Expand description
Plane is a distributed system for running stateful WebSocket backends at scale. Plane is heavily inspired by Figma’s mulitplayer infrastructure, which dynamically spawns a process for each active document.
Use cases include:
- Scaling up authoritative multiplayer backends.
- Running isolated code environments (like REPLs, code notebooks, and LLM agent sandboxes).
- Data-intensive applications that need a dedicated high-RAM process for each active user session.
Read more about Plane’s architecture.
§Learn more
- Read the quickstart guide
- Learn about Plane concepts
- See instructions for building and developing Plane locally
- Read about production deployment
Modules§
- Constants for the heartbeat protocol.
Structs§
Enums§
Constants§
- The git hash of the plane binary (passed from build.rs)
- The version of the plane binary from Cargo.toml.