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//! Mesh plot
use plotly_derive::FieldSetter;
use serde::Serialize;
use crate::common::{
color::Color, Calendar, ColorBar, ColorScale, Dim, HoverInfo, Label, LegendGroupTitle,
PlotType, Visible,
};
use crate::private::{NumOrString, NumOrStringCollection};
use crate::Trace;
#[derive(Serialize, Clone, Debug)]
#[serde(rename_all = "lowercase")]
pub enum IntensityMode {
Vertex,
Cell,
}
#[derive(Serialize, Clone, Debug)]
#[serde(rename_all = "lowercase")]
pub enum DelaunayAxis {
X,
Y,
Z,
}
#[serde_with::skip_serializing_none]
#[derive(Serialize, Clone, Debug, FieldSetter)]
pub struct Contour {
/// Sets the color of the contour lines.
color: Option<Box<dyn Color>>,
/// Sets whether or not dynamic contours are shown on hover.
show: Option<bool>,
/// Sets the width of the contour lines.
width: Option<usize>,
}
impl Contour {
pub fn new() -> Self {
Default::default()
}
}
#[serde_with::skip_serializing_none]
#[derive(Serialize, Clone, Debug, FieldSetter)]
pub struct Lighting {
/// Ambient light increases overall color visibility but can wash out the
/// image.
ambient: Option<f64>,
/// Represents the extent that incident rays are reflected in a range of
/// angles.
diffuse: Option<f64>,
#[serde(rename = "facenormalsepsilon")]
/// Epsilon for face normals calculation avoids math issues arising from
/// degenerate geometry.
face_normals_epsilon: Option<f64>,
/// Represents the reflectance as a dependency of the viewing angle; e.g.
/// paper is reflective when viewing it from the edge of the paper
/// (almost 90 degrees), causing shine.
fresnel: Option<f64>,
/// Alters specular reflection; the rougher the surface, the wider and less
/// contrasty the shine.
roughness: Option<f64>,
/// Represents the level that incident rays are reflected in a single
/// direction, causing shine.
specular: Option<f64>,
/// Epsilon for vertex normals calculation avoids math issues arising from
/// degenerate geometry.
#[serde(rename = "vertexnormalsepsilon")]
vertex_normals_epsilon: Option<f64>,
}
impl Lighting {
pub fn new() -> Self {
Default::default()
}
}
#[serde_with::skip_serializing_none]
#[derive(Serialize, Clone, Debug, FieldSetter)]
pub struct LightPosition {
/// Numeric vector, representing the X coordinate for each vertex.
x: Option<Vec<f64>>,
/// Numeric vector, representing the Y coordinate for each vertex.
y: Option<Vec<f64>>,
/// Numeric vector, representing the Z coordinate for each vertex.
z: Option<Vec<f64>>,
}
impl LightPosition {
pub fn new() -> Self {
Default::default()
}
}
#[serde_with::skip_serializing_none]
#[derive(Serialize, Clone, Debug, FieldSetter)]
#[field_setter(box_self, kind = "trace")]
pub struct Mesh3D<X, Y, Z>
where
X: Serialize + Clone,
Y: Serialize + Clone,
Z: Serialize + Clone,
{
#[field_setter(default = "PlotType::Mesh3D")]
r#type: PlotType,
/// Sets the trace name. The trace name appear as the legend item and on
/// hover.
name: Option<String>,
/// Determines whether or not this trace is visible. If
/// `Visible::LegendOnly`, the trace is not drawn, but can appear as a
/// legend item (provided that the legend itself is visible).
visible: Option<Visible>,
/// Determines whether or not an item corresponding to this trace is shown
/// in the legend.
#[serde(rename = "showlegend")]
show_legend: Option<bool>,
/// Sets the legend rank for this trace. Items and groups with smaller ranks
/// are presented on top/left side while with `"reversed"
/// `legend.trace_order` they are on bottom/right side. The default
/// legendrank is 1000, so that you can use ranks less than 1000 to
/// place certain items before all unranked items, and ranks greater
/// than 1000 to go after all unranked items.
