Struct pixi::Project

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pub struct Project { /* private fields */ }
Expand description

The pixi project, this main struct to interact with the project. This struct holds the Manifest and has functions to modify or request information from it. This allows in the future to have multiple environments or manifests linked to a project.

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impl Project

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pub fn get_metadata_env(&self) -> HashMap<String, String>

Returns environment variables and their values that should be injected when running a command.

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impl Project

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pub async fn up_to_date_lock_file( &self, options: UpdateLockFileOptions ) -> Result<LockFileDerivedData<'_>>

Ensures that the lock-file is up-to-date with the project information.

Returns the lock-file and any potential derived data that was computed as part of this operation.

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impl Project

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pub fn from_manifest(manifest: Manifest) -> Self

Constructs a new instance from an internal manifest representation

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pub fn from_str(root: &Path, content: &str) -> Result<Self>

Constructs a project from a manifest.

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pub fn discover() -> Result<Self>

Discovers the project manifest file in the current directory or any of the parent directories. This will also set the current working directory to the project root.

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pub fn manifest_named_source(&self) -> NamedSource<String>

Returns the source code of the project as NamedSource. Used in error reporting.

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pub fn load_or_else_discover(manifest_path: Option<&Path>) -> Result<Self>

Loads a project manifest file or discovers it in the current directory or any of the parent

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pub fn name(&self) -> &str

Returns the name of the project

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pub fn version(&self) -> &Option<Version>

Returns the version of the project

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pub fn description(&self) -> &Option<String>

Returns the description of the project

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pub fn root(&self) -> &Path

Returns the root directory of the project

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pub fn pixi_dir(&self) -> PathBuf

Returns the pixi directory

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pub fn environments_dir(&self) -> PathBuf

Returns the environment directory

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pub fn solve_group_environments_dir(&self) -> PathBuf

Returns the solve group directory

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pub fn manifest_path(&self) -> PathBuf

Returns the path to the manifest file.

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pub fn lock_file_path(&self) -> PathBuf

Returns the path to the lock file of the project

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pub fn save(&mut self) -> Result<()>

Save back changes

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pub fn default_environment(&self) -> Environment<'_>

Returns the default environment of the project.

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pub fn environment<Q>(&self, name: &Q) -> Option<Environment<'_>>
where Q: Hash + Equivalent<EnvironmentName> + ?Sized,

Returns the environment with the given name or None if no such environment exists.

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pub fn environments(&self) -> Vec<Environment<'_>>

Returns the environments in this project.

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pub fn solve_groups(&self) -> Vec<SolveGroup<'_>>

Returns all the solve groups in the project.

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pub fn solve_group(&self, name: &str) -> Option<SolveGroup<'_>>

Returns the solve group with the given name or None if no such group exists.

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pub fn grouped_environments(&self) -> Vec<GroupedEnvironment<'_>>

Return the grouped environments, which are all solve-groups and the environments that need to be solved.

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pub fn channels(&self) -> IndexSet<&Channel>

Returns the channels used by this project.

TODO: Remove this function and use the channels from the default environment instead.

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pub fn platforms(&self) -> HashSet<Platform>

Returns the platforms this project targets

TODO: Remove this function and use the platforms from the default environment instead.

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pub fn tasks(&self, platform: Option<Platform>) -> HashMap<&TaskName, &Task>

Get the tasks of this project

TODO: Remove this function and use the tasks from the default environment instead.

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pub fn task_opt( &self, name: &TaskName, platform: Option<Platform> ) -> Option<&Task>

Get the task with the specified name or None if no such task exists. If platform is specified then the task will first be looked up in the target specific tasks for the given platform.

TODO: Remove this function and use the task function from the default environment instead.

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pub fn virtual_packages(&self, platform: Platform) -> Vec<GenericVirtualPackage>

TODO: Remove this method and use the one from Environment instead.

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pub fn system_requirements(&self) -> SystemRequirements

Get the system requirements defined under the system-requirements section of the project manifest. They will act as the description of a reference machine which is minimally needed for this package to be run.

TODO: Remove this function and use the system_requirements function from the default environment instead.

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pub fn dependencies( &self, kind: Option<SpecType>, platform: Option<Platform> ) -> Dependencies

Returns the dependencies of the project.

TODO: Remove this function and use the dependencies function from the default environment instead.

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pub fn pypi_dependencies( &self, platform: Option<Platform> ) -> IndexMap<PackageName, Vec<PyPiRequirement>>

Returns the PyPi dependencies of the project

TODO: Remove this function and use the dependencies function from the default environment instead.

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pub fn activation_scripts(&self, platform: Option<Platform>) -> Vec<String>

Returns the all specified activation scripts that are used in the current platform.

TODO: Remove this function and use the `activation_scripts function from the default environment instead.

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pub fn has_pypi_dependencies(&self) -> bool

Returns true if the project contains any reference pypi dependencies. Even if just [pypi-dependencies] is specified without any requirements this will return true.

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pub fn pypi_index_url(&self) -> Url

Returns the Python index URLs to use for this project.

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pub fn pypi_package_db(&self) -> Result<Arc<PackageDb>>

Returns the package database used for caching python metadata, wheels and more. See the documentation of rip::index::PackageDb for more information.

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pub fn client(&self) -> &Client

Returns the reqwest client used for http networking

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pub fn authenticated_client(&self) -> &ClientWithMiddleware

Create an authenticated reqwest client for this project use authentication from rattler_networking

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pub async fn get_env_variables( &self, environment: &Environment<'_> ) -> Result<&HashMap<String, String>>

Return a combination of static environment variables generated from the project and the environment and from running activation script

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impl Project

Trait Implementations§

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impl Clone for Project

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fn clone(&self) -> Project

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Project

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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Causes self to use its Binary implementation when Debug-formatted.
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Causes self to use its Display implementation when Debug-formatted.
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where Self: LowerExp,

Causes self to use its LowerExp implementation when Debug-formatted.
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where Self: LowerHex,

Causes self to use its LowerHex implementation when Debug-formatted.
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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text italicized
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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