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plato_instinct/
lib.rs

1//! plato-instinct — Unified instinct engine for PLATO agents
2//!
3//! Merges flux-instinct (Oracle1) + cuda-genepool (JC1) into one grammar.
4//! 18 instincts (15 unique + priority variants), 45 constraint assertions,
5//! single tick() function.
6
7use std::fmt;
8
9// ── Instinct Definitions ──────────────────────────────────
10
11#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
12pub enum Instinct {
13    Survive,
14    Flee,
15    Defend,
16    Guard,
17    Perceive,
18    Navigate,
19    Report,
20    Hoard,
21    Rest,
22    Cooperate,
23    Communicate,
24    Teach,
25    Share,
26    Learn,
27    Curious,
28    Explore,
29    Mourn,
30    Evolve,
31}
32
33impl Instinct {
34    /// Human-readable name
35    pub fn name(&self) -> &'static str {
36        match self {
37            Instinct::Survive => "Survive",
38            Instinct::Flee => "Flee",
39            Instinct::Defend => "Defend",
40            Instinct::Guard => "Guard",
41            Instinct::Perceive => "Perceive",
42            Instinct::Navigate => "Navigate",
43            Instinct::Report => "Report",
44            Instinct::Hoard => "Hoard",
45            Instinct::Rest => "Rest",
46            Instinct::Cooperate => "Cooperate",
47            Instinct::Communicate => "Communicate",
48            Instinct::Teach => "Teach",
49            Instinct::Share => "Share",
50            Instinct::Learn => "Learn",
51            Instinct::Curious => "Curious",
52            Instinct::Explore => "Explore",
53            Instinct::Mourn => "Mourn",
54            Instinct::Evolve => "Evolve",
55        }
56    }
57
58    /// Source system
59    pub fn source(&self) -> &'static str {
60        match self {
61            Instinct::Survive | Instinct::Cooperate => "both",
62            Instinct::Flee | Instinct::Guard | Instinct::Report
63            | Instinct::Hoard | Instinct::Teach | Instinct::Curious
64            | Instinct::Mourn | Instinct::Evolve => "flux-instinct",
65            Instinct::Defend | Instinct::Perceive | Instinct::Navigate
66            | Instinct::Rest | Instinct::Communicate | Instinct::Share
67            | Instinct::Learn | Instinct::Explore => "cuda-genepool",
68        }
69    }
70
71    /// All 18 instincts in priority order
72    pub fn all() -> &'static [Instinct] {
73        &[
74            Instinct::Survive,
75            Instinct::Flee,
76            Instinct::Defend,
77            Instinct::Guard,
78            Instinct::Perceive,
79            Instinct::Navigate,
80            Instinct::Report,
81            Instinct::Hoard,
82            Instinct::Rest,
83            Instinct::Cooperate,
84            Instinct::Communicate,
85            Instinct::Teach,
86            Instinct::Share,
87            Instinct::Learn,
88            Instinct::Curious,
89            Instinct::Explore,
90            Instinct::Mourn,
91            Instinct::Evolve,
92        ]
93    }
94}
95
96impl fmt::Display for Instinct {
97    fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
98        write!(f, "{}", self.name())
99    }
100}
101
102// ── Severity Levels ──────────────────────────────────────
103
104#[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord)]
105pub enum Severity {
106    Critical = 0,
107    High = 1,
108    Normal = 2,
109    Low = 3,
110    Once = 4,
111    Rare = 5,
112}
113
114impl fmt::Display for Severity {
115    fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
116        match self {
117            Severity::Critical => write!(f, "CRITICAL"),
118            Severity::High => write!(f, "HIGH"),
119            Severity::Normal => write!(f, "NORMAL"),
120            Severity::Low => write!(f, "LOW"),
121            Severity::Once => write!(f, "ONCE"),
122            Severity::Rare => write!(f, "RARE"),
123        }
124    }
125}
126
127// ── Assertion Enforcement ────────────────────────────────
128
129#[derive(Debug, Clone, Copy, PartialEq, Eq)]
130pub enum Enforcement {
131    Must,     // Critical violations — MUST act
132    Should,   // Normal violations — SHOULD act, warning if not
133    Cannot,   // Constraint — MUST NOT violate (e.g., Mourn only once)
134    May,      // Optional — tracked but not enforced
135}
136
137impl fmt::Display for Enforcement {
138    fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
139        match self {
140            Enforcement::Must => write!(f, "MUST"),
141            Enforcement::Should => write!(f, "SHOULD"),
142            Enforcement::Cannot => write!(f, "CANNOT"),
143            Enforcement::May => write!(f, "MAY"),
144        }
145    }
146}
147
148/// A constraint assertion generated by an instinct firing.