#[serde(rename = "legendrank")]
legend_rank: Option<usize>,
/// Sets the legend group for this trace. Traces part of the same legend
/// group hide/show at the same time when toggling legend items.
#[serde(rename = "legendgroup")]
legend_group: Option<String>,
/// Set and style the title to appear for the legend group
#[serde(rename = "legendgrouptitle")]
legend_group_title: Option<LegendGroupTitle>,
/// Sets the opacity of the trace.
opacity: Option<f64>,
/// Assigns id labels to each datum. These ids for object constancy of data
/// points during animation. Should be an array of strings, not numbers
/// or any other type.
ids: Option<Vec<String>>,
x: Option<Vec<X>>,
y: Option<Vec<Y>>,
z: Option<Vec<Z>>,
i: Option<Vec<usize>>,
j: Option<Vec<usize>>,
k: Option<Vec<usize>>,
/// Sets the color of each face. Overrides "color" and "vertexcolor".
#[serde(rename = "facecolor")]
face_color: Option<Vec<Box<dyn Color>>>,
/// Sets the intensity values for vertices or cells as defined by
/// `IntensityMode`. It can be used for plotting fields on meshes.
intensity: Option<Vec<f64>>,
#[serde(rename = "intensitymode")]
/// Determines the source of `intensity` values.
intensity_mode: Option<IntensityMode>,
/// Sets the color of each vertex Overrides "color". While Red, green and
/// blue colors are in the range of 0 and 255; in the case of having
/// vertex color data in RGBA format, the alpha color should be normalized
/// to be between 0 and 1.
#[serde(rename = "vertexcolor")]
vertex_color: Option<Vec<Box<dyn Color>>>,
/// Sets text elements associated with each (x,y) pair. If a single string,
/// the same string appears over all the data points. If an array of
/// strings, the items are mapped in order to the this trace's (x,y)
/// coordinates. If the trace `HoverInfo` contains a "text" flag and
/// `hover_text` is not set, these elements will be seen in the hover
/// labels.
text: Option<Dim<String>>,
/// Sets hover text elements associated with each (x,y) pair. If a single
/// string, the same string appears over all the data points. If an
/// array of strings, the items are mapped in order to the this trace's
/// (x,y) coordinates. To be seen, trace `HoverInfo` must contain a
/// "Text" flag.
#[serde(rename = "hovertext")]
hover_text: Option<Dim<String>>,
/// Determines which trace information appear on hover. If `HoverInfo::None`
/// or `HoverInfo::Skip` are set, no information is displayed upon
/// hovering. But, if `HoverInfo::None` is set, click and hover events
/// are still fired.
#[serde(rename = "hoverinfo")]
hover_info: Option<HoverInfo>,
/// Template string used for rendering the information that appear on hover
/// box. Note that this will override `HoverInfo`. Variables are
/// inserted using %{variable}, for example "y: %{y}". Numbers are
/// formatted using d3-format's syntax %{variable:d3-format}, for example
/// "Price: %{y:$.2f}".
/// https://github.com/d3/d3-3.x-api-reference/blob/master/Formatting.md#d3_format for details
/// on the formatting syntax. Dates are formatted using d3-time-format's
/// syntax %{variable|d3-time-format}, for example "Day:
/// %{2019-01-01|%A}". https://github.com/d3/d3-3.x-api-reference/blob/master/Time-Formatting.md#format for details
/// on the date formatting syntax. The variables available in
/// `hovertemplate` are the ones emitted as event data described at this link https://plotly.com/javascript/plotlyjs-events/#event-data.
/// Additionally, every attributes that can be specified per-point (the ones
/// that are `arrayOk: true`) are available. Anything contained in tag
/// `<extra>` is displayed in the secondary box, for example
/// "<extra>{fullData.name}</extra>". To hide the secondary box
/// completely, use an empty tag `<extra></extra>`.
