pub struct SpriteRef(/* private fields */);
Implementations§
Trait Implementations§
source§impl<UD, Api, const FOD: bool> From<SpriteRef> for Sprite<UD, Api, FOD>where
Api: Api + Default,
impl<UD, Api, const FOD: bool> From<SpriteRef> for Sprite<UD, Api, FOD>where
Api: Api + Default,
impl AnySprite for SpriteRef
impl Copy for SpriteRef
Auto Trait Implementations§
impl Freeze for SpriteRef
impl RefUnwindSafe for SpriteRef
impl !Send for SpriteRef
impl !Sync for SpriteRef
impl Unpin for SpriteRef
impl UnwindSafe for SpriteRef
Blanket Implementations§
§impl<T> Any for Twhere
T: 'static + ?Sized,
impl<T> Any for Twhere
T: 'static + ?Sized,
§impl<T> Borrow<T> for Twhere
T: ?Sized,
impl<T> Borrow<T> for Twhere
T: ?Sized,
§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T, U> Into<U> for Twhere
U: From<T>,
impl<T, U> Into<U> for Twhere
U: From<T>,
§impl<T> ToOwned for Twhere
T: Clone,
impl<T> ToOwned for Twhere
T: Clone,
§impl<T, U> TryFrom<U> for Twhere
U: Into<T>,
impl<T, U> TryFrom<U> for Twhere
U: Into<T>,
Layout§
Note: Most layout information is completely unstable and may even differ between compilations. The only exception is types with certain repr(...)
attributes. Please see the Rust Reference's “Type Layout” chapter for details on type layout guarantees.
Size: 4 bytes