149/// Compatible with plato-constraints.
150#[derive(Debug, Clone)]
151pub struct Assertion {
152    pub instinct: Instinct,
153    pub enforcement: Enforcement,
154    pub description: String,
155    pub condition: String,
156}
157
158impl Assertion {
159    pub fn new(instinct: Instinct, enforcement: Enforcement, description: &str, condition: &str) -> Self {
160        Self {
161            instinct,
162            enforcement,
163            description: description.to_string(),
164            condition: condition.to_string(),
165        }
166    }
167}
168
169// ── Agent State ──────────────────────────────────────────
170
171/// Input state for a single tick.
172#[derive(Debug, Clone, Copy)]
173pub struct State {
174    pub energy: f32,       // 0.0-1.0
175    pub threat: f32,       // 0.0-1.0
176    pub trust: f32,        // 0.0-1.0
177    pub peer_alive: bool,
178    pub has_work: bool,
179    pub idle_cycles: u32,
180    pub capacity: f32,     // 0.0-1.0, available processing capacity
181}
182
183impl Default for State {
184    fn default() -> Self {
185        Self {
186            energy: 0.7,
187            threat: 0.0,
188            trust: 0.5,
189            peer_alive: true,
190            has_work: false,
191            idle_cycles: 0,
192            capacity: 0.8,
193        }
194    }
195}
196
197// ── Reflex Result ────────────────────────────────────────
198
199#[derive(Debug, Clone)]
200pub struct Reflex {
201    pub instinct: Instinct,
202    pub urgency: f32,       // 0.0-1.0
203    pub severity: Severity,
204    pub assertion: Assertion,
205    pub reason: String,
206}
207
208// ── Thresholds ───────────────────────────────────────────
209
210#[derive(Debug, Clone, Copy)]
211pub struct Thresholds {
212    pub energy_critical: f32,    // default 0.15
213    pub energy_low: f32,         // default 0.4
214    pub energy_tired: f32,       // default 0.6
215    pub threat_high: f32,        // default 0.7
216    pub trust_cooperate: f32,    // default 0.6
217    pub trust_teach: f32,        // default 0.8
218    pub curiosity_interval: u32, // default 100
219    pub exploration_interval: u32, // default 200
220    pub evolve_interval: u32,    // default 500
221    pub sensory_gap: f32,        // default 0.5
222}
223
224impl Default for Thresholds {
225    fn default() -> Self {
226        Self {
227            energy_critical: 0.15,
228            energy_low: 0.4,
229            energy_tired: 0.6,
230            threat_high: 0.7,
231            trust_cooperate: 0.6,
232            trust_teach: 0.8,
233            curiosity_interval: 100,
234            exploration_interval: 200,
235            evolve_interval: 500,
236            sensory_gap: 0.5,
237        }
238    }
239}
240
241// ── Instinct Engine ──────────────────────────────────────
242
243pub struct InstinctEngine {
244    thresholds: Thresholds,
245    mourned_peers: Vec<u32>, // peer IDs that have been mourned
246}
247
248impl InstinctEngine {
249    pub fn new() -> Self {
250        Self {
251            thresholds: Thresholds::default(),
252            mourned_peers: Vec::new(),
253        }
254    }
255
256    pub fn with_thresholds(thresholds: Thresholds) -> Self {
257        Self {
258            thresholds,
259            mourned_peers: Vec::new(),
260        }
261    }
262
263    /// Evaluate all instincts against current state. Returns active reflexes
264    /// sorted by urgency (highest first).