#[serde(rename = "hovertemplate")]
hover_template: Option<Dim<String>>,
/// Sets the hover text formatting rulefor `x` using d3 formatting
/// mini-languages which are very similar to those in Python. For numbers, see: https://github.com/d3/d3-format/tree/v1.4.5#d3-format. And for dates
/// see: https://github.com/d3/d3-time-format/tree/v2.2.3#locale_format. We add two items to d3's date
/// formatter: "%h" for half of the year as a decimal number as well as
/// "%{n}f" for fractional seconds with n digits. For example,
/// "2016-10-13 09:15:23.456" with tickformat "%H~%M~%S.%2f" would display
/// "09~15~23.46"By default the values are formatted using
/// `xaxis.hoverformat`.
#[serde(rename = "xhoverformat")]
x_hover_format: Option<String>,
/// Sets the hover text formatting rulefor `y` using d3 formatting
/// mini-languages which are very similar to those in Python. For numbers, see: https://github.com/d3/d3-format/tree/v1.4.5#d3-format. And for dates
/// see: https://github.com/d3/d3-time-format/tree/v2.2.3#locale_format. We add two items to d3's date
/// formatter: "%h" for half of the year as a decimal number as well as
/// "%{n}f" for fractional seconds with n digits. For example,
/// "2016-10-13 09:15:23.456" with tickformat "%H~%M~%S.%2f" would display
/// "09~15~23.46"By default the values are formatted using
/// `yaxis.hoverformat`.
#[serde(rename = "yhoverformat")]
y_hover_format: Option<String>,
/// Assigns extra meta information associated with this trace that can be
/// used in various text attributes. Attributes such as trace `name`,
/// graph, axis and colorbar `title.text`, annotation `text`
/// `rangeselector`, `updatemenues` and `sliders` `label` text all support
/// `meta`. To access the trace `meta` values in an attribute in the same
/// trace, simply use `%{meta[i]}` where `i` is the index or key of the
/// `meta` item in question. To access trace `meta` in layout
/// attributes, use `%{data[n[.meta[i]}` where `i` is the index or key of
/// the `meta` and `n` is the trace index.
meta: Option<NumOrString>,
/// Assigns extra data each datum. This may be useful when listening to
/// hover, click and selection events. Note that, "scatter" traces also
/// appends customdata items in the markers DOM elements.
#[serde(rename = "customdata")]
custom_data: Option<NumOrStringCollection>,
/// Sets a reference between this trace's 3D coordinate system and a 3D
/// scene. If "scene" (the default value), the (x,y,z) coordinates refer
/// to `layout.scene`. If "scene2", the (x, y, z) coordinates refer to
/// `layout.scene2`, and so on.
scene: Option<String>,
/// Sets a reference to a shared color axis. References to these shared
/// color axes are "coloraxis", "coloraxis2", "coloraxis3", etc.
/// Settings for these shared color axes are set in the layout, under
/// `layout.coloraxis`, `layout.coloraxis2`, etc. Note that multiple color
/// scales can be linked to the same color axis.
#[serde(rename = "coloraxis")]
color_axis: Option<String>,
/// Sets the color of the whole mesh.
color: Option<Box<dyn Color>>,
#[serde(rename = "colorbar")]
color_bar: Option<ColorBar>,
/// Determines whether the colorscale is a default palette (`autocolorscale:
/// True`) or the palette determined by `colorscale`. In case
/// `colorscale` is unspecified or `autocolorscale` is True, the default
/// palette will be chosen according to whether numbers in the `color`
/// array are all positive, all negative or mixed.
#[serde(rename = "autocolorscale")]
auto_color_scale: Option<bool>,
/// Sets the colorscale. The colorscale must be an array containing arrays
/// mapping a normalized value to an rgb, rgba, hex, hsl, hsv, or named
/// color string. At minimum, a mapping for the lowest (0) and highest (1)
/// values are required. For example, `[[0, 'rgb(0,0,255)'], [1,
/// 'rgb(255,0,0)']]`. To control the bounds of the colorscale in color
/// space, use `cmin` and `cmax`. Alternatively, `colorscale` may be a
/// palette name string of the following list:
/// Blackbody,Bluered,Blues,Cividis,Earth,Electric,Greens,Greys,Hot,Jet,
/// Picnic, Portland,Rainbow,RdBu,Reds,Viridis,YlGnBu,YlOrRd.
