pite_core/nodes/
node2d.rs1use crate::schema::{DefaultPropVal, NodeTypeSchema, PropHint, PropSchema};
5
6pub static SCHEMA: NodeTypeSchema = NodeTypeSchema {
7 type_name: "Node2D",
8 description: "2D game object with position and rotation.",
9 inherits: Some("Node"),
10 abstract_class: false,
11 props: PROPS,
12};
13
14pub static PROPS: &[PropSchema] = &[
15 PropSchema {
16 key: "position",
17 label: "Position",
18 doc: "Local position in world units, relative to the parent. Global position is this plus every ancestor's.",
19 default_value: DefaultPropVal::Vec2(0.0, 0.0),
20 hint: PropHint::Vec2 { speed: 1.0 },
21 read_only: false,
22 },
23 PropSchema {
24 key: "rotation",
25 label: "Rotation",
26 doc: "Rotation around the node's origin. Stored in radians; the inspector edits degrees.",
27 default_value: DefaultPropVal::Num(0.0),
28 hint: PropHint::AngleDeg,
29 read_only: false,
30 },
31];