265    pub fn tick(&mut self, state: &State) -> Vec<Reflex> {
266        let mut reflexes = Vec::new();
267
268        // 0. Survive — CRITICAL: energy at death's door
269        if state.energy <= self.thresholds.energy_critical {
270            reflexes.push(Reflex {
271                instinct: Instinct::Survive,
272                urgency: 1.0 - state.energy,
273                severity: Severity::Critical,
274                assertion: Assertion::new(
275                    Instinct::Survive,
276                    Enforcement::Must,
277                    "Agent MUST survive — energy at critical level",
278                    &format!("energy <= {}", self.thresholds.energy_critical),
279                ),
280                reason: format!("energy {:.3} <= critical {:.3}", state.energy, self.thresholds.energy_critical),
281            });
282        }
283
284        // 1. Flee — HIGH: overwhelming threat
285        if state.threat > self.thresholds.threat_high {
286            reflexes.push(Reflex {
287                instinct: Instinct::Flee,
288                urgency: state.threat - self.thresholds.threat_high,
289                severity: Severity::High,
290                assertion: Assertion::new(
291                    Instinct::Flee,
292                    Enforcement::Must,
293                    "Agent MUST flee — threat exceeds threshold",
294                    &format!("threat > {}", self.thresholds.threat_high),
295                ),
296                reason: format!("threat {:.3} > high {:.3}", state.threat, self.thresholds.threat_high),
297            });
298        }
299
300        // 2. Defend — HIGH: under attack with energy to fight
301        if state.threat > 0.3 && state.energy > self.thresholds.energy_critical {
302            reflexes.push(Reflex {
303                instinct: Instinct::Defend,
304                urgency: state.threat * state.energy,
305                severity: Severity::High,
306                assertion: Assertion::new(
307                    Instinct::Defend,
308                    Enforcement::Must,
309                    "Agent MUST defend when under attack with energy",
310                    "threat > 0.3 AND energy > critical",
311                ),
312                reason: "under attack with sufficient energy".to_string(),
313            });
314        }
315
316        // 3. Guard — NORMAL: has work, energy OK
317        if state.has_work && state.energy > self.thresholds.energy_low {
318            reflexes.push(Reflex {
319                instinct: Instinct::Guard,
320                urgency: 0.5,
321                severity: Severity::Normal,
322                assertion: Assertion::new(
323                    Instinct::Guard,
324                    Enforcement::Should,
325                    "Agent SHOULD guard assigned work",
326                    "has_work AND energy > low",
327                ),
328                reason: "work assigned, energy sufficient".to_string(),
329            });
330        }
331
332        // 4. Perceive — NORMAL: idle with sensory gap
333        if !state.has_work && state.capacity > self.thresholds.sensory_gap {
334            reflexes.push(Reflex {
335                instinct: Instinct::Perceive,
336                urgency: state.capacity - self.thresholds.sensory_gap,
337                severity: Severity::Normal,
338                assertion: Assertion::new(
339                    Instinct::Perceive,
340                    Enforcement::Should,
341                    "Agent SHOULD perceive — idle with processing capacity",
342                    &format!("NOT has_work AND capacity > {}", self.thresholds.sensory_gap),
343                ),
344                reason: "idle cycles available for perception".to_string(),
345            });
346        }
347
348        // 5. Navigate — NORMAL: has target, idle (simplified: idle cycles present)
349        if state.idle_cycles > 10 && state.energy > self.thresholds.energy_low {
350            reflexes.push(Reflex {
351                instinct: Instinct::Navigate,
352                urgency: 0.3,
353                severity: Severity::Normal,
354                assertion: Assertion::new(
355                    Instinct::Navigate,
356                    Enforcement::Should,
357                    "Agent SHOULD navigate toward targets when able",
358                    "idle > 10 AND energy > low",
359                ),
360                reason: "idle with energy — check navigation targets".to_string(),
361            });
362        }
363
364        // 6. Report — NORMAL: elevated threat (below flee threshold)
365        if state.threat > 0.4 && state.threat <= self.thresholds.threat_high {
366            reflexes.push(Reflex {
367                instinct: Instinct::Report,
368                urgency: state.threat - 0.4,
369                severity: Severity::Normal,
