Expand description
A pixel base game engine
Re-exports§
pub extern crate futures;
Modules§
- decals
- A Gpu-located spite
- graphics
- inputs
- User Input module
- traits
- A collection of traits used to draw things
- vector2
Structs§
- Color
- Represent a Color in a RGBA format
- Engine
- Bone of the Engine, join everything;
- Engine
Wrapper - A Wrapper around an Engine
- Sprite
- Represent a Sprite
Enums§
- Pixel
Mode - The Drawing Mode used
Traits§
Functions§
- launch
- Takes a future and run it in the context of the engine
This is usefull when targeting wasm32 because we can’t use the futures’
block_on
method and we need to use javascript’s promise type - start
- Utility function that manage the engine, create the game instance and runs it This will also work on WebAssembly