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use buffer_graphics_lib::prelude::*;
pub mod defaults;
pub mod impls;
#[derive(Debug, Clone, Eq, PartialEq)]
pub struct UiStyle {
pub button: ButtonStyle,
pub text_field: TextFieldStyle,
pub toggle_button: ToggleButtonStyle,
pub alert: AlertStyle,
pub dialog: DialogStyle,
}
#[derive(Debug, Clone, Eq, PartialEq)]
pub struct ColorSet {
pub normal: Option<Color>,
pub hover: Option<Color>,
}
#[derive(Debug, Clone, Eq, PartialEq)]
pub struct ToggleColorSet {
pub normal: Option<Color>,
pub hover: Option<Color>,
pub toggled: Option<Color>,
pub hover_toggled: Option<Color>,
}
#[derive(Debug, Clone, Eq, PartialEq)]
pub struct FocusColorSet {
pub normal: Option<Color>,
pub hover: Option<Color>,
pub focused: Option<Color>,
}
#[derive(Debug, Clone, Eq, PartialEq)]
pub struct TextFieldStyle {
pub text_color: FocusColorSet,
pub text_size: TextSize,
pub background_color: FocusColorSet,
pub border_color: FocusColorSet,
pub cursor: FocusColorSet,
}
#[derive(Debug, Clone, Eq, PartialEq)]
pub struct ButtonStyle {
pub text: ColorSet,
pub text_size: TextSize,
pub border: ColorSet,
pub shadow: ColorSet,
pub rounding: usize,
}
#[derive(Debug, Clone, Eq, PartialEq)]
pub struct ToggleButtonStyle {
pub text: ToggleColorSet,
pub border: ToggleColorSet,
pub shadow: ToggleColorSet,
pub text_size: TextSize,
pub rounding: usize,
}
#[derive(Debug, Clone, Eq, PartialEq)]
pub struct AlertStyle {
pub background: Option<Color>,
pub text: Color,
pub warning_text: Color,
pub text_size: TextSize,
pub button: ButtonStyle,
pub border: Option<Color>,
pub shadow: Option<Color>,
pub shade: Option<Color>,
}
#[derive(Debug, Clone, Eq, PartialEq)]
pub struct DialogStyle {
pub bounds: Rect,
pub background: Option<Color>,
pub text: Color,
pub button: ButtonStyle,
pub text_field: TextFieldStyle,
pub toggle_button: ToggleButtonStyle,
pub border: Option<Color>,
pub shadow: Option<Color>,
pub shade: Option<Color>,
}