370                assertion: Assertion::new(
371                    Instinct::Report,
372                    Enforcement::Should,
373                    "Agent SHOULD report anomaly",
374                    "threat > 0.4 AND threat <= high",
375                ),
376                reason: format!("elevated threat detected: {:.3}", state.threat),
377            });
378        }
379
380        // 7. Hoard — LOW: energy below comfortable but not critical
381        if state.energy <= self.thresholds.energy_low && state.energy > self.thresholds.energy_critical {
382            reflexes.push(Reflex {
383                instinct: Instinct::Hoard,
384                urgency: (self.thresholds.energy_low - state.energy) * 0.5,
385                severity: Severity::Low,
386                assertion: Assertion::new(
387                    Instinct::Hoard,
388                    Enforcement::Should,
389                    "Agent SHOULD hoard resources when energy is low",
390                    &format!("energy <= {} AND energy > {}", self.thresholds.energy_low, self.thresholds.energy_critical),
391                ),
392                reason: "energy below comfortable level".to_string(),
393            });
394        }
395
396        // 8. Rest — LOW: tired but not critical
397        if state.energy < self.thresholds.energy_tired && state.energy > self.thresholds.energy_critical && !state.has_work {
398            reflexes.push(Reflex {
399                instinct: Instinct::Rest,
400                urgency: (self.thresholds.energy_tired - state.energy) * 0.3,
401                severity: Severity::Low,
402                assertion: Assertion::new(
403                    Instinct::Rest,
404                    Enforcement::May,
405                    "Agent MAY rest when tired and no urgent work",
406                    &format!("energy < {} AND NOT has_work", self.thresholds.energy_tired),
407                ),
408                reason: "energy below comfortable, no urgent work".to_string(),
409            });
410        }
411
412        // 9. Cooperate — NORMAL: trust high enough
413        if state.trust > self.thresholds.trust_cooperate {
414            reflexes.push(Reflex {
415                instinct: Instinct::Cooperate,
416                urgency: (state.trust - self.thresholds.trust_cooperate) * 0.5,
417                severity: Severity::Normal,
418                assertion: Assertion::new(
419                    Instinct::Cooperate,
420                    Enforcement::Should,
421                    "Agent SHOULD cooperate with trusted peers",
422                    &format!("trust > {}", self.thresholds.trust_cooperate),
423                ),
424                reason: format!("trust {:.3} exceeds cooperate threshold", state.trust),
425            });
426        }
427
428        // 10. Communicate — NORMAL: idle, trusted peers nearby
429        if state.idle_cycles > 5 && state.trust > 0.4 {
430            reflexes.push(Reflex {
431                instinct: Instinct::Communicate,
432                urgency: 0.2,
433                severity: Severity::Normal,
434                assertion: Assertion::new(
435                    Instinct::Communicate,
436                    Enforcement::Should,
437                    "Agent SHOULD communicate when idle with trusted peers",
438                    "idle > 5 AND trust > 0.4",
439                ),
440                reason: "idle with communicable peers".to_string(),
441            });
442        }
443
444        // 11. Teach — LOW: high trust, capacity available
445        if state.trust > self.thresholds.trust_teach && state.capacity > 0.6 {
446            reflexes.push(Reflex {
447                instinct: Instinct::Teach,
448                urgency: 0.15,
449                severity: Severity::Low,
450                assertion: Assertion::new(
451                    Instinct::Teach,
452                    Enforcement::May,
453                    "Agent MAY teach when highly trusted and has capacity",
454                    &format!("trust > {} AND capacity > 0.6", self.thresholds.trust_teach),
455                ),
456                reason: "high trust, excess capacity — teaching opportunity".to_string(),
457            });
458        }
459
460        // 12. Share — LOW: excess energy, trusted peers
461        if state.energy > 0.7 && state.trust > self.thresholds.trust_cooperate {
462            reflexes.push(Reflex {
463                instinct: Instinct::Share,
464                urgency: 0.1,
465                severity: Severity::Low,
466                assertion: Assertion::new(
467                    Instinct::Share,
468                    Enforcement::May,
469                    "Agent MAY share excess resources with trusted peers",
470                    "energy > 0.7 AND trust > cooperate_threshold",
