played one after the other, and that would loop most of the time.
The duration between an AnimationFrame
and the next one is contained in the AnimationFrame
A single frame of an
crate::Animation
A
Fragment
may reference an crate::FragmentBytes
, that will form a single (or all if small enought) part of an crate::Frame
The output of
find_fragments_in_images
.
The fragment (here) are 8×8 pixel of size.
A tile may be Flip on either or both axis (or not at all). Only the smallest of the 4 possible flip is added in this collection (based on the comparaison of the resulting pixels, as Rust compare u8 arrays).
The key is the pixels of the fragment (image are stored line by line, from top-left to bottom-right)
The key is where they are used. The x or y may be negative.Size of an [
crate::ImageBytes
] (computed from crate::Fragment
)A single frame of animation
The coordinate of some point in the Pokémon, in the form of X then Y
Represent a 8×8 bytes that is been normalized, as such that all four
FragmentFlip
will result in the same NormalizedBytes
A palette, composed of group of 16 color when the first is transparent. Colors are RGBA.
Enums
Constants
Functions
Take the raw encoded fragment (from an [
ImageBytes
]), and decode them into a list of pixelsFind all 8×8 fragment all input images contain.
See
FragmentFinderData
for more information on the output
The image is filled on all sides (7 pixels) by 0s. Fragments consisting of only zeroes are discared.
0×0 images are skipped.