1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
//! Shape methods for drawing.
//!
//! Methods for drawing and interacting with shapes such as points, lines, rectangles, etc.
//!
//! Provided traits:
//!
//! - [Contains]: Defines [`contains_point`] and [`contains_shape`].
//! - [Intersects]: Defines [`intersects_line`] and [`intersects_shape`].
//!
//! Provided [`PixState`] methods;
//!
//! - [`PixState::point`]: Draw a [Point] to the current canvas.
//! - [`PixState::line`]: Draw a [Line] to the current canvas.
//! - [`PixState::triangle`]: Draw a [Triangle][Tri] to the current canvas.
//! - [`PixState::square`]: Draw a square [Rect] to the current canvas.
//! - [`PixState::rounded_square`]: Draw a square [Rect] with rounded corners to the current canvas.
//! - [`PixState::rect`]: Draw a [Rect] to the current canvas.
//! - [`PixState::rounded_rect`]: Draw a [Rect] with rounded corners to the current canvas.
//! - [`PixState::quad`]: Draw a [Quad] to the current canvas.
//! - [`PixState::polygon`]: Draw a polygon defined by a set of [Point]s to the current canvas.
//! - [`PixState::wireframe`]: Draw a wireframe defined by a set vertexes to the current canvas.
//! - [`PixState::circle`]: Draw a circle [Ellipse] to the current canvas.
//! - [`PixState::ellipse`]: Draw an [Ellipse] to the current canvas.
//! - [`PixState::arc`]: Draw an arc to the current canvas.
//!
//! [`contains_point`]: Contains::contains_point
//! [`contains_shape`]: Contains::contains_shape
//! [`intersects_line`]: Intersects::intersects_line
//! [`intersects_shape`]: Intersects::intersects_shape

use crate::{prelude::*, renderer::Rendering};
use std::iter::Iterator;

#[macro_use]
pub mod ellipse;
#[macro_use]
pub mod line;
#[macro_use]
pub mod point;
#[macro_use]
pub mod rect;
#[macro_use]
pub mod quad;
#[macro_use]
pub mod sphere;
#[macro_use]
pub mod triangle;

#[doc(inline)]
pub use ellipse::*;
#[doc(inline)]
pub use line::*;
#[doc(inline)]
pub use point::*;
#[doc(inline)]
pub use quad::*;
#[doc(inline)]
pub use rect::*;
#[doc(inline)]
pub use sphere::*;
#[doc(inline)]
pub use triangle::*;

/// Trait for shape containing operations.
pub trait Contains<T, const N: usize> {
    /// The shape type. e.g. [`Rect<T>`].
    type Shape;

    /// Returns whether this shape contains a given [Point].
    fn contains_point<P>(&self, _p: P) -> bool
    where
        P: Into<Point<T, N>>;

    /// Returns whether this shape completely contains another shape of the same type.
    fn contains_shape<O>(&self, _other: O) -> bool
    where
        O: Into<Self::Shape>;
}

/// Trait for shape intersection operations.
pub trait Intersects<T, const N: usize> {
    /// The shape type. e.g. [`Rect<T>`].
    type Shape;

    /// Returns the closest intersection point with a given line and distance along the line or
    /// `None` if there is no intersection.
    fn intersects_line<L>(&self, _line: L) -> Option<(Point<T, N>, T)>
    where
        L: Into<Line<T, N>>;

    /// Returns whether this shape intersects with another shape of the same type.
    fn intersects_shape<O>(&self, _other: O) -> bool
    where
        O: Into<Self::Shape>;
}

impl PixState {
    /// Draw a [Point] to the current canvas. [`PixState::stroke`] controls whether the point is
    /// drawn or not. [`PixState::stroke_weight`] and [`PixState::fill`] have no effect.
    ///
    /// # Errors
    ///
    /// If the renderer fails to draw to the current render target, then an error is returned.
    ///
    /// # Example
    ///
    /// ```
    /// # use pix_engine::prelude::*;
    /// # struct App;
    /// # impl AppState for App {
    /// fn on_update(&mut self, s: &mut PixState) -> PixResult<()> {
    ///     s.stroke(Color::RED);
    ///     s.point(s.mouse_pos())?;
    ///     Ok(())
    /// }
    /// # }
    /// ```
    pub fn point<P>(&mut self, p: P) -> PixResult<()>
    where
        P: Into<PointI2>,
    {
        if let Some(stroke) = self.settings.stroke {
            self.renderer.point(p.into(), stroke)?;
        }
        Ok(())
    }

