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use crate::ui::prelude::*;
use buffer_graphics_lib::prelude::*;

impl ColorSet {
    pub fn new(
        normal: Option<Color>,
        hover: Option<Color>,
        error: Option<Color>,
        disabled: Option<Color>,
    ) -> Self {
        Self {
            normal,
            hover,
            error,
            disabled,
        }
    }

    pub fn new_values(normal: Color, hover: Color, error: Color, disabled: Color) -> Self {
        Self::new(Some(normal), Some(hover), Some(error), Some(disabled))
    }

    pub fn new_same(color: Color) -> Self {
        Self::new(Some(color), Some(color), Some(color), Some(color))
    }

    pub fn get(&self, hovering: bool, error: bool, disabled: bool) -> Option<Color> {
        if disabled {
            self.disabled
        } else if error {
            self.error
        } else if hovering {
            self.hover
        } else {
            self.normal
        }
    }
}

impl FocusColorSet {
    pub fn new(
        normal: Option<Color>,
        hover: Option<Color>,
        focused: Option<Color>,
        error: Option<Color>,
        disabled: Option<Color>,
    ) -> Self {
        Self {
            normal,
            hover,
            focused,
            error,
            disabled,
        }
    }

    pub fn new_values(
        normal: Color,
        hover: Color,
        focused: Color,
        error: Color,
        disabled: Color,
    ) -> Self {
        Self::new(
            Some(normal),
            Some(hover),
            Some(focused),
            Some(error),
            Some(disabled),
        )
    }

    pub fn new_same(color: Color) -> Self {
        Self::new(
            Some(color),
            Some(color),
            Some(color),
            Some(color),
            Some(color),
        )
    }

    pub fn menu(hover: Color, disabled: Color, others: Color) -> Self {
        Self::new(
            Some(others),
            Some(hover),
            Some(hover),
            Some(others),
            Some(disabled),
        )
    }

    pub fn get(&self, hovering: bool, focused: bool, error: bool, disabled: bool) -> Option<Color> {
        if disabled {
            self.disabled
        } else if error {
            self.error
        } else if focused {
            self.focused
        } else if hovering {
            self.hover
        } else {
            self.normal
        }
    }
}

impl ToggleColorSet {
    pub fn new(
        normal: Option<Color>,
        hover: Option<Color>,
        toggled: Option<Color>,
        hover_toggled: Option<Color>,
        error: Option<Color>,
        disabled: Option<Color>,
    ) -> Self {
        Self {
            normal,
            hover,
            toggled,
            hover_toggled,
            error,
            disabled,
        }
    }

    pub fn new_values(
        normal: Color,
        hover: Color,
        toggled: Color,
        hover_toggled: Color,
        error: Color,
        disabled: Color,
    ) -> Self {
        Self::new(
            Some(normal),
            Some(hover),
            Some(toggled),
            Some(hover_toggled),
            Some(error),
            Some(disabled),
        )
    }

    pub fn new_same_hover(
        normal: Option<Color>,
        hover: Option<Color>,
        toggled: Option<Color>,
        error: Option<Color>,
        disabled: Option<Color>,
    ) -> Self {
        Self::new(normal, hover, toggled, hover, error, disabled)
    }

    pub fn new_same(color: Color) -> Self {
        Self::new(
            Some(color),
            Some(color),
            Some(color),
            Some(color),
            Some(color),
            Some(color),
        )
    }
    pub fn get(&self, hovering: bool, toggled: bool, error: bool, disabled: bool) -> Option<Color> {
        if disabled {
            self.disabled
        } else if error {
            self.error
        } else {
            match (hovering, toggled) {
                (true, true) => self.hover_toggled,
                (true, false) => self.hover,
                (false, true) => self.toggled,
                (false, false) => self.normal,
            }
        }
    }
}

impl IconSet {
    pub fn get(
        &self,
        hovering: bool,
        focused: bool,
        error: bool,
        disabled: bool,
    ) -> Option<&IndexedImage> {
        if disabled {
            self.disabled.as_ref()
        } else if error {
            self.error.as_ref()
        } else if focused {
            self.focused.as_ref()
        } else if hovering {
            self.hover.as_ref()
        } else {
            self.normal.as_ref()
        }
    }
}

impl Padding {
    pub fn new_same(value: usize) -> Padding {
        Self {
            left: value,
            top: value,
            right: value,
            bottom: value,
        }
    }

    pub fn new_axis(vert: usize, horz: usize) -> Padding {
        Self {
            left: horz,
            top: vert,
            right: horz,
            bottom: vert,
        }
    }

    pub fn new(left: usize, top: usize, right: usize, bottom: usize) -> Self {
        Self {
            left,
            top,
            right,
            bottom,
        }
    }

    pub fn vert(&self) -> usize {
        self.top + self.bottom
    }

    pub fn horz(&self) -> usize {
        self.left + self.right
    }

    pub fn offset(&self) -> Coord {
        coord!(self.left, self.top)
    }
}