#[serde(rename = "colorscale")]
color_scale: Option<ColorScale>,
/// Determines whether or not a colorbar is displayed for this trace.
#[serde(rename = "showscale")]
show_scale: Option<bool>,
/// Reverses the color mapping if True. If True, `cmin` will correspond to
/// the last color in the array and `cmax` will correspond to the first
/// color.
#[serde(rename = "reversescale")]
reverse_scale: Option<bool>,
/// Sets the hover text formatting rulefor `z` using d3 formatting
/// mini-languages which are very similar to those in Python. For numbers, see: https://github.com/d3/d3-format/tree/v1.4.5#d3-format. And for dates
/// see: https://github.com/d3/d3-time-format/tree/v2.2.3#locale_format. We add two items to d3's date
/// formatter: "%h" for half of the year as a decimal number as well as
/// "%{n}f" for fractional seconds with n digits. For example,
/// "2016-10-13 09:15:23.456" with tickformat "%H~%M~%S.%2f" would display
/// "09~15~23.46". By default the values are formatted using
/// `zaxis.hoverformat`.
#[serde(rename = "zhoverformat")]
z_hover_format: Option<String>,
/// Determines whether or not the color domain is computed with respect to
/// the input data (here `intensity`) or the bounds set in `cmin` and
/// `cmax` Defaults to `False` when `cmin` and `cmax` are set by the user.
#[serde(rename = "cauto")]
c_auto: Option<bool>,
/// Sets the upper bound of the color domain. Value should have the same
/// units as `intensity` and if set, `cmin` must be set as well.
#[serde(rename = "cmax")]
c_max: Option<f64>,
/// Sets the mid-point of the color domain by scaling `cmin` and/or `cmax`
/// to be equidistant to this point. Value should have the same units as
/// `intensity`. Has no effect when `cauto` is `False`.
#[serde(rename = "cmid")]
c_mid: Option<f64>,
/// Sets the lower bound of the color domain. Value should have the same
/// units as `intensity` and if set, `cmax` must be set as well.
#[serde(rename = "cmin")]
c_min: Option<f64>,
/// Determines how the mesh surface triangles are derived from the set of
/// vertices (points) represented by the `x`, `y` and `z` arrays, if the
/// `i`, `j`, `k` arrays are not supplied. For general use of `mesh3d` it is
/// preferred that `i`, `j`, `k` are supplied. If "-1", Delaunay
/// triangulation is used, which is mainly suitable if the mesh is a
/// single, more or less layer surface that is perpendicular to
/// `delaunayaxis`. In case the `delaunayaxis` intersects the mesh
/// surface at more than one point it will result triangles that
/// are very long in the dimension of `delaunayaxis`. If ">0", the
/// alpha-shape algorithm is used. In this case, the positive
/// `alphahull` value signals the use of the alpha-shape algorithm, _and_
/// its value acts as the parameter for the mesh fitting. If "0", the
/// convex-hull algorithm is used. It is suitable for convex
/// bodies or if the intention is to enclose the `x`, `y` and `z` point set
/// into a convex hull.
#[serde(rename = "alphahull")]
alpha_hull: Option<f64>,
/// Sets the Delaunay axis, which is the axis that is perpendicular to the
/// surface of the Delaunay triangulation. It has an effect if `i`, `j`,
/// `k` are not provided and `alphahull` is set to indicate
/// Delaunay triangulation.
#[serde(rename = "delaunayaxis")]
delaunay_axis: Option<DelaunayAxis>,
contour: Option<Contour>,
/// Determines whether or not normal smoothing is applied to the meshes,
/// creating meshes with an angular, low-poly look via flat reflections.
#[serde(rename = "flatshading")]
flat_shading: Option<bool>,
/// Properties of label displayed on mouse hover.