    /// Draw a [Line] to the current canvas. [`PixState::stroke`] controls whether the line is drawn
    /// or not. [`PixState::stroke_weight`] controls the line thickness. [`PixState::fill`] has no
    /// effect.
    ///
    /// # Errors
    ///
    /// If the renderer fails to draw to the current render target, then an error is returned.
    ///
    /// # Example
    ///
    /// ```
    /// # use pix_engine::prelude::*;
    /// # struct App;
    /// # impl AppState for App {
    /// fn on_update(&mut self, s: &mut PixState) -> PixResult<()> {
    ///     s.stroke(Color::RED);
    ///     s.line([s.pmouse_pos(), s.mouse_pos()])?;
    ///     Ok(())
    /// }
    /// # }
    /// ```
    pub fn line<L>(&mut self, line: L) -> PixResult<()>
    where
        L: Into<LineI2>,
    {
        let s = &self.settings;
        if let Some(stroke) = s.stroke {
            self.renderer.line(line.into(), s.stroke_weight, stroke)?;
        }
        Ok(())
    }

    /// Draw a [Triangle][Tri] to the current canvas. [`PixState::fill`] and [`PixState::stroke`]
    /// control whether the triangle is filled or outlined.
    ///
    /// # Errors
    ///
    /// If the renderer fails to draw to the current render target, then an error is returned.
    ///
    /// # Example
    ///
    /// ```
    /// # use pix_engine::prelude::*;
    /// # struct App;
    /// # impl AppState for App {
    /// fn on_update(&mut self, s: &mut PixState) -> PixResult<()> {
    ///     s.fill(Color::BLACK);
    ///     s.stroke(Color::RED);
    ///     s.triangle(tri!([10, 0], [-5, 5], [5, 5]))?;
    ///     Ok(())
    /// }
    /// # }
    /// ```
    pub fn triangle<T>(&mut self, tri: T) -> PixResult<()>
    where
        T: Into<TriI2>,
    {
        let s = &self.settings;
        self.renderer.triangle(tri.into(), s.fill, s.stroke)
    }

    /// Draw a square [Rect] to the current canvas. [`PixState::fill`] and [`PixState::stroke`] control
    /// whether the square is filled or outlined. [`RectMode`] controls how the `(x, y)` position is
    /// interpreted.
    ///
    /// Alias for [`PixState::rect`].
    ///
    /// # Errors
    ///
    /// If the renderer fails to draw to the current render target, then an error is returned.
    ///
    /// # Example
    ///
    /// ```
    /// # use pix_engine::prelude::*;
    /// # struct App;
    /// # impl AppState for App {
    /// fn on_update(&mut self, s: &mut PixState) -> PixResult<()> {
    ///     s.fill(Color::BLACK);
    ///     s.stroke(Color::RED);
    ///     s.square(square![s.mouse_pos(), 100])?;
    ///     Ok(())
    /// }
    /// # }
    /// ```
    #[doc(alias = "rect")]
    pub fn square<R>(&mut self, square: R) -> PixResult<()>
    where
        R: Into<Rect<i32>>,
    {
        self.rect(square)
    }

    /// Draw a rounded [Square](Rect) to the current canvas. [`PixState::fill`] and
    /// [`PixState::stroke`] control whether the square is filled or outlined. [`RectMode`] controls
    /// how the `(x, y)` position is interpreted.
    ///
    /// Alias for [`PixState::rounded_rect`].
    ///
    /// # Errors
    ///
    /// If the renderer fails to draw to the current render target, then an error is returned.
    ///
    /// # Example
    ///
    /// ```
    /// # use pix_engine::prelude::*;
    /// # struct App;
    /// # impl AppState for App {
    /// fn on_update(&mut self, s: &mut PixState) -> PixResult<()> {
    ///     s.fill(Color::BLACK);
    ///     s.stroke(Color::RED);
    ///     s.rounded_square(square![s.mouse_pos(), 100], 10)?;
    ///     Ok(())
    /// }
    /// # }
    /// ```
    #[doc(alias = "rounded_rect")]
    pub fn rounded_square<R>(&mut self, square: R, radius: i32) -> PixResult<()>
    where
        R: Into<Rect<i32>>,
    {
        self.rounded_rect(square, radius)
    }

    /// Draw a [Rectangle](Rect) to the current canvas. [`PixState::fill`] and [`PixState::stroke`]
    /// control whether the rect is filled or outlined. [`RectMode`] controls how the `(x, y)`
    /// position is interpreted.
    ///
    /// # Errors
    ///
    /// If the renderer fails to draw to the current render target, then an error is returned.
    ///
    /// # Example
    ///
    /// ```
    /// # use pix_engine::prelude::*;
    /// # struct App;
    /// # impl AppState for App {
    /// fn on_update(&mut self, s: &mut PixState) -> PixResult<()> {
    ///     s.fill(Color::BLACK);
    ///     s.stroke(Color::RED);
    ///     s.rect(rect![s.mouse_pos(), 100, 100])?;
    ///     Ok(())
    /// }
    /// # }
    /// ```
    pub fn rect<R>(&mut self, rect: R) -> PixResult<()>
    where
        R: Into<Rect<i32>>,
    {
        let s = &self.settings;
        let rect = self.get_rect(rect);
        self.renderer.rect(rect, None, s.fill, s.stroke)
    }

