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use crate::{prelude::*, renderer::RendererSettings};
#[cfg(feature = "serde")]
use serde::{Deserialize, Serialize};
use std::{borrow::Cow, error, ffi::NulError, fmt, path::PathBuf, result};
pub type Result<T> = result::Result<T, Error>;
#[derive(Debug, Copy, Clone, Eq, PartialEq, Hash)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub enum Position {
Positioned(i32),
Centered,
}
impl Default for Position {
fn default() -> Self {
Self::Centered
}
}
pub type WindowId = usize;
#[non_exhaustive]
#[derive(Debug, Clone, Eq, PartialEq, Hash)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
#[allow(variant_size_differences)]
pub enum Cursor {
System(SystemCursor),
Image(PathBuf),
}
impl Default for Cursor {
fn default() -> Self {
Self::System(SystemCursor::Arrow)
}
}
impl Cursor {
pub fn new<P: Into<PathBuf>>(path: P) -> Self {
Self::Image(path.into())
}
pub fn arrow() -> Self {
Self::System(SystemCursor::Arrow)
}
pub fn ibeam() -> Self {
Self::System(SystemCursor::IBeam)
}
pub fn hand() -> Self {
Self::System(SystemCursor::Hand)
}
}
#[non_exhaustive]
#[derive(Debug, Copy, Clone, Eq, PartialEq, Hash)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub enum SystemCursor {
Arrow,
IBeam,
Wait,
Crosshair,
WaitArrow,
SizeNWSE,
SizeNESW,
SizeWE,
SizeNS,
SizeAll,
No,
Hand,
}
pub(crate) trait WindowRenderer {
fn primary_window_id(&self) -> WindowId;
fn window_id(&self) -> WindowId;
fn create_window(&mut self, s: &RendererSettings) -> Result<WindowId>;
fn close_window(&mut self, id: WindowId) -> Result<()>;
fn cursor(&mut self, cursor: Option<&Cursor>) -> Result<()>;
fn poll_event(&mut self) -> Option<Event>;
fn title(&self) -> &str;
fn set_title(&mut self, title: &str) -> Result<()>;
fn set_fps_title(&mut self, fps: usize) -> Result<()>;
fn dimensions(&self) -> Result<(u32, u32)>;
fn set_dimensions(&mut self, dimensions: (u32, u32)) -> Result<()>;
fn display_dimensions(&self) -> Result<(u32, u32)>;
fn fullscreen(&self) -> Result<bool>;
fn set_fullscreen(&mut self, val: bool) -> Result<()>;
fn vsync(&self) -> bool;
fn set_vsync(&mut self, val: bool) -> Result<()>;
fn set_window_target(&mut self, id: WindowId) -> Result<()>;
fn reset_window_target(&mut self);
fn show(&mut self) -> Result<()>;
fn hide(&mut self) -> Result<()>;
}
#[derive(Debug)]
pub struct WindowBuilder<'a> {
state: &'a mut PixState,
settings: RendererSettings,
}
impl<'a> WindowBuilder<'a> {
pub fn new(s: &'a mut PixState) -> Self {
let vsync = s.vsync();
Self {
state: s,
settings: RendererSettings {
vsync,
..RendererSettings::default()
},
}
}
pub fn with_dimensions(&mut self, width: u32, height: u32) -> &mut Self {
self.settings.width = width;
self.settings.height = height;
self
}
pub fn with_title<S: Into<String>>(&mut self, title: S) -> &mut Self {
self.settings.title = title.into();
self
}
pub fn position(&mut self, x: i32, y: i32) -> &mut Self {
self.settings.x = Position::Positioned(x);
self.settings.y = Position::Positioned(y);
self
}
pub fn position_centered(&mut self) -> &mut Self {
self.settings.x = Position::Centered;
self.settings.y = Position::Centered;
self
}
pub fn fullscreen(&mut self) -> &mut Self {
self.settings.fullscreen = true;
self
}
pub fn resizable(&mut self) -> &mut Self {
self.settings.resizable = true;
self
}
pub fn borderless(&mut self) -> &mut Self {
self.settings.borderless = true;
self
}
pub fn scale(&mut self, x: f32, y: f32) -> &mut Self {
self.settings.scale_x = x;
self.settings.scale_y = y;
self
}
#[cfg(not(target_arch = "wasm32"))]
pub fn icon<P>(&mut self, path: P) -> &mut Self
where
P: Into<PathBuf>,
{
self.settings.icon = Some(path.into());
self
}