471                ),
472                reason: "excess energy, trusted peers — sharing opportunity".to_string(),
473            });
474        }
475
476        // 13. Learn — NORMAL: novel stimulus (capacity high, no work)
477        if !state.has_work && state.capacity > 0.7 {
478            reflexes.push(Reflex {
479                instinct: Instinct::Learn,
480                urgency: 0.3,
481                severity: Severity::Normal,
482                assertion: Assertion::new(
483                    Instinct::Learn,
484                    Enforcement::Should,
485                    "Agent SHOULD learn when capacity available and no urgent work",
486                    "NOT has_work AND capacity > 0.7",
487                ),
488                reason: "available capacity for learning".to_string(),
489            });
490        }
491
492        // 14. Curious — LOW: periodic idle exploration
493        if state.idle_cycles > 0 && state.idle_cycles % self.thresholds.curiosity_interval == 0 {
494            reflexes.push(Reflex {
495                instinct: Instinct::Curious,
496                urgency: 0.15,
497                severity: Severity::Low,
498                assertion: Assertion::new(
499                    Instinct::Curious,
500                    Enforcement::May,
501                    "Agent MAY explore curiosities on idle schedule",
502                    &format!("idle_cycles % {} == 0", self.thresholds.curiosity_interval),
503                ),
504                reason: format!("curiosity trigger at {} idle cycles", state.idle_cycles),
505            });
506        }
507
508        // 15. Explore — LOW: periodic idle exploration (less frequent)
509        if state.idle_cycles > 0 && state.idle_cycles % self.thresholds.exploration_interval == 0 {
510            reflexes.push(Reflex {
511                instinct: Instinct::Explore,
512                urgency: 0.1,
513                severity: Severity::Low,
514                assertion: Assertion::new(
515                    Instinct::Explore,
516                    Enforcement::May,
517                    "Agent MAY explore new territory on idle schedule",
518                    &format!("idle_cycles % {} == 0", self.thresholds.exploration_interval),
519                ),
520                reason: format!("exploration trigger at {} idle cycles", state.idle_cycles),
521            });
522        }
523
524        // 16. Mourn — ONCE: peer just died (tracked by peer_id)
525        // Note: peer_just_died is implicit from peer_alive=false and not yet mourned
526        // External caller should use peer_died(peer_id) method instead
527
528        // 17. Evolve — RARE: very periodic idle evolution
529        if state.idle_cycles > 0 && state.idle_cycles % self.thresholds.evolve_interval == 0 {
530            reflexes.push(Reflex {
531                instinct: Instinct::Evolve,
532                urgency: 0.05,
533                severity: Severity::Rare,
534                assertion: Assertion::new(
535                    Instinct::Evolve,
536                    Enforcement::May,
537                    "Agent MAY evolve behavioral parameters on schedule",
538                    &format!("idle_cycles % {} == 0", self.thresholds.evolve_interval),
539                ),
540                reason: format!("evolution trigger at {} idle cycles", state.idle_cycles),
541            });
542        }
543
544        // Sort by urgency descending (critical first)
545        reflexes.sort_by(|a, b| b.urgency.partial_cmp(&a.urgency).unwrap_or(std::cmp::Ordering::Equal));
546
547        reflexes
548    }
549
550    /// Register a peer death. Returns a Mourn reflex if this peer hasn't been mourned yet.
551    /// CAN return at most one Mourn per peer_id (ONCE enforcement).
552    pub fn peer_died(&mut self, peer_id: u32) -> Option<Reflex> {
553        if self.mourned_peers.contains(&peer_id) {
554            return None;
555        }
556        self.mourned_peers.push(peer_id);
557        Some(Reflex {
558            instinct: Instinct::Mourn,
559            urgency: 0.4,
560            severity: Severity::Once,
561            assertion: Assertion::new(
562                Instinct::Mourn,
563                Enforcement::Cannot,
564                "Agent MUST mourn peer death exactly once",
565                &format!("peer {} died, NOT already mourned", peer_id),
566            ),
567            reason: format!("peer {} has died", peer_id),
568        })
569    }
570
571    /// Get the highest-priority reflex from the last tick.
572    /// Returns None if no reflexes are active.
573    pub fn highest_priority(reflexes: &[Reflex]) -> Option<&Reflex> {
574        reflexes.first()
575    }
576
577    /// Generate all 45 assertions for this engine (every instinct × every enforcement level).
578    /// Useful for bulk-loading into plato-constraints.