    /// Draw a rounded [Rectangle](Rect) to the current canvas. [`PixState::fill`] and
    /// [`PixState::stroke`] control whether the rect is filled or outlined. [`RectMode`] controls how
    /// the `(x, y)` position is interpreted.
    ///
    /// # Errors
    ///
    /// If the renderer fails to draw to the current render target, then an error is returned.
    ///
    /// # Example
    ///
    /// ```
    /// # use pix_engine::prelude::*;
    /// # struct App;
    /// # impl AppState for App {
    /// fn on_update(&mut self, s: &mut PixState) -> PixResult<()> {
    ///     s.fill(Color::BLACK);
    ///     s.stroke(Color::RED);
    ///     s.rounded_rect(rect![s.mouse_pos(), 100, 100], 10)?;
    ///     Ok(())
    /// }
    /// # }
    /// ```
    pub fn rounded_rect<R>(&mut self, rect: R, radius: i32) -> PixResult<()>
    where
        R: Into<Rect<i32>>,
    {
        let s = &self.settings;
        let rect = self.get_rect(rect);
        self.renderer.rect(rect, Some(radius), s.fill, s.stroke)
    }

    /// Draw a [Quadrilateral](Quad) to the current canvas. [`PixState::fill`] and
    /// [`PixState::stroke`] control whether the quad is filled or outlined. [`RectMode`] has no
    /// effect.
    ///
    /// # Errors
    ///
    /// If the renderer fails to draw to the current render target, then an error is returned.
    ///
    /// # Example
    ///
    /// ```
    /// # use pix_engine::prelude::*;
    /// # struct App;
    /// # impl AppState for App {
    /// fn on_update(&mut self, s: &mut PixState) -> PixResult<()> {
    ///     s.fill(Color::BLACK);
    ///     s.stroke(Color::RED);
    ///     s.quad(quad![10, 20, 30, 10, 20, 25, 15, 15])?;
    ///     Ok(())
    /// }
    /// # }
    /// ```
    pub fn quad<Q>(&mut self, quad: Q) -> PixResult<()>
    where
        Q: Into<QuadI2>,
    {
        let s = &self.settings;
        self.renderer.quad(quad.into(), s.fill, s.stroke)
    }

    /// Draw a polygon to the current canvas. [`PixState::fill`] and [`PixState::stroke`] control
    /// whether the polygon is filled or outlined. [`RectMode`] has no effect.
    ///
    /// # Errors
    ///
    /// If the renderer fails to draw to the current render target, then an error is returned.
    ///
    /// # Example
    ///
    /// ```
    /// # use pix_engine::prelude::*;
    /// # struct App;
    /// # impl AppState for App {
    /// fn on_update(&mut self, s: &mut PixState) -> PixResult<()> {
    ///     s.fill(Color::BLACK);
    ///     s.stroke(Color::RED);
    ///     s.polygon([[10, 10], [50, 20], [70, 30], [60, 50], [10, 50]])?;
    ///     Ok(())
    /// }
    /// # }
    /// ```
    pub fn polygon<P, I>(&mut self, points: I) -> PixResult<()>
    where
        P: Into<PointI2>,
        I: IntoIterator<Item = P>,
    {
        let s = &self.settings;
        self.renderer
            .polygon(points.into_iter().map(Into::into), s.fill, s.stroke)
    }

