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fit_scale

Function fit_scale 

Source
pub fn fit_scale(design: (u32, u32), actual: (u32, u32)) -> f64
Expand description

Uniform “contain” scale that fits design inside actual keeping aspect: the game renders the design resolution through zoom * fit_scale so content grows and shrinks with the window instead of showing more world. Zero sizes fall back to 1.0 (a minimized window must not divide).