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use plaster::prelude::*;
pub struct TextField {
label: String,
value: String,
password: bool,
on_change: Option<Callback<String>>,
}
pub enum Msg {
Change(InputData),
}
#[derive(Default, Clone, PartialEq)]
pub struct Props {
pub label: String,
pub value: Option<String>,
pub password: bool,
pub on_change: Option<Callback<String>>,
}
impl Component for TextField {
type Message = Msg;
type Properties = Props;
fn create(props: Self::Properties, _context: ComponentLink<Self>) -> Self {
TextField {
label: props.label,
value: props.value.unwrap_or(String::new()),
password: props.password,
on_change: props.on_change,
}
}
fn change(&mut self, props: Self::Properties) -> ShouldRender {
let mut updated = false;
if props.on_change != self.on_change {
self.on_change = props.on_change;
updated = true;
}
if let Some(value) = props.value {
if value != self.value {
self.value = value;
updated = true;
}
}
if props.label != self.label {
self.label = props.label;
updated = true;
}
updated
}
fn update(&mut self, msg: Self::Message) -> ShouldRender {
match msg {
Msg::Change(data) => {
if let Some(ref callback) = self.on_change {
callback.emit(data.value.clone());
}
self.value = data.value;
}
};
true
}
}
impl Renderable<TextField> for TextField {
fn view(&self) -> Html<Self> {
let label = html! { <label>{&self.label}</label> };
let ty = if self.password { "password" } else { "text" };
html! {
<div>
{label}
<input type=ty, oninput=|data| Msg::Change(data), value=&self.value,/>
</div>
}
}
}