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use std::sync::{Arc, Mutex};
use anyhow::*;
use crate::cache::Cache;
use crate::draw::{ImageData, Patch};
pub struct Graphics {
pub(crate) cache: Arc<Mutex<Cache>>,
}
impl Graphics {
pub fn load_image<B: AsRef<[u8]>>(&self, bytes: B) -> Result<ImageData> {
let image = image::load_from_memory(bytes.as_ref())?;
let image = self.cache.lock().unwrap().load_image(image.into_rgba8());
Ok(image)
}
pub fn load_patch<B: AsRef<[u8]>>(&self, bytes: B) -> Result<Patch> {
let image = image::load_from_memory(bytes.as_ref())?;
let image = self.cache.lock().unwrap().load_patch(image.into_rgba8());
Ok(image)
}
}
impl Clone for Graphics {
fn clone(&self) -> Self {
Self {
cache: self.cache.clone(),
}
}
}