#[serde(rename = "hoverlabel")]
hover_label: Option<Label>,
lighting: Option<Lighting>,
#[serde(rename = "lightposition")]
light_position: Option<LightPosition>,
/// Sets the calendar system to use with `x` date data.
#[serde(rename = "xcalendar")]
x_calendar: Option<Calendar>,
/// Sets the calendar system to use with `y` date data.
#[serde(rename = "ycalendar")]
y_calendar: Option<Calendar>,
/// Sets the calendar system to use with `z` date data.
#[serde(rename = "zcalendar")]
z_calendar: Option<Calendar>,
/// Controls persistence of some user-driven changes to the trace:
/// `constraintrange` in `parcoords` traces, as well as some `editable:
/// True` modifications such as `name` and `colorbar.title`. Defaults to
/// `layout.uirevision`. Note that other user-driven trace attribute changes
/// are controlled by `layout` attributes: `trace.visible` is controlled
/// by `layout.legend.uirevision`, `selectedpoints` is controlled
/// by `layout.selectionrevision`, and `colorbar.(x|y)` (accessible with
/// `config: {editable: True}`) is controlled by `layout.editrevision`.
/// Trace changes are tracked by `uid`, which only falls back on trace
/// index if no `uid` is provided. So if your app can add/remove traces
/// before the end of the `data` array, such that the same trace has a
/// different index, you can still preserve user-driven changes if you give
/// each trace a `uid` that stays with it as it moves.
#[serde(rename = "uirevision")]
ui_revision: Option<NumOrString>,
}
impl<X, Y, Z> Mesh3D<X, Y, Z>
where
X: Serialize + Default + Clone,
Y: Serialize + Default + Clone,
Z: Serialize + Default + Clone,
{
pub fn new(
x: Vec<X>,
y: Vec<Y>,
z: Vec<Z>,
i: Vec<usize>,
j: Vec<usize>,
k: Vec<usize>,
) -> Box<Self> {
Box::new(Self {
x: Some(x),
y: Some(y),
z: Some(z),
i: Some(i),
j: Some(j),
k: Some(k),
..Default::default()
})
}
}
impl<X, Y, Z> Trace for Mesh3D<X, Y, Z>
where
X: Serialize + Clone,
Y: Serialize + Clone,
Z: Serialize + Clone,
{
fn to_json(&self) -> String {
serde_json::to_string(&self).unwrap()
}
}
#[cfg(test)]
mod tests {
use serde_json::{json, to_value};
use super::*;
use crate::common::ColorScalePalette;
#[test]
fn test_serialize_intensity_mode() {
assert_eq!(to_value(IntensityMode::Vertex).unwrap(), json!("vertex"));
assert_eq!(to_value(IntensityMode::Cell).unwrap(), json!("cell"));
}
#[test]
fn test_serialize_delaunay_axis() {
assert_eq!(to_value(DelaunayAxis::X).unwrap(), json!("x"));
assert_eq!(to_value(DelaunayAxis::Y).unwrap(), json!("y"));
assert_eq!(to_value(DelaunayAxis::Z).unwrap(), json!("z"));
}
#[test]
fn test_serialize_contour() {
let contour = Contour::new().color("#123456").show(true).width(6);
let expected = json!({"color": "#123456", "show": true, "width": 6});
assert_eq!(to_value(contour).unwrap(), expected);
}
#[test]
fn test_serialize_lighting() {
let lighting = Lighting::new()
.ambient(0.1)
.diffuse(0.2)
.face_normals_epsilon(0.3)
.fresnel(0.4)
.roughness(0.5)
.specular(0.6)
.vertex_normals_epsilon(0.7);
let expected = json!({
"ambient": 0.1,
"diffuse": 0.2,
"facenormalsepsilon": 0.3,
