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use crate::cache::Cache;
use crate::draw::{Image, Patch};
use crate::loader::Loader;
use std::sync::{Arc, Mutex};
pub struct Graphics<L: Loader> {
pub(crate) loader: Arc<L>,
pub(crate) cache: Arc<Mutex<Cache>>,
}
impl<L: Loader> Graphics<L> {
pub fn loader(&self) -> Arc<L> {
self.loader.clone()
}
pub async fn load_image<U: AsRef<str>>(&self, url: U) -> Result<Image, L::Error> {
let bytes = self.loader.load(url).await?;
let image = image::load_from_memory(bytes.as_slice()).unwrap();
let image = self.cache.lock().unwrap().load_image(image.into_rgba());
Ok(image)
}
pub async fn load_patch<U: AsRef<str>>(&self, url: U) -> Result<Patch, L::Error> {
let bytes = self.loader.load(url).await?;
let image = image::load_from_memory(bytes.as_slice()).unwrap();
let image = self.cache.lock().unwrap().load_patch(image.into_rgba());
Ok(image)
}
}
impl<L: Loader> Clone for Graphics<L> {
fn clone(&self) -> Self {
Self {
loader: self.loader.clone(),
cache: self.cache.clone(),
}
}
}