Struct pixel_game_lib::geom::Sphere
source · pub struct Sphere<P, E> {
pub center: Vec3<P>,
pub radius: E,
}
Expand description
Sphere (3D), represented by center and radius.
Fields§
§center: Vec3<P>
§radius: E
Implementations§
source§impl<P, E> Sphere<P, E>
impl<P, E> Sphere<P, E>
sourcepub fn surface_area(self) -> E
pub fn surface_area(self) -> E
Gets this sphere’s surface area.
source§impl<P, E> Sphere<P, E>
impl<P, E> Sphere<P, E>
sourcepub fn new(center: Vec3<P>, radius: E) -> Sphere<P, E>
pub fn new(center: Vec3<P>, radius: E) -> Sphere<P, E>
Creates a new
Sphere
from center
and radius
.
sourcepub fn unit(center: Vec3<P>) -> Sphere<P, E>where
E: One,
pub fn unit(center: Vec3<P>) -> Sphere<P, E>where
E: One,
Creates a new
Sphere
from center
and a radius
equal to one.
source§impl<T> Sphere<T, T>
impl<T> Sphere<T, T>
sourcepub fn contains_point(self, p: Vec3<T>) -> boolwhere
T: PartialOrd,
pub fn contains_point(self, p: Vec3<T>) -> boolwhere
T: PartialOrd,
Does this shape contain the given point ?
sourcepub fn collides_with_sphere(self, other: Sphere<T, T>) -> boolwhere
T: PartialOrd,
pub fn collides_with_sphere(self, other: Sphere<T, T>) -> boolwhere
T: PartialOrd,
Does this shape collide with another ?
sourcepub fn collision_vector_with_sphere(self, other: Sphere<T, T>) -> Vec3<T>
pub fn collision_vector_with_sphere(self, other: Sphere<T, T>) -> Vec3<T>
Gets a vector that tells how much this shape penetrates another.
Trait Implementations§
source§impl<'de, P, E> Deserialize<'de> for Sphere<P, E>where
P: Deserialize<'de>,
E: Deserialize<'de>,
impl<'de, P, E> Deserialize<'de> for Sphere<P, E>where
P: Deserialize<'de>,
E: Deserialize<'de>,
source§fn deserialize<__D>(
__deserializer: __D
) -> Result<Sphere<P, E>, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D
) -> Result<Sphere<P, E>, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
source§impl<P, E> PartialEq for Sphere<P, E>
impl<P, E> PartialEq for Sphere<P, E>
source§impl<P, E> Serialize for Sphere<P, E>
impl<P, E> Serialize for Sphere<P, E>
source§fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
Serialize this value into the given Serde serializer. Read more
impl<P, E> Copy for Sphere<P, E>
impl<P, E> Eq for Sphere<P, E>
impl<P, E> StructuralEq for Sphere<P, E>
impl<P, E> StructuralPartialEq for Sphere<P, E>
Auto Trait Implementations§
impl<P, E> RefUnwindSafe for Sphere<P, E>where
E: RefUnwindSafe,
P: RefUnwindSafe,
impl<P, E> Send for Sphere<P, E>
impl<P, E> Sync for Sphere<P, E>
impl<P, E> Unpin for Sphere<P, E>
impl<P, E> UnwindSafe for Sphere<P, E>where
E: UnwindSafe,
P: UnwindSafe,
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more