1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177
/*! # Plotters - Another Plotting Library in Rust Plotters is a flexible drawing library for data visualization written in pure Rust. The library isn't aimed supporting different types of plotting, but a generic platform that can be extended to support different types of visualization methods. ## Quick Start ```rust use plotters::prelude::*; fn main() -> Result<(), Box<dyn std::error::Error>> { let mut backend = BitMapBackend::new("examples/outputs/0.png", (640,480)); backend.open()?; let root:DrawingArea<_,_> = backend.into(); let font = Into::<FontDesc>::into("DejaVu Serif").resize(20.0); root.fill(&RGBColor(255,255,255))?; let mut chart = ChartBuilder::on(&root) .caption("y=x^2", &font) .build_ranged::<RangedCoordf32, RangedCoordf32, _, _>(-1f32..1f32, 0f32..1f32); chart.configure_mesh() .draw()?; chart.draw_series(LineSeries::new( (-50..=50).map(|x| x as f32 / 50.0).map(|x| (x, x*x)), &RGBColor(255, 0, 0), ))?; root.close()?; return Ok(()); } ```  ## Concepts by examples ### Drawing Backends Plotters can use different drawing backends, such as SVG, BitMap, etc. And even real-time rendering, such as library. For example a bitmap drawing backend. ```rust use plotters::prelude::*; fn main() -> Result<(), Box<dyn std::error::Error>> { // Create a 800*600 bitmap and start drawing let mut backend = BitMapBackend::new("examples/outputs/1.png", (300,200)); // And if we want SVG backend // let backend = SVGBackend::new("output.svg", (800, 600)); backend.open()?; backend.draw_rect((50,50), (200, 150), &RGBColor(255,0,0), true)?; backend.close()?; return Ok(()); } ``` And this will produce  ### Drawing Area Plotters use a concept called drawing area for layout purpose. Plotters support multiple plot integrate in a single image. This is done by craeting sub drawing areas. Besides that, drawing area also allows customized cooridnate system, by doing so, the coordinate mapping is done by the drawing area automatically. ```rust use plotters::prelude::*; fn main() -> Result<(), Box<dyn std::error::Error>> { let backend = BitMapBackend::new("examples/outputs/2.png", (300, 200)); // A backend object can be converted into a drawing area let root_drawing_area:DrawingArea<_,_> = backend.into(); // And we can split the drawing area into 3x3 grid let child_drawing_areas = root_drawing_area.split_evenly((3,3)); // Then we fill the drawing area with different color for (area,color) in child_drawing_areas.into_iter().zip(0..) { area.fill(&Plattle99::pick(color))?; } root_drawing_area.close()?; return Ok(()); } ``` And this will produce  ### Elements In Plotters, elements are build blocks of a image. All elements are able to draw on a drawing area. There are different types of elements, such as, lines, texts, circles, etc. You may also combining existing elements to build a complex element. ```rust use plotters::prelude::*; fn main() -> Result<(), Box<dyn std::error::Error>> { let backend = BitMapBackend::new("examples/outputs/3.png", (300, 200)); // A backend object can be converted into a drawing area let root:DrawingArea<_,_> = backend.into(); // Draw an circle on the drawing area root.draw(&Circle::new((100,100), 50, Into::<ShapeStyle>::into(&RGBColor(255, 0, 0)).filled()))?; root.close()?; return Ok(()); } ``` And this will produce  ### Composable Elements Besides the basic elements, elements can be composed into a logic group we called composed elements. When composing new elements, the upper-left conner is given in the target coordinate, and a new pixel based coordinate which has the upper-left conner defined as `(0,0)` is used for further element composition purpose. For example, we can have an element which includes a dot and its coordinate. ```rust use plotters::prelude::*; fn main() -> Result<(), Box<dyn std::error::Error>> { let backend = BitMapBackend::new("examples/outputs/4.png", (640, 480)); // A backend object can be converted into a drawing area let root:DrawingArea<_,_> = backend.into(); root.fill(&RGBColor(255,255,255))?; let root = root.apply_coord_spec(RangedCoord::<RangedCoordf32, RangedCoordf32>::new(0f32..1f32, 0f32..1f32, (0..640, 0..480))); let font = Into::<FontDesc>::into("DejaVu Serif").resize(15.0); let dot_and_label = |x:f32,y:f32| { return EmptyElement::at((x,y)) + Circle::new((0,0), 3, Into::<ShapeStyle>::into(&RGBColor(0,0,0)).filled()) + OwnedText::new(format!("({:.2},{:.2})", x, y), (10, 0), &font); }; root.draw(&dot_and_label(0.5, 0.6))?; root.draw(&dot_and_label(0.25, 0.33))?; root.draw(&dot_and_label(0.8, 0.8))?; root.close()?; return Ok(()); } ```  ### Plotting ## Extending Plotters */ pub mod chart; pub mod data; pub mod drawing; pub mod element; pub mod series; pub mod style; pub mod prelude { pub use crate::chart::{ChartBuilder, ChartContext}; pub use crate::drawing::coord::{ CoordTranslate, Ranged, RangedCoord, RangedCoordf32, RangedCoordf64, RangedCoordi32, RangedCoordi64, RangedCoordu32, RangedCoordu64, }; pub use crate::drawing::{backend::DrawingBackend, DrawingArea}; pub use crate::series::{LineSeries, PointSeries}; pub use crate::style::{ Color, FontDesc, Mixable, Plattle, Plattle100, Plattle99, Plattle9999, RGBColor, ShapeStyle, TextStyle, }; pub use crate::drawing::{BitMapBackend, SVGBackend}; pub use crate::element::{Circle, Cross, EmptyElement, OwnedText, Path, Rectangle, Text}; }