[−]Struct pleco::board::castle_rights::Castling
Structure to help with recognizing the various possibilities of castling.
For internal use by the Board
only.
Keeps track of what sides are possible to castle from for each player.
Does not guarantee that the player containing a castling bit can castle at that time. Rather marks that castling is a possibility, e.g. a Castling struct containing a bit marking WHITE_Q means that neither the White King or Queen-side rook has moved since the game started.
Methods
impl Castling
pub const WHITE_K: Castling
pub const WHITE_Q: Castling
pub const BLACK_K: Castling
pub const BLACK_Q: Castling
pub const WHITE_ALL: Castling
pub const BLACK_ALL: Castling
pub fn empty() -> Castling
Returns an empty set of flags.
pub fn all() -> Castling
Returns the set containing all flags.
pub fn bits(&self) -> u8
Returns the raw value of the flags currently stored.
pub fn from_bits(bits: u8) -> Option<Castling>
Convert from underlying bit representation, unless that representation contains bits that do not correspond to a flag.
pub fn from_bits_truncate(bits: u8) -> Castling
Convert from underlying bit representation, dropping any bits that do not correspond to flags.
pub fn is_empty(&self) -> bool
Returns true
if no flags are currently stored.
pub fn is_all(&self) -> bool
Returns true
if all flags are currently set.
pub fn intersects(&self, other: Castling) -> bool
Returns true
if there are flags common to both self
and other
.
pub fn contains(&self, other: Castling) -> bool
Returns true
all of the flags in other
are contained within self
.
pub fn insert(&mut self, other: Castling)
Inserts the specified flags in-place.
pub fn remove(&mut self, other: Castling)
Removes the specified flags in-place.
pub fn toggle(&mut self, other: Castling)
Toggles the specified flags in-place.
pub fn set(&mut self, other: Castling, value: bool)
Inserts or removes the specified flags depending on the passed value.
impl Castling
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pub fn remove_player_castling(&mut self, player: Player)
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Removes all castling possibility for a single player
pub fn remove_king_side_castling(&mut self, player: Player)
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Removes King-Side castling possibility for a single player
pub fn remove_queen_side_castling(&mut self, player: Player)
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Removes Queen-Side castling possibility for a single player
pub fn castle_rights(self, player: Player, side: CastleType) -> bool
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Returns if a player can castle for a given side
pub fn player_can_castle(self, player: Player) -> Castling
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pub fn no_castling(self) -> bool
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Returns if both players have lost their ability to castle
pub fn update_castling(&mut self, to: SQ, from: SQ) -> u8
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pub fn add_castling_char(&mut self, c: char)
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Adds the Right to castle based on an char
.
`K` -> Add White King-side Castling bit.
`Q` -> Add White Queen-side Castling bit.
`k` -> Add Black King-side Castling bit.
`q` -> Add Black Queen-side Castling bit.
`-` -> Do nothing.
Panics
Panics of the char is not K
, Q
, k
, q
, or -
.
pub fn pretty_string(self) -> String
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Returns a pretty String representing the castling state
Used for FEN Strings, with (K
| Q
) representing white castling abilities,
and (k
| q
) representing black castling abilities. If there are no bits set,
returns a String containing "-".
Trait Implementations
impl Eq for Castling
impl Copy for Castling
impl PartialOrd<Castling> for Castling
fn partial_cmp(&self, other: &Castling) -> Option<Ordering>
fn lt(&self, other: &Castling) -> bool
fn le(&self, other: &Castling) -> bool
fn gt(&self, other: &Castling) -> bool
fn ge(&self, other: &Castling) -> bool
impl PartialEq<Castling> for Castling
impl Clone for Castling
fn clone(&self) -> Castling
fn clone_from(&mut self, source: &Self)
1.0.0[src]
Performs copy-assignment from source
. Read more
impl Ord for Castling
fn cmp(&self, other: &Castling) -> Ordering
fn max(self, other: Self) -> Self
1.21.0[src]
Compares and returns the maximum of two values. Read more
fn min(self, other: Self) -> Self
1.21.0[src]
Compares and returns the minimum of two values. Read more
fn clamp(self, min: Self, max: Self) -> Self
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clamp
)Restrict a value to a certain interval. Read more
impl Extend<Castling> for Castling
fn extend<T: IntoIterator<Item = Castling>>(&mut self, iterator: T)
impl Display for Castling
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impl Debug for Castling
impl Sub<Castling> for Castling
type Output = Castling
The resulting type after applying the -
operator.
fn sub(self, other: Castling) -> Castling
Returns the set difference of the two sets of flags.
impl SubAssign<Castling> for Castling
fn sub_assign(&mut self, other: Castling)
Disables all flags enabled in the set.
impl Not for Castling
type Output = Castling
The resulting type after applying the !
operator.
fn not(self) -> Castling
Returns the complement of this set of flags.
impl BitAnd<Castling> for Castling
type Output = Castling
The resulting type after applying the &
operator.
fn bitand(self, other: Castling) -> Castling
Returns the intersection between the two sets of flags.
impl BitOr<Castling> for Castling
type Output = Castling
The resulting type after applying the |
operator.
fn bitor(self, other: Castling) -> Castling
Returns the union of the two sets of flags.
impl BitXor<Castling> for Castling
type Output = Castling
The resulting type after applying the ^
operator.
fn bitxor(self, other: Castling) -> Castling
Returns the left flags, but with all the right flags toggled.
impl BitAndAssign<Castling> for Castling
fn bitand_assign(&mut self, other: Castling)
Disables all flags disabled in the set.
impl BitOrAssign<Castling> for Castling
fn bitor_assign(&mut self, other: Castling)
Adds the set of flags.
impl BitXorAssign<Castling> for Castling
fn bitxor_assign(&mut self, other: Castling)
Toggles the set of flags.
impl Hash for Castling
fn hash<__H: Hasher>(&self, state: &mut __H)
fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
1.3.0[src]
H: Hasher,
Feeds a slice of this type into the given [Hasher
]. Read more
impl FromIterator<Castling> for Castling
fn from_iter<T: IntoIterator<Item = Castling>>(iterator: T) -> Castling
impl Octal for Castling
impl Binary for Castling
impl LowerHex for Castling
impl UpperHex for Castling
Auto Trait Implementations
Blanket Implementations
impl<T, U> Into for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T> From for T
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impl<T> ToString for T where
T: Display + ?Sized,
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T: Display + ?Sized,
impl<T, U> TryFrom for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T> Borrow for T where
T: ?Sized,
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T: ?Sized,
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,
impl<T> BorrowMut for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T, U> TryInto for T where
U: TryFrom<T>,
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U: TryFrom<T>,