window_opengl/window_opengl.rs
1extern crate sdl2_window;
2extern crate shader_version;
3extern crate window;
4
5use sdl2_window::Sdl2Window;
6use shader_version::OpenGL;
7use window::WindowSettings;
8
9fn main() {
10 let _ = Sdl2Window::new(
11 &WindowSettings::new("SDL Window", (640, 480))
12 .fullscreen(false)
13 .vsync(true)
14 .graphics_api(OpenGL::V2_1), // etc
15 )
16 .unwrap();
17}