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use crate::buffer_graphics_lib::prelude::*;
use crate::buffer_graphics_lib::shapes::polyline::Polyline;
use crate::ui::styles::ToggleIconButtonStyle;
use crate::ui::tooltip::Tooltip;
use crate::ui::{ElementState, UiElement};
use crate::Timing;

#[derive(Debug)]
pub struct ToggleIconButton {
    tooltip: Tooltip,
    icon: IndexedImage,
    icon_xy: Coord,
    bounds: Rect,
    border: Polyline,
    shadow: Polyline,
    style: ToggleIconButtonStyle,
    state: ElementState,
    selected: bool,
}

impl ToggleIconButton {
    pub fn new<P: Into<Coord>>(
        xy: P,
        tooltip_text: &str,
        tooltip_positioning: Positioning,
        icon: IndexedImage,
        style: &ToggleIconButtonStyle,
    ) -> Self {
        let xy = xy.into();
        let (w, h) = icon.size();
        let bounds = Rect::new_with_size(
            xy,
            w as usize + style.padding + style.padding,
            h as usize + style.padding + style.padding,
        );
        let border = Polyline::rounded_rect(
            bounds.left(),
            bounds.top(),
            bounds.right(),
            bounds.bottom(),
            style.rounding,
            WHITE,
        )
        .unwrap();
        let shadow = Polyline::rounded_rect(
            bounds.left() + 1,
            bounds.top() + 1,
            bounds.right() + 1,
            bounds.bottom() + 1,
            style.rounding,
            WHITE,
        )
        .unwrap();
        let tooltip = Tooltip::new(
            xy + (w, h),
            tooltip_text,
            tooltip_positioning,
            &style.tooltip,
        );
        Self {
            tooltip,
            icon,
            icon_xy: xy + (style.padding, style.padding) + (1, 1),
            bounds,
            border,
            shadow,
            style: style.clone(),
            state: ElementState::Normal,
            selected: false,
        }
    }
}

impl ToggleIconButton {
    #[must_use]
    pub fn is_selected(&self) -> bool {
        self.selected
    }

    pub fn set_selected(&mut self, value: bool) {
        self.selected = value;
    }

    #[must_use]
    pub fn on_mouse_click(&mut self, xy: Coord) -> bool {
        if self.state != ElementState::Disabled {
            self.bounds.contains(xy)
        } else {
            false
        }
    }
}

impl UiElement for ToggleIconButton {
    #[must_use]
    fn bounds(&self) -> &Rect {
        &self.bounds
    }

    fn render(&self, graphics: &mut Graphics, mouse_xy: Coord) {
        let (error, disabled) = self.state.get_err_dis();
        let hovering = self.bounds.contains(mouse_xy);
        if let Some(color) = self
            .style
            .shadow
            .get(hovering, self.selected, error, disabled)
        {
            self.shadow.with_color(color).render(graphics);
        }
        if let Some(color) = self
            .style
            .border
            .get(hovering, self.selected, error, disabled)
        {
            self.border.with_color(color).render(graphics);
        }
        graphics.draw_indexed_image(self.icon_xy, &self.icon);
        if !disabled && hovering {
            self.tooltip.render(graphics, mouse_xy);
        }
    }

    fn update(&mut self, _: &Timing) {}

    #[inline]
    fn set_state(&mut self, state: ElementState) {
        self.state = state;
    }

    #[inline]
    #[must_use]
    fn get_state(&self) -> ElementState {
        self.state
    }
}