"fresnel": 0.4,
"roughness": 0.5,
"specular": 0.6,
"vertexnormalsepsilon": 0.7,
});
assert_eq!(to_value(lighting).unwrap(), expected);
}
#[test]
fn test_serialize_light_position() {
let light_position = LightPosition::new()
.x(vec![10.0])
.y(vec![20.0])
.z(vec![30.0]);
let expected = json!({"x": [10.0], "y": [20.0], "z": [30.0]});
assert_eq!(to_value(light_position).unwrap(), expected);
}
#[test]
fn test_serialize_mesh3d() {
let mesh3d = Mesh3D::new(
vec![0.0, 1.0, 2.0],
vec![3.0, 4.0, 5.0],
vec![6.0, 7.0, 8.0],
vec![0],
vec![1],
vec![2],
)
.name("trace_name")
.visible(Visible::True)
.show_legend(true)
.legend_rank(1000)
.legend_group("legend_group")
.legend_group_title(LegendGroupTitle::new("Legend Group Title"))
.opacity(0.5)
.ids(vec!["one"])
.face_color(vec!["#ff00ff"])
.intensity(vec![1.0])
.intensity_mode(IntensityMode::Vertex)
.vertex_color(vec!["#ff0000", "#00ff00", "#0000ff"])
.text("text")
.text_array(vec!["text"])
.hover_text("hover_text")
.hover_text_array(vec!["hover_text"])
.hover_info(HoverInfo::XAndYAndZ)
.hover_template("hover_template")
.hover_template_array(vec!["hover_template"])
.x_hover_format("x_hover_format")
.y_hover_format("y_hover_format")
.meta("meta")
.custom_data(vec!["custom_data"])
.scene("scene2")
.color_axis("coloraxis2")
.color("#cccccc")
.color_bar(ColorBar::new())
.auto_color_scale(false)
.color_scale(ColorScale::Palette(ColorScalePalette::Rainbow))
.show_scale(true)
.reverse_scale(true)
.z_hover_format("z_hover_format")
.c_auto(false)
.c_max(1.0)
.c_min(0.0)
.c_mid(0.2)
.alpha_hull(7.5)
.delaunay_axis(DelaunayAxis::Y)
.contour(Contour::new())
.flat_shading(true)
.hover_label(Label::new())
.lighting(Lighting::new())
.light_position(LightPosition::new())
.x_calendar(Calendar::Chinese)
.y_calendar(Calendar::Coptic)
.z_calendar(Calendar::Ummalqura)
.ui_revision(2.5);
let expected = json!({
"type": "mesh3d",
"x": [0.0, 1.0, 2.0],
"y": [3.0, 4.0, 5.0],
"z": [6.0, 7.0, 8.0],
"i": [0],
"j": [1],
"k": [2],
"name": "trace_name",
"visible": true,
"showlegend": true,
"legendrank": 1000,
"legendgroup": "legend_group",
"legendgrouptitle": {"text": "Legend Group Title"},
"opacity": 0.5,
"ids": ["one"],
"facecolor": ["#ff00ff"],
"intensity": [1.0],
"intensitymode": "vertex",
"vertexcolor": ["#ff0000", "#00ff00", "#0000ff"],
"text": ["text"],
"hovertext": ["hover_text"],
"hoverinfo": "x+y+z",
"hovertemplate": ["hover_template"],
"xhoverformat": "x_hover_format",
"yhoverformat": "y_hover_format",
"meta": "meta",
"customdata": ["custom_data"],
"scene": "scene2",
"coloraxis": "coloraxis2",
"color": "#cccccc",
"colorbar": {
},
"autocolorscale": false,
"colorscale": "Rainbow",
"showscale": true,
"reversescale": true,
"zhoverformat": "z_hover_format",
"cauto": false,
"cmax": 1.0,
"cmin": 0.0,
"cmid": 0.2,
"alphahull": 7.5,
"delaunayaxis": "y",
"contour": {},
"flatshading": true,
"hoverlabel": {},
"lighting": {},
"lightposition": {},
"xcalendar": "chinese",
"ycalendar": "coptic",
"zcalendar": "ummalqura",
"uirevision": 2.5
});
assert_eq!(to_value(mesh3d).unwrap(), expected);
}
}