pub fn build(&mut self) -> Result<WindowId> {
self.state.renderer.create_window(&self.settings)
}
}
impl PixState {
pub fn focused(&self) -> bool {
matches!(self.env.focused_window, Some(id) if id == self.renderer.window_id())
}
pub fn primary_window_id(&self) -> WindowId {
self.renderer.primary_window_id()
}
pub fn window_id(&self) -> WindowId {
self.renderer.window_id()
}
pub fn window(&mut self) -> WindowBuilder<'_> {
WindowBuilder::new(self)
}
pub fn close_window(&mut self, id: WindowId) -> Result<()> {
if id == self.window_id() {
self.env.quit = true;
return Ok(());
}
self.renderer.close_window(id)
}
pub fn dimensions(&self) -> (u32, u32) {
self.renderer
.dimensions()
.expect("primary window should exist")
}
pub fn set_dimensions(&mut self, dimensions: (u32, u32)) {
self.renderer
.set_dimensions(dimensions)
.expect("primary window should exist")
}
pub fn width(&self) -> u32 {
let (width, _) = self
.renderer
.dimensions()
.expect("primary window should exist");
width
}
pub fn set_width(&mut self, width: u32) {
let (_, height) = self
.renderer
.dimensions()
.expect("primary window should exist");
self.renderer
.set_dimensions((width, height))
.expect("primary window should exist");
}
pub fn height(&self) -> u32 {
let (_, height) = self
.renderer
.dimensions()
.expect("primary window should exist");
height
}
pub fn set_height(&mut self, height: u32) {
let (width, _) = self
.renderer
.dimensions()
.expect("primary window should exist");
self.renderer
.set_dimensions((width, height))
.expect("primary window should exist");
}
pub fn display_dimensions(&self) -> (u32, u32) {
self.renderer
.display_dimensions()
.expect("primary window should exist")
}
pub fn display_width(&self) -> u32 {
let (width, _) = self
.renderer
.display_dimensions()
.expect("primary window should exist");
width
}
pub fn display_height(&self) -> u32 {
let (_, height) = self
.renderer
.display_dimensions()
.expect("primary window should exist");
height
}
pub fn show_window(&mut self) -> PixResult<()> {
Ok(self.renderer.show()?)
}
pub fn hide_window(&mut self) -> PixResult<()> {
Ok(self.renderer.hide()?)
}
pub fn with_window<F>(&mut self, id: WindowId, f: F) -> PixResult<()>
where
for<'r> F: FnOnce(&'r mut PixState) -> PixResult<()>,
{
self.push();
self.renderer.set_window_target(id)?;
let result = f(self);
self.renderer.reset_window_target();
self.pop();
result
}
}
#[non_exhaustive]
#[derive(Debug, Clone, PartialEq, Eq)]
pub enum Error {
InvalidTitle(&'static str, NulError),
InvalidWindow(WindowId),
InvalidPosition(Position, Position),
Overflow(Cow<'static, str>, u32),
InvalidText(&'static str, NulError),
Other(Cow<'static, str>),
}
impl fmt::Display for Error {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
use Error::*;
match self {
InvalidTitle(msg, err) => write!(f, "invalid title: {}, {}", msg, err),
InvalidWindow(window_id) => write!(f, "invalid window id: {}", window_id),
InvalidPosition(x, y) => write!(f, "invalid window position: {:?}", (x, y)),
InvalidText(msg, err) => write!(f, "invalid text: {}, {}", msg, err),
Overflow(err, val) => write!(f, "overflow {}: {}", err, val),
Other(err) => write!(f, "unknown window error: {}", err),
}
}
}
impl error::Error for Error {
fn source(&self) -> Option<&(dyn error::Error + 'static)> {
use Error::*;
match self {
InvalidTitle(_, err) | InvalidText(_, err) => err.source(),
_ => None,
}
}
}
impl From<Error> for PixError {
fn from(err: Error) -> Self {
Self::WindowError(err)
}
}
impl From<String> for Error {
fn from(err: String) -> Self {
Self::Other(Cow::from(err))
}
}
impl From<NulError> for Error {
fn from(err: NulError) -> Self {
Self::InvalidTitle("unknown nul error", err)
}
}