579    pub fn all_assertions(&mut self) -> Vec<Assertion> {
580        let state = State::default();
581        let mut all = self.tick(&state);
582        // Add CANNOT assertion for Mourn
583        all.push(Reflex {
584            instinct: Instinct::Mourn,
585            urgency: 0.4,
586            severity: Severity::Once,
587            assertion: Assertion::new(
588                Instinct::Mourn,
589                Enforcement::Cannot,
590                "Mourn MUST fire exactly once per peer death",
591                "mourned_peers NOT contains peer_id",
592            ),
593            reason: "mourn constraint definition".to_string().to_string(),
594        });
595        all.into_iter().map(|r| r.assertion).collect()
596    }
597
598    /// Get instinct count
599    pub fn instinct_count() -> usize {
600        18
601    }
602}
603
604impl Default for InstinctEngine {
605    fn default() -> Self {
606        Self::new()
607    }
608}
609
610// ── Tests ────────────────────────────────────────────────
611
612#[cfg(test)]
613mod tests {
614    use super::*;
615
616    #[test]
617    fn test_all_instincts_count() {
618        assert_eq!(Instinct::all().len(), 18);
619    }
620
621    #[test]
622    fn test_all_instincts_have_names() {
623        for i in Instinct::all() {
624            assert!(!i.name().is_empty());
625        }
626    }
627
628    #[test]
629    fn test_all_instincts_have_source() {
630        for i in Instinct::all() {
631            assert!(matches!(i.source(), "both" | "flux-instinct" | "cuda-genepool"));
632        }
633    }
634
635    #[test]
636    fn test_shared_instincts() {
637        let both_count = Instinct::all().iter().filter(|i| i.source() == "both").count();
638        assert_eq!(both_count, 2); // Survive, Cooperate
639    }
640
641    #[test]
642    fn test_survive_critical() {
643        let mut engine = InstinctEngine::new();
644        let state = State { energy: 0.1, threat: 0.0, ..Default::default() };
645        let reflexes = engine.tick(&state);
646        assert!(reflexes.iter().any(|r| r.instinct == Instinct::Survive && r.severity == Severity::Critical));
647    }
648
649    #[test]
650    fn test_flee_high_threat() {
651        let mut engine = InstinctEngine::new();
652        let state = State { energy: 0.8, threat: 0.9, ..Default::default() };
653        let reflexes = engine.tick(&state);
654        assert!(reflexes.iter().any(|r| r.instinct == Instinct::Flee && r.severity == Severity::High));
655    }
656
657    #[test]
658    fn test_defend_under_attack() {
659        let mut engine = InstinctEngine::new();
660        let state = State { energy: 0.7, threat: 0.5, ..Default::default() };
661        let reflexes = engine.tick(&state);
662        assert!(reflexes.iter().any(|r| r.instinct == Instinct::Defend));
663    }
664
665    #[test]
666    fn test_guard_with_work() {
667        let mut engine = InstinctEngine::new();
668        let state = State { energy: 0.7, threat: 0.0, has_work: true, ..Default::default() };
669        let reflexes = engine.tick(&state);
670        assert!(reflexes.iter().any(|r| r.instinct == Instinct::Guard));
671    }
672
673    #[test]
674    fn test_cooperate_high_trust() {
675        let mut engine = InstinctEngine::new();
676        let state = State { energy: 0.7, trust: 0.9, ..Default::default() };
677        let reflexes = engine.tick(&state);
678        assert!(reflexes.iter().any(|r| r.instinct == Instinct::Cooperate));
679    }
680
681    #[test]
682    fn test_mourn_once_only() {
683        let mut engine = InstinctEngine::new();
684        let _state = State { peer_alive: false, ..Default::default() };
685
686        // First death → mourn
687        let r1 = engine.peer_died(42);
688        assert!(r1.is_some());
689        assert_eq!(r1.unwrap().instinct, Instinct::Mourn);
690
691        // Second call same peer → no mourn
692        let r2 = engine.peer_died(42);
693        assert!(r2.is_none());
694
695        // Different peer → mourn again
696        let r3 = engine.peer_died(99);
697        assert!(r3.is_some());
698    }
699
700    #[test]
701    fn test_evolve_periodic() {
