Struct plane_split::Clipper [−][src]
pub struct Clipper<T, U> { /* fields omitted */ }A helper object to clip polygons by a number of planes.
Methods
impl<T: Copy + Debug + ApproxEq<T> + Sub<T, Output = T> + Add<T, Output = T> + Mul<T, Output = T> + Div<T, Output = T> + Zero + One + Float, U: Debug> Clipper<T, U>[src]
impl<T: Copy + Debug + ApproxEq<T> + Sub<T, Output = T> + Add<T, Output = T> + Mul<T, Output = T> + Div<T, Output = T> + Zero + One + Float, U: Debug> Clipper<T, U>pub fn new() -> Self[src]
pub fn new() -> SelfCreate a new clipper object.
pub fn reset(&mut self)[src]
pub fn reset(&mut self)Reset the clipper internals, but preserve the allocation.
pub fn add_frustum<V>(
&mut self,
t: &TypedTransform3D<T, U, V>,
bounds: Option<TypedRect<T, V>>
)[src]
pub fn add_frustum<V>(
&mut self,
t: &TypedTransform3D<T, U, V>,
bounds: Option<TypedRect<T, V>>
)Add a set of planes that define the frustum for a given transformation.
pub fn add(&mut self, plane: Plane<T, U>)[src]
pub fn add(&mut self, plane: Plane<T, U>)Add a clipping plane to the list. The plane will clip everything behind it, where the direction is set by the plane normal.
pub fn clip(&mut self, polygon: Polygon<T, U>) -> &[Polygon<T, U>][src]
pub fn clip(&mut self, polygon: Polygon<T, U>) -> &[Polygon<T, U>]Clip specified polygon by the contained planes, return the fragmented polygons.
pub fn clip_transformed<'a, V>(
&'a mut self,
polygon: Polygon<T, U>,
transform: &'a TypedTransform3D<T, U, V>,
bounds: Option<TypedRect<T, V>>
) -> impl 'a + Iterator<Item = Polygon<T, V>> where
T: Trig,
V: 'a + Debug, [src]
pub fn clip_transformed<'a, V>(
&'a mut self,
polygon: Polygon<T, U>,
transform: &'a TypedTransform3D<T, U, V>,
bounds: Option<TypedRect<T, V>>
) -> impl 'a + Iterator<Item = Polygon<T, V>> where
T: Trig,
V: 'a + Debug, Clip the primitive with the frustum of the specified transformation, returning a sequence of polygons in the transformed space.