Struct window::WindowSettings
source · pub struct WindowSettings { /* private fields */ }
Expand description
Settings structure for window behavior.
This structure stores everything that needs to be customized when constructing most windows. This structure makes it easy to create multiple windows with the same settings, and it also makes piston’s multiple backends easier to implement for piston devs.
Implementations
sourceimpl WindowSettings
impl WindowSettings
sourcepub fn new<T: Into<String>, S: Into<Size>>(title: T, size: S) -> WindowSettings
pub fn new<T: Into<String>, S: Into<Size>>(title: T, size: S) -> WindowSettings
Creates window settings with defaults.
- samples: 0
- fullscreen: false
- exit_on_esc: false
- vsync: false
- srgb: true
- resizable: true
- decorated: true
- controllers: true
sourcepub fn build<W: BuildFromWindowSettings>(&self) -> Result<W, String>
pub fn build<W: BuildFromWindowSettings>(&self) -> Result<W, String>
Builds window from the given settings.
The return value is ambiguous, to allow for operation on multiple backends. Clients should explicitly name the return type. See the Guide to using Piston Windows for more info and examples.
Errors
This function will return an error if your backend returns an error.
See your backend’s documentation on build_from_window_settings()
for more details.
sourcepub fn title(self, value: String) -> Self
pub fn title(self, value: String) -> Self
Sets the title of built windows.
This method moves the current window data,
unlike set_title()
,
so that it can be used in method chaining.
sourcepub fn size(self, value: Size) -> Self
pub fn size(self, value: Size) -> Self
Sets the size of built windows.
This method moves the current window data,
unlike set_size()
,
so that it can be used in method chaining.
sourcepub fn get_fullscreen(&self) -> bool
pub fn get_fullscreen(&self) -> bool
Gets whether built windows will be fullscreen.
sourcepub fn set_fullscreen(&mut self, value: bool)
pub fn set_fullscreen(&mut self, value: bool)
Sets whether built windows will be fullscreen.
sourcepub fn fullscreen(self, value: bool) -> Self
pub fn fullscreen(self, value: bool) -> Self
Sets whether built windows will be fullscreen.
This method moves the current window data,
unlike set_fullscreen()
,
so that it can be used in method chaining.
sourcepub fn get_exit_on_esc(&self) -> bool
pub fn get_exit_on_esc(&self) -> bool
Gets whether built windows should exit when the Esc key is pressed.
sourcepub fn set_exit_on_esc(&mut self, value: bool)
pub fn set_exit_on_esc(&mut self, value: bool)
Sets whether built windows should exit when the Esc key is pressed.
sourcepub fn exit_on_esc(self, value: bool) -> Self
pub fn exit_on_esc(self, value: bool) -> Self
Sets whether built windows should exit when the Esc key is pressed.
This method moves the current window data,
unlike set_exit_on_esc()
,
so that it can be used in method chaining.
sourcepub fn get_samples(&self) -> u8
pub fn get_samples(&self) -> u8
Gets the number of samples to use for anti-aliasing.
See https://en.wikipedia.org/wiki/Multisample_anti-aliasing for more information.
sourcepub fn set_samples(&mut self, value: u8)
pub fn set_samples(&mut self, value: u8)
Sets the number of samples to use for anti-aliasing.
See https://en.wikipedia.org/wiki/Multisample_anti-aliasing for more information.
sourcepub fn samples(self, value: u8) -> Self
pub fn samples(self, value: u8) -> Self
Sets the number of samples to use for anti-aliasing.
See https://en.wikipedia.org/wiki/Multisample_anti-aliasing for more information.
This method moves the current window data,
unlike set_samples()
so that it can be used in method chaining.
sourcepub fn get_vsync(&self) -> bool
pub fn get_vsync(&self) -> bool
Gets whether built windows should use vsync.
See https://en.wikipedia.org/wiki/Screen_tearing for more information about vsync.
sourcepub fn set_vsync(&mut self, value: bool)
pub fn set_vsync(&mut self, value: bool)
Sets whether built windows should use vsync.
See https://en.wikipedia.org/wiki/Screen_tearing for more information about vsync.
sourcepub fn vsync(self, value: bool) -> Self
pub fn vsync(self, value: bool) -> Self
Sets whether built windows should use vsync.
See https://en.wikipedia.org/wiki/Screen_tearing for more information about vsync.
This method moves the current window data,
unlike set_vsync()
,
so that it can be used in method chaining.
sourcepub fn get_maybe_opengl(&self) -> Option<OpenGL>
pub fn get_maybe_opengl(&self) -> Option<OpenGL>
Gets the OpenGL version of built windows.
If None is returned, the default OpenGL version is being used. This is often a forward compatible version of OpenGL::V3_2 or higher that works with newer versions of graphics libraries.
