pixel_handler/structs/
pixel.rs1use super::grid_position::GridPosition;
2
3
4use ggez::graphics::{self, Color, MeshBuilder};
5
6#[derive(Clone, Copy)]
7pub struct Pixel {
8 pub position: GridPosition,
9 pub color: Color,
10}
11
12impl Pixel {
13 pub fn new(position: GridPosition, color: Color) -> Self {
14 Self { position, color }
15 }
16
17 pub fn append_to_mesh(&mut self, mesh_builder: &mut MeshBuilder) {
18 mesh_builder
19 .rectangle(
20 graphics::DrawMode::fill(),
21 self.position.as_rect(),
22 self.color,
23 )
24 .unwrap();
25 }
26}