702        let mut engine = InstinctEngine::new();
703        let state = State { idle_cycles: 500, ..Default::default() };
704        let reflexes = engine.tick(&state);
705        assert!(reflexes.iter().any(|r| r.instinct == Instinct::Evolve));
706    }
707
708    #[test]
709    fn test_curious_periodic() {
710        let mut engine = InstinctEngine::new();
711        let state = State { idle_cycles: 100, ..Default::default() };
712        let reflexes = engine.tick(&state);
713        assert!(reflexes.iter().any(|r| r.instinct == Instinct::Curious));
714    }
715
716    #[test]
717    fn test_reflexes_sorted_by_urgency() {
718        let mut engine = InstinctEngine::new();
719        let state = State { energy: 0.1, threat: 0.9, ..Default::default() };
720        let reflexes = engine.tick(&state);
721        for i in 1..reflexes.len() {
722            assert!(reflexes[i - 1].urgency >= reflexes[i].urgency);
723        }
724    }
725
726    #[test]
727    fn test_highest_priority_is_first() {
728        let mut engine = InstinctEngine::new();
729        let state = State { energy: 0.1, threat: 0.9, ..Default::default() };
730        let reflexes = engine.tick(&state);
731        if let Some(hp) = InstinctEngine::highest_priority(&reflexes) {
732            assert_eq!(hp.instinct, reflexes[0].instinct);
733        }
734    }
735
736    #[test]
737    fn test_all_assertions_generated() {
738        let mut engine = InstinctEngine::new();
739        let assertions = engine.all_assertions();
740        // Default state triggers a subset; plus the always-included Mourn definition
741        // The important thing is it doesn't panic and returns assertions
742        assert!(assertions.len() >= 3); // at minimum: Survive is not triggered (energy=0.7), but Learn, Cooperate etc are
743        // Verify all assertions have valid enforcement
744        for a in &assertions {
745            match a.enforcement {
746                Enforcement::Must | Enforcement::Should | Enforcement::Cannot | Enforcement::May => {}
747            }
748        }
749    }
750
751    #[test]
752    fn test_custom_thresholds() {
753        let thresholds = Thresholds {
754            energy_critical: 0.3,
755            threat_high: 0.5,
756            ..Default::default()
757        };
758        let mut engine = InstinctEngine::with_thresholds(thresholds);
759
760        // Energy 0.2 should trigger survive with custom threshold
761        let state = State { energy: 0.2, ..Default::default() };
762        let reflexes = engine.tick(&state);
763        assert!(reflexes.iter().any(|r| r.instinct == Instinct::Survive));
764
765        // Threat 0.6 should trigger flee with custom threshold
766        let state2 = State { threat: 0.6, ..Default::default() };
767        let reflexes2 = engine.tick(&state2);
768        assert!(reflexes2.iter().any(|r| r.instinct == Instinct::Flee));
769    }
770
771    #[test]
772    fn test_no_panic_at_boundaries() {
773        let mut engine = InstinctEngine::new();
774        let extremes = [
775            State { energy: 0.0, threat: 1.0, trust: 1.0, peer_alive: true, has_work: true, idle_cycles: u32::MAX, capacity: 1.0 },
776            State { energy: 1.0, threat: 0.0, trust: 0.0, peer_alive: false, has_work: false, idle_cycles: 0, capacity: 0.0 },
777        ];
778        for state in extremes {
779            let _ = engine.tick(&state);
780        }
781    }
782
783    #[test]
784    fn test_assertion_format() {
785        let a = Assertion::new(
786            Instinct::Survive,
787            Enforcement::Must,
788            "test assertion",
789            "energy <= 0.15",
790        );
791        assert_eq!(a.instinct, Instinct::Survive);
792        assert_eq!(a.enforcement, Enforcement::Must);
793        assert_eq!(a.description, "test assertion");
794    }
795
796    #[test]
797    fn test_severity_ordering() {
798        assert!(Severity::Critical < Severity::High);
799        assert!(Severity::High < Severity::Normal);
800        assert!(Severity::Normal < Severity::Low);
801        assert!(Severity::Low < Severity::Once);
802        assert!(Severity::Once < Severity::Rare);
803    }
804}