For more information about the OpenGL setting, see the
OpenGLWindow
trait.
sourcepub fn set_maybe_opengl(&mut self, value: Option<OpenGL>)
pub fn set_maybe_opengl(&mut self, value: Option<OpenGL>)
Sets OpenGL version of built windows.
If None is passed, the default OpenGL version is used. This is often a forward compatible version of OpenGL::V3_2 or higher that works with newer versions of graphics libraries.
For more information about the OpenGL setting, see the
OpenGLWindow
trait.
sourcepub fn maybe_opengl(self, value: Option<OpenGL>) -> Self
pub fn maybe_opengl(self, value: Option<OpenGL>) -> Self
Sets OpenGL version of built windows.
If None is passed, the default OpenGL version is used. This is often a forward compatible version of OpenGL::V3_2 or higher that works with newer versions of graphics libraries.
For more information about the OpenGL setting, see the
OpenGLWindow
trait.
This method moves the current window data,
unlike set_maybe_opengl()
,
so that it can be used in method chaining.
sourcepub fn set_opengl(&mut self, value: OpenGL)
pub fn set_opengl(&mut self, value: OpenGL)
Sets OpenGL version of built windows.
For setting the OpenGL version back to default, see
set_maybe_opengl()
.
For more information about the opengl setting, see the
OpenGLWindow
trait.
sourcepub fn opengl(self, value: OpenGL) -> Self
pub fn opengl(self, value: OpenGL) -> Self
Sets the OpenGL version of built windows.
For setting the OpenGL version back to default, see
maybe_opengl()
.
For more information about the opengl setting, see the
OpenGLWindow
trait.
This method moves the current window data,
unlike set_opengl()
,
so that it can be used in method chaining.
sourcepub fn get_srgb(&self) -> bool
pub fn get_srgb(&self) -> bool
Gets whether built windows should use hardware accelerated color conversion.
If true, the graphics hardware uses customized circuitry to convert colors from sRGB to linear color space in graphics shaders, and then converts pixel fragments back to sRGB depending on the color format of the frame buffer. This feature is supported by most graphics hardware and set to true by default.
See https://en.wikipedia.org/wiki/SRGB for more information.
sourcepub fn set_srgb(&mut self, value: bool)
pub fn set_srgb(&mut self, value: bool)
Sets whether built windows should use hardware accelerated color conversion.
See get_srgb()
for more information about
the srgb setting.
sourcepub fn srgb(self, value: bool) -> Self
pub fn srgb(self, value: bool) -> Self
Sets whether built windows should use hardware accelerated color conversion.
See get_srgb()
for more information about
the srgb setting.
This method moves the current window data,
unlike set_srgb()
,
so that it can be used in method chaining.
sourcepub fn get_resizable(&self) -> bool
pub fn get_resizable(&self) -> bool
Gets whether built windows should be resizable.
sourcepub fn set_resizable(&mut self, value: bool)
pub fn set_resizable(&mut self, value: bool)
Sets whether built windows should be resizable.
sourcepub fn resizable(self, value: bool) -> Self
pub fn resizable(self, value: bool) -> Self
Sets whether built windows should be resizable.
This method moves the current window data,
unlike set_resizable()
,
so that it can be used in method chaining.
sourcepub fn get_decorated(&self) -> bool
pub fn get_decorated(&self) -> bool
Gets whether built windows should be decorated.
Decoration on a window refers to the Operating System’s header above the window, and the window border.
For more information, see https://en.wikipedia.org/wiki/Window_decoration
sourcepub fn set_decorated(&mut self, value: bool)
pub fn set_decorated(&mut self, value: bool)
Sets whether built windows should be decorated.
Decoration on a window refers to the Operating System’s header above the window, and the window border.
For more information, see https://en.wikipedia.org/wiki/Window_decoration
sourcepub fn decorated(self, value: bool) -> Self
pub fn decorated(self, value: bool) -> Self
Sets whether built windows should be decorated.
Decoration on a window refers to the Operating System’s header above the window, and the window border.
For more information, see https://en.wikipedia.org/wiki/Window_decoration
This method moves the current window data,
unlike set_decorated()
,
so that it can be used in method chaining.
sourcepub fn get_controllers(&self) -> bool
pub fn get_controllers(&self) -> bool
Gets whether built windows should listen to controller input.
sourcepub fn set_controllers(&mut self, value: bool)
pub fn set_controllers(&mut self, value: bool)
Sets whether built windows should listen to controller input.
sourcepub fn controllers(self, value: bool) -> Self
pub fn controllers(self, value: bool) -> Self
Sets whether build windows should listen to controller input.
This method moves the current window data,
unlike set_controllers()
,
so that it can be used in method chaining.
Trait Implementations
sourceimpl Clone for WindowSettings
impl Clone for WindowSettings
sourcefn clone(&self) -> WindowSettings
fn clone(&self) -> WindowSettings
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read more