Struct input::TouchArgs

source ·
pub struct TouchArgs {
    pub device: i64,
    pub id: i64,
    pub x: f64,
    pub y: f64,
    pub z: f64,
    pub px: f64,
    pub py: f64,
    pub pz: f64,
    pub is_3d: bool,
    pub touch: Touch,
}
Expand description

Touch arguments

The id might be reused for different touches that do not overlap in time.

  • Coordinates are normalized to support both touch screens and trackpads
  • Supports both 2D and 3D touch
  • The pressure direction vector should have maximum length 1

For 2D touch the pressure is pointed the z direction. Use .pressure() to get the pressure magnitude.

Fields§

§device: i64

A unique identifier for touch device.

§id: i64

A unique identifier for touch event.

§x: f64

The x coordinate of the touch position, normalized 0..1.

§y: f64

The y coordinate of the touch position, normalized 0..1.

§z: f64

The z coordinate of the touch position, normalized 0..1.

§px: f64

The x coordinate of the touch pressure direction.

§py: f64

The y coordinate of the touch pressure direction.

§pz: f64

The z coordinate of the touch pressure direction.

§is_3d: bool

Whether the touch is in 3D.

§touch: Touch

The touch state.

Implementations§

Creates arguments for 2D touch.

Creates arguments for 3D touch.

The pressure direction vector should have maximum length 1.

The position of the touch in 2D.

The position of the touch in 3D.

The pressure magnitude, normalized 0..1.

The pressure vector in 3D.

Trait Implementations§

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Auto Trait Implementations§

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