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use crate::{prelude::*, renderer::Rendering};
#[macro_use]
pub mod ellipse;
#[macro_use]
pub mod line;
#[macro_use]
pub mod point;
#[macro_use]
pub mod rect;
#[macro_use]
pub mod quad;
#[macro_use]
pub mod sphere;
#[macro_use]
pub mod triangle;
pub use ellipse::*;
pub use line::*;
use num_traits::AsPrimitive;
pub use point::*;
pub use quad::*;
pub use rect::*;
pub use sphere::*;
pub use triangle::*;
pub trait Contains<T, const N: usize> {
type Shape;
fn contains_point<P>(&self, _p: P) -> bool
where
P: Into<Point<T, N>>;
fn contains_shape<O>(&self, _other: O) -> bool
where
O: Into<Self::Shape>;
}
pub trait Intersects<T, const N: usize> {
type Shape;
fn intersects_line<L>(&self, _line: L) -> Option<(Point<T, N>, T)>
where
L: Into<Line<T, N>>;
fn intersects_shape<O>(&self, _other: O) -> bool
where
O: Into<Self::Shape>;
}
impl PixState {
pub fn point<P>(&mut self, p: P) -> PixResult<()>
where
P: Into<PointI2>,
{
if let Some(stroke) = self.settings.stroke {
self.renderer.point(p.into(), stroke)?;
}
Ok(())
}
pub fn line<L>(&mut self, line: L) -> PixResult<()>
where
L: Into<LineI2>,
{
if let Some(stroke) = self.settings.stroke {
self.renderer.line(line.into(), stroke)?;
}
Ok(())
}
pub fn triangle<T>(&mut self, tri: T) -> PixResult<()>
where
T: Into<TriI2>,
{
let s = &self.settings;
Ok(self.renderer.triangle(tri.into(), s.fill, s.stroke)?)
}
pub fn square<R>(&mut self, square: R) -> PixResult<()>
where
R: Into<Rect<i32>>,
{
self.rect(square)
}
pub fn rounded_square<R, T>(&mut self, square: R, radius: T) -> PixResult<()>
where
R: Into<Rect<i32>>,
T: AsPrimitive<i32>,
{
self.rounded_rect(square, radius)
}
pub fn rect<R>(&mut self, rect: R) -> PixResult<()>
where
R: Into<Rect<i32>>,
{
let s = &self.settings;
let mut rect = rect.into();
if let RectMode::Center = s.rect_mode {
rect.center_on(rect.top_left());
};
Ok(self.renderer.rect(rect, None, s.fill, s.stroke)?)
}
pub fn rounded_rect<R, T>(&mut self, rect: R, radius: T) -> PixResult<()>
where
R: Into<Rect<i32>>,
T: AsPrimitive<i32>,
{
let s = &self.settings;
let mut rect = rect.into();
if let RectMode::Center = s.rect_mode {
rect.center_on(rect.top_left());
};
Ok(self
.renderer
.rect(rect, Some(radius.as_()), s.fill, s.stroke)?)
}
pub fn quad<Q>(&mut self, quad: Q) -> PixResult<()>
where
Q: Into<QuadI2>,
{
let s = &self.settings;
Ok(self.renderer.quad(quad.into(), s.fill, s.stroke)?)
}
pub fn polygon<P: AsRef<[PointI2]>>(&mut self, points: P) -> PixResult<()> {
let s = &self.settings;
Ok(self.renderer.polygon(points.as_ref(), s.fill, s.stroke)?)
}
pub fn circle<C>(&mut self, circle: C) -> PixResult<()>
where
C: Into<Ellipse<i32>>,
{
self.ellipse(circle)
}
pub fn ellipse<E>(&mut self, ellipse: E) -> PixResult<()>
where
E: Into<Ellipse<i32>>,
{
let s = &self.settings;
let mut ellipse = ellipse.into();
if let EllipseMode::Center = s.ellipse_mode {
ellipse.center_on(ellipse.top_left());
};
Ok(self.renderer.ellipse(ellipse, s.fill, s.stroke)?)
}
pub fn arc<P, T>(&mut self, p: P, radius: T, start: T, end: T) -> PixResult<()>
where
P: Into<PointI2>,
T: AsPrimitive<i32>,
{
let s = &self.settings;
let p = p.into();
Ok(self.renderer.arc(
p,
radius.as_(),
start.as_(),
end.as_(),
s.arc_mode,
s.fill,
s.stroke,
)?)
}
}