Expand description
The 128x128 indexed-color framebuffer and software drawing primitives.
Everything Pixel8 puts on screen — running carts, the console, every editor — is drawn through this one software rasterizer into a buffer of palette indices. The GPU’s only job is to scale the result up with nearest-neighbor filtering.
Structs§
- Framebuffer
- The virtual screen: one byte per pixel, each a palette index in
0..16.