    /// Draw a wireframe to the current canvas, translated to a given [Point] and optionally
    /// rotated by `angle` and `scaled`. [`PixState::fill`] and [`PixState::stroke`] control whether
    /// the wireframe is filled or outlined. `angle` can be in either radians or degrees based on
    /// [`AngleMode`].
    ///
    /// # Errors
    ///
    /// If the renderer fails to draw to the current render target, then an error is returned.
    ///
    /// # Example
    ///
    /// ```
    /// # use pix_engine::prelude::*;
    /// # struct App;
    /// # impl AppState for App {
    /// fn on_update(&mut self, s: &mut PixState) -> PixResult<()> {
    ///     let wireframe = [
    ///         point!(5.0, 0.0),
    ///         point!(-2.5, -2.5),
    ///         point!(-2.5, 2.5)
    ///     ];
    ///     s.fill(Color::CADET_BLUE);
    ///     s.stroke(Color::BLACK);
    ///     s.angle_mode(AngleMode::Degrees);
    ///     s.wireframe(wireframe, [10, 10], 45.0, 2.0)?;
    ///     Ok(())
    /// }
    /// # }
    /// ```
    pub fn wireframe<V, P1, P2, A, S>(
        &mut self,
        vertexes: V,
        pos: P2,
        angle: A,
        scale: S,
    ) -> PixResult<()>
    where
        V: IntoIterator<Item = P1>,
        P1: Into<PointF2>,
        P2: Into<PointI2>,
        A: Into<Option<Scalar>>,
        S: Into<Option<Scalar>>,
    {
        let s = &self.settings;
        let pos = pos.into();
        let mut angle = angle.into().unwrap_or(0.0);
        if let AngleMode::Degrees = s.angle_mode {
            angle = angle.to_radians();
        };
        let scale = scale.into().unwrap_or(1.0);
        let (sin, cos) = angle.sin_cos();
        let (px, py) = (pos.x() as Scalar, pos.y() as Scalar);
        let vs = vertexes.into_iter().map(|v| {
            let v = v.into();
            // rotation * scale + translation
            let x = (v.x() * cos - v.y() * sin).mul_add(scale, px).round() as i32;
            let y = (v.x().mul_add(sin, v.y() * cos)).mul_add(scale, py).round() as i32;
            point![x, y]
        });
        self.polygon(vs)
    }

    /// Draw a circle [Ellipse] to the current canvas. [`PixState::fill`] and [`PixState::stroke`]
    /// control whether the circle is filled or outlined. [`EllipseMode`] controls how the `(x, y)`
    /// position is interpreted.
    ///
    /// Alias for [`PixState::ellipse`].
    ///
    /// # Errors
    ///
    /// If the renderer fails to draw to the current render target, then an error is returned.
    ///
    /// # Example
    ///
    /// ```
    /// # use pix_engine::prelude::*;
    /// # struct App;
    /// # impl AppState for App {
    /// fn on_update(&mut self, s: &mut PixState) -> PixResult<()> {
    ///     s.fill(Color::BLACK);
    ///     s.stroke(Color::RED);
    ///     s.circle(circle![s.mouse_pos(), 100])?;
    ///     Ok(())
    /// }
    /// # }
    /// ```
    #[doc(alias = "ellipse")]
    pub fn circle<C>(&mut self, circle: C) -> PixResult<()>
    where
        C: Into<Ellipse<i32>>,
    {
        self.ellipse(circle)
    }

    /// Draw a [Ellipse] to the current canvas. [`PixState::fill`] and [`PixState::stroke`] control
    /// whether the ellipse is filled or outlined. [`EllipseMode`] controls how the `(x, y)` position
    /// is interpreted.
    ///
    /// # Errors
    ///
    /// If the renderer fails to draw to the current render target, then an error is returned.
    ///
    /// # Example
    ///
    /// ```
    /// # use pix_engine::prelude::*;
    /// # struct App;
    /// # impl AppState for App {
    /// fn on_update(&mut self, s: &mut PixState) -> PixResult<()> {
    ///     s.fill(Color::BLACK);
    ///     s.stroke(Color::RED);
    ///     s.ellipse(ellipse![s.mouse_pos(), 100, 100])?;
    ///     Ok(())
    /// }
    /// # }
    /// ```
    pub fn ellipse<E>(&mut self, ellipse: E) -> PixResult<()>
    where
        E: Into<Ellipse<i32>>,
    {
        let s = &self.settings;
        let ellipse = self.get_ellipse(ellipse);
        self.renderer.ellipse(ellipse, s.fill, s.stroke)
    }

    /// Draw an arc of a given `radius` and length defined by `start` and `end` to the current
    /// canvas. [`PixState::fill`] and [`PixState::stroke`] control whether the pie is filled or
    /// outlined. [`ArcMode`] changes whether the arc is drawn as an open segment or a pie shape.
    ///
    /// # Errors
    ///
    /// If the renderer fails to draw to the current render target, then an error is returned.
    ///
    /// # Example
    ///
    /// ```
    /// # use pix_engine::prelude::*;
    /// # struct App;
    /// # impl AppState for App {
    /// fn on_update(&mut self, s: &mut PixState) -> PixResult<()> {
    ///     s.fill(Color::BLACK);
    ///     s.stroke(Color::RED);
    ///     s.arc_mode(ArcMode::Pie);
    ///     s.arc(s.mouse_pos(), 20, 0, 180)?;
    ///     Ok(())
    /// }
    /// # }
    /// ```
    pub fn arc<P>(&mut self, p: P, radius: i32, start: i32, end: i32) -> PixResult<()>
    where
        P: Into<PointI2>,
    {
        let s = &self.settings;
        let p = p.into();
        self.renderer
            .arc(p, radius, start, end, s.arc_mode, s.fill, s.stroke)
    }
}