window_opengl/
window_opengl.rs

1extern crate sdl2_window;
2extern crate shader_version;
3extern crate window;
4
5use sdl2_window::Sdl2Window;
6use shader_version::OpenGL;
7use window::WindowSettings;
8
9fn main() {
10    let _ = Sdl2Window::new(
11        &WindowSettings::new("SDL Window", (640, 480))
12            .fullscreen(false)
13            .vsync(true)
14            .graphics_api(OpenGL::V2_1), // etc
15    )
16    .unwrap();
17}