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playterm_player/
lib.rs

1pub mod engine;
2pub mod queue;
3pub mod scrobble;
4pub mod stream;
5pub mod tap;
6
7use std::collections::VecDeque;
8use std::sync::{Arc, Mutex};
9
10pub type SampleBuffer = Arc<Mutex<VecDeque<f32>>>;
11
12pub use engine::{spawn_player, PlayerCommand, PlayerEvent};
13pub use tap::SampleTap;